Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Lobby_DifficultySwitcher_functions.cpp
2024-04-20 14:19:09 +02:00

280 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C
// (None)
class UClass* ULobby_DifficultySwitcher_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Lobby_DifficultySwitcher_C");
return Clss;
}
// Lobby_DifficultySwitcher_C Lobby_DifficultySwitcher.Default__Lobby_DifficultySwitcher_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ULobby_DifficultySwitcher_C* ULobby_DifficultySwitcher_C::GetDefaultObj()
{
static class ULobby_DifficultySwitcher_C* Default = nullptr;
if (!Default)
Default = static_cast<ULobby_DifficultySwitcher_C*>(ULobby_DifficultySwitcher_C::StaticClass()->DefaultObject);
return Default;
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.Set_OptionButtons_Visibility
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ShowOptionButtons_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_DifficultySwitcher_C::Set_OptionButtons_Visibility(bool ShowOptionButtons_)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "Set_OptionButtons_Visibility");
Params::ULobby_DifficultySwitcher_C_Set_OptionButtons_Visibility_Params Parms{};
Parms.ShowOptionButtons_ = ShowOptionButtons_;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.Setup
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSlateFontInfo K2Node_MakeStruct_SlateFontInfo (HasGetValueTypeHash)
// int32 CallFunc_Array_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Array_Get_Item (ZeroConstructor, HasGetValueTypeHash)
void ULobby_DifficultySwitcher_C::Setup(const struct FSlateFontInfo& K2Node_MakeStruct_SlateFontInfo, int32 CallFunc_Array_Find_ReturnValue, const class FString& CallFunc_Array_Get_Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "Setup");
Params::ULobby_DifficultySwitcher_C_Setup_Params Parms{};
Parms.K2Node_MakeStruct_SlateFontInfo = K2Node_MakeStruct_SlateFontInfo;
Parms.CallFunc_Array_Find_ReturnValue = CallFunc_Array_Find_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.Set_SelectedOption
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString SelectedOption (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
void ULobby_DifficultySwitcher_C::Set_SelectedOption(const class FString& SelectedOption, class FText CallFunc_Conv_StringToText_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "Set_SelectedOption");
Params::ULobby_DifficultySwitcher_C_Set_SelectedOption_Params Parms{};
Parms.SelectedOption = SelectedOption;
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.Switch_Option
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Decrease_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 Max_Options (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Min_Options (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Current_Selection (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Array_Get_Item (ZeroConstructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ULobby_DifficultySwitcher_C::Switch_Option(bool Decrease_, int32 Max_Options, int32 Min_Options, int32 Current_Selection, int32 CallFunc_Array_Find_ReturnValue, const class FString& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, int32 Temp_int_Variable, int32 CallFunc_Subtract_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Variable_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "Switch_Option");
Params::ULobby_DifficultySwitcher_C_Switch_Option_Params Parms{};
Parms.Decrease_ = Decrease_;
Parms.Max_Options = Max_Options;
Parms.Min_Options = Min_Options;
Parms.Current_Selection = Current_Selection;
Parms.CallFunc_Array_Find_ReturnValue = CallFunc_Array_Find_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Subtract_IntInt_ReturnValue_1 = CallFunc_Subtract_IntInt_ReturnValue_1;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.Temp_int_Variable_1 = Temp_int_Variable_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.CanClose
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ULobby_DifficultySwitcher_C::CanClose()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "CanClose");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_DifficultySwitcher_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "PreConstruct");
Params::ULobby_DifficultySwitcher_C_PreConstruct_Params Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.BndEvt__WB_OptionSwitcher_Decrease_Btn_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
void ULobby_DifficultySwitcher_C::BndEvt__WB_OptionSwitcher_Decrease_Btn_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "BndEvt__WB_OptionSwitcher_Decrease_Btn_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.BndEvt__WB_OptionSwitcher_Increase_Btn_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
void ULobby_DifficultySwitcher_C::BndEvt__WB_OptionSwitcher_Increase_Btn_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "BndEvt__WB_OptionSwitcher_Increase_Btn_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.ExecuteUbergraph_Lobby_DifficultySwitcher
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_Event_IsDesignTime (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_DifficultySwitcher_C::ExecuteUbergraph_Lobby_DifficultySwitcher(int32 EntryPoint, bool K2Node_Event_IsDesignTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "ExecuteUbergraph_Lobby_DifficultySwitcher");
Params::ULobby_DifficultySwitcher_C_ExecuteUbergraph_Lobby_DifficultySwitcher_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_IsDesignTime = K2Node_Event_IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_DifficultySwitcher.Lobby_DifficultySwitcher_C.OnDifficultySwitched__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString SelectedOption (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void ULobby_DifficultySwitcher_C::OnDifficultySwitched__DelegateSignature(const class FString& SelectedOption)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_DifficultySwitcher_C", "OnDifficultySwitched__DelegateSignature");
Params::ULobby_DifficultySwitcher_C_OnDifficultySwitched__DelegateSignature_Params Parms{};
Parms.SelectedOption = SelectedOption;
UObject::ProcessEvent(Func, &Parms);
}
}