mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
116 lines
8.0 KiB
C++
116 lines
8.0 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass GrassSpawnArea_BP.GrassSpawnArea_BP_C
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// (Actor)
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class UClass* AGrassSpawnArea_BP_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GrassSpawnArea_BP_C");
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return Clss;
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}
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// GrassSpawnArea_BP_C GrassSpawnArea_BP.Default__GrassSpawnArea_BP_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class AGrassSpawnArea_BP_C* AGrassSpawnArea_BP_C::GetDefaultObj()
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{
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static class AGrassSpawnArea_BP_C* Default = nullptr;
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if (!Default)
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Default = static_cast<AGrassSpawnArea_BP_C*>(AGrassSpawnArea_BP_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function GrassSpawnArea_BP.GrassSpawnArea_BP_C.UserConstructionScript
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// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<struct FProcMeshTangent> Temp_struct_Variable (ConstParm, ReferenceParm)
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// TArray<struct FLinearColor> Temp_struct_Variable_1 (ConstParm, ReferenceParm)
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// TArray<struct FVector2D> Temp_struct_Variable_2 (ConstParm, ReferenceParm)
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// TArray<struct FVector2D> Temp_struct_Variable_3 (ConstParm, ReferenceParm)
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// TArray<struct FVector2D> Temp_struct_Variable_4 (ConstParm, ReferenceParm)
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// TArray<struct FVector2D> Temp_struct_Variable_5 (ConstParm, ReferenceParm)
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// TArray<struct FVector> Temp_struct_Variable_6 (ConstParm, ReferenceParm)
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// TArray<struct FProcMeshTangent> Temp_struct_Variable_7 (ConstParm, ReferenceParm)
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// TArray<struct FLinearColor> Temp_struct_Variable_8 (ConstParm, ReferenceParm)
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// TArray<struct FVector2D> Temp_struct_Variable_9 (ConstParm, ReferenceParm)
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// TArray<struct FVector2D> Temp_struct_Variable_10 (ConstParm, ReferenceParm)
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// TArray<struct FVector2D> Temp_struct_Variable_11 (ConstParm, ReferenceParm)
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// TArray<struct FVector2D> Temp_struct_Variable_12 (ConstParm, ReferenceParm)
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// TArray<struct FVector> Temp_struct_Variable_13 (ConstParm, ReferenceParm)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor)
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// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_AddInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void AGrassSpawnArea_BP_C::UserConstructionScript(TArray<struct FProcMeshTangent>& Temp_struct_Variable, TArray<struct FLinearColor>& Temp_struct_Variable_1, TArray<struct FVector2D>& Temp_struct_Variable_2, TArray<struct FVector2D>& Temp_struct_Variable_3, TArray<struct FVector2D>& Temp_struct_Variable_4, TArray<struct FVector2D>& Temp_struct_Variable_5, TArray<struct FVector>& Temp_struct_Variable_6, TArray<struct FProcMeshTangent>& Temp_struct_Variable_7, TArray<struct FLinearColor>& Temp_struct_Variable_8, TArray<struct FVector2D>& Temp_struct_Variable_9, TArray<struct FVector2D>& Temp_struct_Variable_10, TArray<struct FVector2D>& Temp_struct_Variable_11, TArray<struct FVector2D>& Temp_struct_Variable_12, TArray<struct FVector>& Temp_struct_Variable_13, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FVector& CallFunc_Array_Get_Item, const struct FTransform& CallFunc_MakeTransform_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, int32 CallFunc_AddInstance_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("GrassSpawnArea_BP_C", "UserConstructionScript");
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Params::AGrassSpawnArea_BP_C_UserConstructionScript_Params Parms{};
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Parms.Temp_struct_Variable = Temp_struct_Variable;
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Parms.Temp_struct_Variable_1 = Temp_struct_Variable_1;
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Parms.Temp_struct_Variable_2 = Temp_struct_Variable_2;
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Parms.Temp_struct_Variable_3 = Temp_struct_Variable_3;
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Parms.Temp_struct_Variable_4 = Temp_struct_Variable_4;
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Parms.Temp_struct_Variable_5 = Temp_struct_Variable_5;
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Parms.Temp_struct_Variable_6 = Temp_struct_Variable_6;
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Parms.Temp_struct_Variable_7 = Temp_struct_Variable_7;
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Parms.Temp_struct_Variable_8 = Temp_struct_Variable_8;
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Parms.Temp_struct_Variable_9 = Temp_struct_Variable_9;
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Parms.Temp_struct_Variable_10 = Temp_struct_Variable_10;
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Parms.Temp_struct_Variable_11 = Temp_struct_Variable_11;
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Parms.Temp_struct_Variable_12 = Temp_struct_Variable_12;
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Parms.Temp_struct_Variable_13 = Temp_struct_Variable_13;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
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Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
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Parms.CallFunc_AddInstance_ReturnValue = CallFunc_AddInstance_ReturnValue;
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Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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