Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/SteamVR_functions.cpp
2024-04-20 14:19:09 +02:00

364 lines
11 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class SteamVR.SteamVRChaperoneComponent
// (None)
class UClass* USteamVRChaperoneComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SteamVRChaperoneComponent");
return Clss;
}
// SteamVRChaperoneComponent SteamVR.Default__SteamVRChaperoneComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class USteamVRChaperoneComponent* USteamVRChaperoneComponent::GetDefaultObj()
{
static class USteamVRChaperoneComponent* Default = nullptr;
if (!Default)
Default = static_cast<USteamVRChaperoneComponent*>(USteamVRChaperoneComponent::StaticClass()->DefaultObject);
return Default;
}
// DelegateFunction SteamVR.SteamVRChaperoneComponent.SteamVRChaperoneEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
void USteamVRChaperoneComponent::SteamVRChaperoneEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SteamVRChaperoneComponent", "SteamVRChaperoneEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function SteamVR.SteamVRChaperoneComponent.GetBounds
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FVector> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FVector> USteamVRChaperoneComponent::GetBounds()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SteamVRChaperoneComponent", "GetBounds");
Params::USteamVRChaperoneComponent_GetBounds_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class SteamVR.SteamVRFunctionLibrary
// (None)
class UClass* USteamVRFunctionLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SteamVRFunctionLibrary");
return Clss;
}
// SteamVRFunctionLibrary SteamVR.Default__SteamVRFunctionLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class USteamVRFunctionLibrary* USteamVRFunctionLibrary::GetDefaultObj()
{
static class USteamVRFunctionLibrary* Default = nullptr;
if (!Default)
Default = static_cast<USteamVRFunctionLibrary*>(USteamVRFunctionLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function SteamVR.SteamVRFunctionLibrary.GetValidTrackedDeviceIds
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// enum class ESteamVRTrackedDeviceTypeDeviceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<int32> OutTrackedDeviceIds (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void USteamVRFunctionLibrary::GetValidTrackedDeviceIds(enum class ESteamVRTrackedDeviceType DeviceType, TArray<int32>* OutTrackedDeviceIds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SteamVRFunctionLibrary", "GetValidTrackedDeviceIds");
Params::USteamVRFunctionLibrary_GetValidTrackedDeviceIds_Params Parms{};
Parms.DeviceType = DeviceType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutTrackedDeviceIds != nullptr)
*OutTrackedDeviceIds = std::move(Parms.OutTrackedDeviceIds);
}
// Function SteamVR.SteamVRFunctionLibrary.GetTrackedDevicePositionAndOrientation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 DeviceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator OutOrientation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USteamVRFunctionLibrary::GetTrackedDevicePositionAndOrientation(int32 DeviceID, struct FVector* OutPosition, struct FRotator* OutOrientation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SteamVRFunctionLibrary", "GetTrackedDevicePositionAndOrientation");
Params::USteamVRFunctionLibrary_GetTrackedDevicePositionAndOrientation_Params Parms{};
Parms.DeviceID = DeviceID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPosition != nullptr)
*OutPosition = std::move(Parms.OutPosition);
if (OutOrientation != nullptr)
*OutOrientation = std::move(Parms.OutOrientation);
return Parms.ReturnValue;
}
// Function SteamVR.SteamVRFunctionLibrary.GetHandPositionAndOrientation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FRotator OutOrientation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USteamVRFunctionLibrary::GetHandPositionAndOrientation(int32 ControllerIndex, enum class EControllerHand Hand, struct FVector* OutPosition, struct FRotator* OutOrientation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SteamVRFunctionLibrary", "GetHandPositionAndOrientation");
Params::USteamVRFunctionLibrary_GetHandPositionAndOrientation_Params Parms{};
Parms.ControllerIndex = ControllerIndex;
Parms.Hand = Hand;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPosition != nullptr)
*OutPosition = std::move(Parms.OutPosition);
if (OutOrientation != nullptr)
*OutOrientation = std::move(Parms.OutOrientation);
return Parms.ReturnValue;
}
// Class SteamVR.SteamVRHQStereoLayerShape
// (None)
class UClass* USteamVRHQStereoLayerShape::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SteamVRHQStereoLayerShape");
return Clss;
}
// SteamVRHQStereoLayerShape SteamVR.Default__SteamVRHQStereoLayerShape
// (Public, ClassDefaultObject, ArchetypeObject)
class USteamVRHQStereoLayerShape* USteamVRHQStereoLayerShape::GetDefaultObj()
{
static class USteamVRHQStereoLayerShape* Default = nullptr;
if (!Default)
Default = static_cast<USteamVRHQStereoLayerShape*>(USteamVRHQStereoLayerShape::StaticClass()->DefaultObject);
return Default;
}
// Function SteamVR.SteamVRHQStereoLayerShape.SetCurved
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InCurved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USteamVRHQStereoLayerShape::SetCurved(bool InCurved)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SteamVRHQStereoLayerShape", "SetCurved");
Params::USteamVRHQStereoLayerShape_SetCurved_Params Parms{};
Parms.InCurved = InCurved;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SteamVR.SteamVRHQStereoLayerShape.SetAutoCurveMinDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USteamVRHQStereoLayerShape::SetAutoCurveMinDistance(float InDistance)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SteamVRHQStereoLayerShape", "SetAutoCurveMinDistance");
Params::USteamVRHQStereoLayerShape_SetAutoCurveMinDistance_Params Parms{};
Parms.InDistance = InDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SteamVR.SteamVRHQStereoLayerShape.SetAutoCurveMaxDistance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USteamVRHQStereoLayerShape::SetAutoCurveMaxDistance(float InDistance)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SteamVRHQStereoLayerShape", "SetAutoCurveMaxDistance");
Params::USteamVRHQStereoLayerShape_SetAutoCurveMaxDistance_Params Parms{};
Parms.InDistance = InDistance;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function SteamVR.SteamVRHQStereoLayerShape.SetAntiAlias
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USteamVRHQStereoLayerShape::SetAntiAlias(bool InAntiAlias)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SteamVRHQStereoLayerShape", "SetAntiAlias");
Params::USteamVRHQStereoLayerShape_SetAntiAlias_Params Parms{};
Parms.InAntiAlias = InAntiAlias;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}