mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 02:32:25 +08:00
190 lines
10 KiB
C++
190 lines
10 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// AnimBlueprintGeneratedClass Player_Arms_AnimBP.Player_Arms_AnimBP_C
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// (None)
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class UClass* UPlayer_Arms_AnimBP_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("Player_Arms_AnimBP_C");
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return Clss;
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}
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// Player_Arms_AnimBP_C Player_Arms_AnimBP.Default__Player_Arms_AnimBP_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UPlayer_Arms_AnimBP_C* UPlayer_Arms_AnimBP_C::GetDefaultObj()
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{
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static class UPlayer_Arms_AnimBP_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UPlayer_Arms_AnimBP_C*>(UPlayer_Arms_AnimBP_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.AnimGraph
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPoseLink AnimGraph (Parm, OutParm, NoDestructor)
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void UPlayer_Arms_AnimBP_C::AnimGraph(struct FPoseLink* AnimGraph)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Player_Arms_AnimBP_C", "AnimGraph");
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Params::UPlayer_Arms_AnimBP_C_AnimGraph_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (AnimGraph != nullptr)
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*AnimGraph = std::move(Parms.AnimGraph);
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}
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// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_16E3ABE84F7D62D8D7FB399653E20E36
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// (BlueprintEvent)
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// Parameters:
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void UPlayer_Arms_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_16E3ABE84F7D62D8D7FB399653E20E36()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Player_Arms_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_16E3ABE84F7D62D8D7FB399653E20E36");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_8699A91E48B3736D2128929695722D82
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// (BlueprintEvent)
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// Parameters:
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void UPlayer_Arms_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_8699A91E48B3736D2128929695722D82()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Player_Arms_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Player_Arms_AnimBP_AnimGraphNode_TransitionResult_8699A91E48B3736D2128929695722D82");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.BlueprintUpdateAnimation
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaTimeX (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPlayer_Arms_AnimBP_C::BlueprintUpdateAnimation(float DeltaTimeX)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Player_Arms_AnimBP_C", "BlueprintUpdateAnimation");
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Params::UPlayer_Arms_AnimBP_C_BlueprintUpdateAnimation_Params Parms{};
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Parms.DeltaTimeX = DeltaTimeX;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Player_Arms_AnimBP.Player_Arms_AnimBP_C.ExecuteUbergraph_Player_Arms_AnimBP
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float K2Node_Event_DeltaTimeX (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_TryGetPawnOwner_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetVelocity_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_MakeVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_VSize2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FST_Item CallFunc_GetDataTableRowFromName_OutRow (HasGetValueTypeHash)
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// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_IsSwimming_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_GreaterEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_BooleanAND_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
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void UPlayer_Arms_AnimBP_C::ExecuteUbergraph_Player_Arms_AnimBP(int32 EntryPoint, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Less_FloatFloat_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, float K2Node_Event_DeltaTimeX, class APawn* CallFunc_TryGetPawnOwner_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue, bool CallFunc_IsValid_ReturnValue, float CallFunc_VSize2D_ReturnValue, const struct FST_Item& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, bool CallFunc_IsSwimming_ReturnValue, bool CallFunc_GreaterEqual_FloatFloat_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_2)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Player_Arms_AnimBP_C", "ExecuteUbergraph_Player_Arms_AnimBP");
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Params::UPlayer_Arms_AnimBP_C_ExecuteUbergraph_Player_Arms_AnimBP_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
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Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue;
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Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
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Parms.K2Node_Event_DeltaTimeX = K2Node_Event_DeltaTimeX;
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Parms.CallFunc_TryGetPawnOwner_ReturnValue = CallFunc_TryGetPawnOwner_ReturnValue;
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Parms.CallFunc_GetVelocity_ReturnValue = CallFunc_GetVelocity_ReturnValue;
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Parms.K2Node_DynamicCast_AsBPCharacter_Demo = K2Node_DynamicCast_AsBPCharacter_Demo;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
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Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
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Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
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Parms.CallFunc_MakeVector2D_ReturnValue = CallFunc_MakeVector2D_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_VSize2D_ReturnValue = CallFunc_VSize2D_ReturnValue;
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Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
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Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
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Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
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Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
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Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1;
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Parms.CallFunc_IsSwimming_ReturnValue = CallFunc_IsSwimming_ReturnValue;
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Parms.CallFunc_GreaterEqual_FloatFloat_ReturnValue = CallFunc_GreaterEqual_FloatFloat_ReturnValue;
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Parms.CallFunc_BooleanAND_ReturnValue_2 = CallFunc_BooleanAND_ReturnValue_2;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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