Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/HE_Fear_structs.hpp
2024-04-20 14:19:09 +02:00

32 lines
1.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x14 (0x14 - 0x0)
// UserDefinedStruct HE_Fear.HE_Fear
struct FHE_Fear
{
public:
bool FearAnimation_9_0E486C1142B37F96E07FAE8158BEF0FA; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
bool FearSound_2_49CB5D39413F6879091FAC8EC104A385; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_1FB0[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class USoundBase* CustomFearSoundOptional_6_054E50E941988E832A422AB0377B6117; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float MinusDelayBeforeFear_12_F3DB113843ED8BCE85522DB06035366A; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}