Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Player_Arms_AnimBP_functions.cpp
2024-04-20 14:19:09 +02:00

190 lines
10 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// AnimBlueprintGeneratedClass Player_Arms_AnimBP.Player_Arms_AnimBP_C
// (None)
class UClass* UPlayer_Arms_AnimBP_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Player_Arms_AnimBP_C");
return Clss;
}
// Player_Arms_AnimBP_C Player_Arms_AnimBP.Default__Player_Arms_AnimBP_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UPlayer_Arms_AnimBP_C* UPlayer_Arms_AnimBP_C::GetDefaultObj()
{
static class UPlayer_Arms_AnimBP_C* Default = nullptr;
if (!Default)
Default = static_cast<UPlayer_Arms_AnimBP_C*>(UPlayer_Arms_AnimBP_C::StaticClass()->DefaultObject);
return Default;
}
// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.AnimGraph
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPoseLink AnimGraph (Parm, OutParm, NoDestructor)
void UPlayer_Arms_AnimBP_C::AnimGraph(struct FPoseLink* AnimGraph)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Player_Arms_AnimBP_C", "AnimGraph");
Params::UPlayer_Arms_AnimBP_C_AnimGraph_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (AnimGraph != nullptr)
*AnimGraph = std::move(Parms.AnimGraph);
}
// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_16E3ABE84F7D62D8D7FB399653E20E36
// (BlueprintEvent)
// Parameters:
void UPlayer_Arms_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_16E3ABE84F7D62D8D7FB399653E20E36()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Player_Arms_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_16E3ABE84F7D62D8D7FB399653E20E36");
UObject::ProcessEvent(Func, nullptr);
}
// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_8699A91E48B3736D2128929695722D82
// (BlueprintEvent)
// Parameters:
void UPlayer_Arms_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_8699A91E48B3736D2128929695722D82()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Player_Arms_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_8699A91E48B3736D2128929695722D82");
UObject::ProcessEvent(Func, nullptr);
}
// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.BlueprintUpdateAnimation
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTimeX (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPlayer_Arms_AnimBP_C::BlueprintUpdateAnimation(float DeltaTimeX)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Player_Arms_AnimBP_C", "BlueprintUpdateAnimation");
Params::UPlayer_Arms_AnimBP_C_BlueprintUpdateAnimation_Params Parms{};
Parms.DeltaTimeX = DeltaTimeX;
UObject::ProcessEvent(Func, &Parms);
}
// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.ExecuteUbergraph_Player_Arms_AnimBP
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float K2Node_Event_DeltaTimeX (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_TryGetPawnOwner_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_MakeVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_VSize2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FST_Item CallFunc_GetDataTableRowFromName_OutRow (HasGetValueTypeHash)
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsSwimming_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_GreaterEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanAND_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
void UPlayer_Arms_AnimBP_C::ExecuteUbergraph_Player_Arms_AnimBP(int32 EntryPoint, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Less_FloatFloat_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, float K2Node_Event_DeltaTimeX, class APawn* CallFunc_TryGetPawnOwner_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue, bool CallFunc_IsValid_ReturnValue, float CallFunc_VSize2D_ReturnValue, const struct FST_Item& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, bool CallFunc_IsSwimming_ReturnValue, bool CallFunc_GreaterEqual_FloatFloat_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Player_Arms_AnimBP_C", "ExecuteUbergraph_Player_Arms_AnimBP");
Params::UPlayer_Arms_AnimBP_C_ExecuteUbergraph_Player_Arms_AnimBP_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.K2Node_Event_DeltaTimeX = K2Node_Event_DeltaTimeX;
Parms.CallFunc_TryGetPawnOwner_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue;
Parms.CallFunc_GetVelocity_ReturnValue = CallFunc_GetVelocity_ReturnValue;
Parms.K2Node_DynamicCast_AsBPCharacter_Demo = K2Node_DynamicCast_AsBPCharacter_Demo;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_MakeVector2D_ReturnValue = CallFunc_MakeVector2D_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_VSize2D_ReturnValue = CallFunc_VSize2D_ReturnValue;
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1;
Parms.CallFunc_IsSwimming_ReturnValue = CallFunc_IsSwimming_ReturnValue;
Parms.CallFunc_GreaterEqual_FloatFloat_ReturnValue = CallFunc_GreaterEqual_FloatFloat_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue_2 = CallFunc_BooleanAND_ReturnValue_2;
UObject::ProcessEvent(Func, &Parms);
}
}