Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/GrassSpawnArea_BP_functions.cpp
2024-04-20 14:19:09 +02:00

116 lines
8.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass GrassSpawnArea_BP.GrassSpawnArea_BP_C
// (Actor)
class UClass* AGrassSpawnArea_BP_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GrassSpawnArea_BP_C");
return Clss;
}
// GrassSpawnArea_BP_C GrassSpawnArea_BP.Default__GrassSpawnArea_BP_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class AGrassSpawnArea_BP_C* AGrassSpawnArea_BP_C::GetDefaultObj()
{
static class AGrassSpawnArea_BP_C* Default = nullptr;
if (!Default)
Default = static_cast<AGrassSpawnArea_BP_C*>(AGrassSpawnArea_BP_C::StaticClass()->DefaultObject);
return Default;
}
// Function GrassSpawnArea_BP.GrassSpawnArea_BP_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FProcMeshTangent> Temp_struct_Variable (ConstParm, ReferenceParm)
// TArray<struct FLinearColor> Temp_struct_Variable_1 (ConstParm, ReferenceParm)
// TArray<struct FVector2D> Temp_struct_Variable_2 (ConstParm, ReferenceParm)
// TArray<struct FVector2D> Temp_struct_Variable_3 (ConstParm, ReferenceParm)
// TArray<struct FVector2D> Temp_struct_Variable_4 (ConstParm, ReferenceParm)
// TArray<struct FVector2D> Temp_struct_Variable_5 (ConstParm, ReferenceParm)
// TArray<struct FVector> Temp_struct_Variable_6 (ConstParm, ReferenceParm)
// TArray<struct FProcMeshTangent> Temp_struct_Variable_7 (ConstParm, ReferenceParm)
// TArray<struct FLinearColor> Temp_struct_Variable_8 (ConstParm, ReferenceParm)
// TArray<struct FVector2D> Temp_struct_Variable_9 (ConstParm, ReferenceParm)
// TArray<struct FVector2D> Temp_struct_Variable_10 (ConstParm, ReferenceParm)
// TArray<struct FVector2D> Temp_struct_Variable_11 (ConstParm, ReferenceParm)
// TArray<struct FVector2D> Temp_struct_Variable_12 (ConstParm, ReferenceParm)
// TArray<struct FVector> Temp_struct_Variable_13 (ConstParm, ReferenceParm)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_AddInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void AGrassSpawnArea_BP_C::UserConstructionScript(TArray<struct FProcMeshTangent>& Temp_struct_Variable, TArray<struct FLinearColor>& Temp_struct_Variable_1, TArray<struct FVector2D>& Temp_struct_Variable_2, TArray<struct FVector2D>& Temp_struct_Variable_3, TArray<struct FVector2D>& Temp_struct_Variable_4, TArray<struct FVector2D>& Temp_struct_Variable_5, TArray<struct FVector>& Temp_struct_Variable_6, TArray<struct FProcMeshTangent>& Temp_struct_Variable_7, TArray<struct FLinearColor>& Temp_struct_Variable_8, TArray<struct FVector2D>& Temp_struct_Variable_9, TArray<struct FVector2D>& Temp_struct_Variable_10, TArray<struct FVector2D>& Temp_struct_Variable_11, TArray<struct FVector2D>& Temp_struct_Variable_12, TArray<struct FVector>& Temp_struct_Variable_13, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FVector& CallFunc_Array_Get_Item, const struct FTransform& CallFunc_MakeTransform_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, int32 CallFunc_AddInstance_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("GrassSpawnArea_BP_C", "UserConstructionScript");
Params::AGrassSpawnArea_BP_C_UserConstructionScript_Params Parms{};
Parms.Temp_struct_Variable = Temp_struct_Variable;
Parms.Temp_struct_Variable_1 = Temp_struct_Variable_1;
Parms.Temp_struct_Variable_2 = Temp_struct_Variable_2;
Parms.Temp_struct_Variable_3 = Temp_struct_Variable_3;
Parms.Temp_struct_Variable_4 = Temp_struct_Variable_4;
Parms.Temp_struct_Variable_5 = Temp_struct_Variable_5;
Parms.Temp_struct_Variable_6 = Temp_struct_Variable_6;
Parms.Temp_struct_Variable_7 = Temp_struct_Variable_7;
Parms.Temp_struct_Variable_8 = Temp_struct_Variable_8;
Parms.Temp_struct_Variable_9 = Temp_struct_Variable_9;
Parms.Temp_struct_Variable_10 = Temp_struct_Variable_10;
Parms.Temp_struct_Variable_11 = Temp_struct_Variable_11;
Parms.Temp_struct_Variable_12 = Temp_struct_Variable_12;
Parms.Temp_struct_Variable_13 = Temp_struct_Variable_13;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_AddInstance_ReturnValue = CallFunc_AddInstance_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}