mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 02:32:25 +08:00
364 lines
11 KiB
C++
364 lines
11 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class SteamVR.SteamVRChaperoneComponent
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// (None)
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class UClass* USteamVRChaperoneComponent::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("SteamVRChaperoneComponent");
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return Clss;
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}
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// SteamVRChaperoneComponent SteamVR.Default__SteamVRChaperoneComponent
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// (Public, ClassDefaultObject, ArchetypeObject)
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class USteamVRChaperoneComponent* USteamVRChaperoneComponent::GetDefaultObj()
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{
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static class USteamVRChaperoneComponent* Default = nullptr;
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if (!Default)
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Default = static_cast<USteamVRChaperoneComponent*>(USteamVRChaperoneComponent::StaticClass()->DefaultObject);
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return Default;
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}
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// DelegateFunction SteamVR.SteamVRChaperoneComponent.SteamVRChaperoneEvent__DelegateSignature
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// (MulticastDelegate, Public, Delegate)
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// Parameters:
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void USteamVRChaperoneComponent::SteamVRChaperoneEvent__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("SteamVRChaperoneComponent", "SteamVRChaperoneEvent__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function SteamVR.SteamVRChaperoneComponent.GetBounds
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// TArray<struct FVector> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<struct FVector> USteamVRChaperoneComponent::GetBounds()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("SteamVRChaperoneComponent", "GetBounds");
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Params::USteamVRChaperoneComponent_GetBounds_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Class SteamVR.SteamVRFunctionLibrary
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// (None)
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class UClass* USteamVRFunctionLibrary::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("SteamVRFunctionLibrary");
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return Clss;
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}
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// SteamVRFunctionLibrary SteamVR.Default__SteamVRFunctionLibrary
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// (Public, ClassDefaultObject, ArchetypeObject)
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class USteamVRFunctionLibrary* USteamVRFunctionLibrary::GetDefaultObj()
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{
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static class USteamVRFunctionLibrary* Default = nullptr;
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if (!Default)
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Default = static_cast<USteamVRFunctionLibrary*>(USteamVRFunctionLibrary::StaticClass()->DefaultObject);
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return Default;
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}
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// Function SteamVR.SteamVRFunctionLibrary.GetValidTrackedDeviceIds
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// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// enum class ESteamVRTrackedDeviceTypeDeviceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// TArray<int32> OutTrackedDeviceIds (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
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void USteamVRFunctionLibrary::GetValidTrackedDeviceIds(enum class ESteamVRTrackedDeviceType DeviceType, TArray<int32>* OutTrackedDeviceIds)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("SteamVRFunctionLibrary", "GetValidTrackedDeviceIds");
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Params::USteamVRFunctionLibrary_GetValidTrackedDeviceIds_Params Parms{};
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Parms.DeviceType = DeviceType;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (OutTrackedDeviceIds != nullptr)
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*OutTrackedDeviceIds = std::move(Parms.OutTrackedDeviceIds);
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}
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// Function SteamVR.SteamVRFunctionLibrary.GetTrackedDevicePositionAndOrientation
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// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// int32 DeviceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FVector OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FRotator OutOrientation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool USteamVRFunctionLibrary::GetTrackedDevicePositionAndOrientation(int32 DeviceID, struct FVector* OutPosition, struct FRotator* OutOrientation)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("SteamVRFunctionLibrary", "GetTrackedDevicePositionAndOrientation");
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Params::USteamVRFunctionLibrary_GetTrackedDevicePositionAndOrientation_Params Parms{};
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Parms.DeviceID = DeviceID;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (OutPosition != nullptr)
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*OutPosition = std::move(Parms.OutPosition);
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if (OutOrientation != nullptr)
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*OutOrientation = std::move(Parms.OutOrientation);
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return Parms.ReturnValue;
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}
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// Function SteamVR.SteamVRFunctionLibrary.GetHandPositionAndOrientation
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// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
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// Parameters:
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// int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// enum class EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FVector OutPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FRotator OutOrientation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool USteamVRFunctionLibrary::GetHandPositionAndOrientation(int32 ControllerIndex, enum class EControllerHand Hand, struct FVector* OutPosition, struct FRotator* OutOrientation)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("SteamVRFunctionLibrary", "GetHandPositionAndOrientation");
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Params::USteamVRFunctionLibrary_GetHandPositionAndOrientation_Params Parms{};
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Parms.ControllerIndex = ControllerIndex;
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Parms.Hand = Hand;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (OutPosition != nullptr)
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*OutPosition = std::move(Parms.OutPosition);
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if (OutOrientation != nullptr)
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*OutOrientation = std::move(Parms.OutOrientation);
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return Parms.ReturnValue;
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}
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// Class SteamVR.SteamVRHQStereoLayerShape
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// (None)
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class UClass* USteamVRHQStereoLayerShape::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("SteamVRHQStereoLayerShape");
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return Clss;
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}
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// SteamVRHQStereoLayerShape SteamVR.Default__SteamVRHQStereoLayerShape
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// (Public, ClassDefaultObject, ArchetypeObject)
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class USteamVRHQStereoLayerShape* USteamVRHQStereoLayerShape::GetDefaultObj()
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{
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static class USteamVRHQStereoLayerShape* Default = nullptr;
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if (!Default)
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Default = static_cast<USteamVRHQStereoLayerShape*>(USteamVRHQStereoLayerShape::StaticClass()->DefaultObject);
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return Default;
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}
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// Function SteamVR.SteamVRHQStereoLayerShape.SetCurved
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool InCurved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void USteamVRHQStereoLayerShape::SetCurved(bool InCurved)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("SteamVRHQStereoLayerShape", "SetCurved");
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Params::USteamVRHQStereoLayerShape_SetCurved_Params Parms{};
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Parms.InCurved = InCurved;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function SteamVR.SteamVRHQStereoLayerShape.SetAutoCurveMinDistance
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float InDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void USteamVRHQStereoLayerShape::SetAutoCurveMinDistance(float InDistance)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("SteamVRHQStereoLayerShape", "SetAutoCurveMinDistance");
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Params::USteamVRHQStereoLayerShape_SetAutoCurveMinDistance_Params Parms{};
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Parms.InDistance = InDistance;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function SteamVR.SteamVRHQStereoLayerShape.SetAutoCurveMaxDistance
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float InDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void USteamVRHQStereoLayerShape::SetAutoCurveMaxDistance(float InDistance)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("SteamVRHQStereoLayerShape", "SetAutoCurveMaxDistance");
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Params::USteamVRHQStereoLayerShape_SetAutoCurveMaxDistance_Params Parms{};
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Parms.InDistance = InDistance;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function SteamVR.SteamVRHQStereoLayerShape.SetAntiAlias
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool InAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void USteamVRHQStereoLayerShape::SetAntiAlias(bool InAntiAlias)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("SteamVRHQStereoLayerShape", "SetAntiAlias");
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Params::USteamVRHQStereoLayerShape_SetAntiAlias_Params Parms{};
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Parms.InAntiAlias = InAntiAlias;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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}
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