Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/ChaosSolverEngine_structs.hpp
2024-04-20 14:19:09 +02:00

89 lines
6.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class EClusterConnectionTypeEnum : uint8
{
Chaos_PointImplicit = 0,
Chaos_DelaunayTriangulation = 1,
Chaos_MinimalSpanningSubsetDelaunayTriangulation = 2,
Chaos_PointImplicitAugmentedWithMinimalDelaunay = 3,
Chaos_None = 4,
Chaos_EClsuterCreationParameters_Max = 5,
Chaos_MAX = 6,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x70 (0x70 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosPhysicsCollisionInfo
struct FChaosPhysicsCollisionInfo
{
public:
class UPrimitiveComponent* Component; // 0x0(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPrimitiveComponent* OtherComponent; // 0x8(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x10(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Normal; // 0x1C(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AccumulatedImpulse; // 0x28(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity; // 0x34(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector OtherVelocity; // 0x40(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity; // 0x4C(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector OtherAngularVelocity; // 0x58(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OtherMass; // 0x68(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1E33[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x30 (0x30 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosBreakEvent
struct FChaosBreakEvent
{
public:
class UPrimitiveComponent* Component; // 0x0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Location; // 0x8(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector Velocity; // 0x14(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector AngularVelocity; // 0x20(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x2C(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x58 (0x58 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosHandlerSet
struct FChaosHandlerSet
{
public:
uint8 Pad_1E36[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
TSet<class UObject*> ChaosHandlers; // 0x8(0x50)(NativeAccessSpecifierPublic)
};
// 0x40 (0x40 - 0x0)
// ScriptStruct ChaosSolverEngine.BreakEventCallbackWrapper
struct FBreakEventCallbackWrapper
{
public:
uint8 Pad_1E37[0x40]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x3 (0x3 - 0x0)
// ScriptStruct ChaosSolverEngine.ChaosDebugSubstepControl
struct FChaosDebugSubstepControl
{
public:
bool bPause; // 0x0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSubstep; // 0x1(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStep; // 0x2(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}