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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x20 (0x240 - 0x220)
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// BlueprintGeneratedClass Scanner_BP.Scanner_BP_C
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class AScanner_BP_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UStaticMeshComponent* Plane; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USkeletalMeshComponent* SkeletalMesh; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x238(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class AScanner_BP_C* GetDefaultObj();
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void ReceiveBeginPlay();
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void ExecuteUbergraph_Scanner_BP(int32 EntryPoint);
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};
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}
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