mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
89 lines
6.4 KiB
C++
89 lines
6.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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enum class EClusterConnectionTypeEnum : uint8
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{
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Chaos_PointImplicit = 0,
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Chaos_DelaunayTriangulation = 1,
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Chaos_MinimalSpanningSubsetDelaunayTriangulation = 2,
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Chaos_PointImplicitAugmentedWithMinimalDelaunay = 3,
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Chaos_None = 4,
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Chaos_EClsuterCreationParameters_Max = 5,
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Chaos_MAX = 6,
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};
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x70 (0x70 - 0x0)
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// ScriptStruct ChaosSolverEngine.ChaosPhysicsCollisionInfo
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struct FChaosPhysicsCollisionInfo
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{
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public:
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class UPrimitiveComponent* Component; // 0x0(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UPrimitiveComponent* OtherComponent; // 0x8(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Location; // 0x10(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Normal; // 0x1C(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector AccumulatedImpulse; // 0x28(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Velocity; // 0x34(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector OtherVelocity; // 0x40(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector AngularVelocity; // 0x4C(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector OtherAngularVelocity; // 0x58(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Mass; // 0x64(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float OtherMass; // 0x68(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1E33[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x30 (0x30 - 0x0)
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// ScriptStruct ChaosSolverEngine.ChaosBreakEvent
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struct FChaosBreakEvent
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{
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public:
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class UPrimitiveComponent* Component; // 0x0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Location; // 0x8(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Velocity; // 0x14(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector AngularVelocity; // 0x20(0xC)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Mass; // 0x2C(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x58 (0x58 - 0x0)
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// ScriptStruct ChaosSolverEngine.ChaosHandlerSet
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struct FChaosHandlerSet
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{
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public:
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uint8 Pad_1E36[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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TSet<class UObject*> ChaosHandlers; // 0x8(0x50)(NativeAccessSpecifierPublic)
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};
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// 0x40 (0x40 - 0x0)
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// ScriptStruct ChaosSolverEngine.BreakEventCallbackWrapper
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struct FBreakEventCallbackWrapper
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{
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public:
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uint8 Pad_1E37[0x40]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x3 (0x3 - 0x0)
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// ScriptStruct ChaosSolverEngine.ChaosDebugSubstepControl
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struct FChaosDebugSubstepControl
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{
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public:
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bool bPause; // 0x0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSubstep; // 0x1(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bStep; // 0x2(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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