mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
65 lines
7.3 KiB
C++
65 lines
7.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x6B0 (0x968 - 0x2B8)
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// AnimBlueprintGeneratedClass Swim_AnimBP.Swim_AnimBP_C
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class USwim_AnimBP_C : public UAnimInstance
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{
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public:
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uint8 Pad_FAD[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x2C0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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struct FAnimNode_Root AnimGraphNode_Root; // 0x2C8(0x30)(None)
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struct FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x2F8(0xE8)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_2; // 0x3E0(0x30)(None)
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struct FAnimNode_StateMachine AnimGraphNode_StateMachine_1; // 0x410(0xB0)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x4C0(0x28)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_1; // 0x4E8(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_1; // 0x568(0x30)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x598(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult; // 0x618(0x30)(None)
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struct FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x648(0xB0)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x6F8(0x158)(None)
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struct FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x850(0xA0)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x8F0(0x28)(None)
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bool IsInAir; // 0x918(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_FAE[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float Speed; // 0x91C(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float MovementDirectionInDegrees; // 0x920(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsSwimming; // 0x924(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_FAF[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float Delta_Time; // 0x928(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Use2DBlendSpace; // 0x92C(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_FB0[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FRotator Current_Control_Rotation; // 0x930(0xC)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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struct FRotator Target_Control_Rotation; // 0x93C(0xC)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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struct FRotator Actual_Control_Rotation; // 0x948(0xC)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool Is_not_Drowned; // 0x954(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_FB1[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class ACharacter* Character_Reference; // 0x958(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UAC_Swimming_C* Swimming_Component_Reference; // 0x960(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class USwim_AnimBP_C* GetDefaultObj();
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void AnimGraph(struct FPoseLink* AnimGraph);
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void SetSwimmingAnimationDriverVariables(class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, bool CallFunc_IsSwimming_ReturnValue, bool CallFunc_LessEqual_FloatFloat_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, float CallFunc_VSize_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, bool CallFunc_IsFalling_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue_1, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FRotator& CallFunc_RInterpTo_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue);
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void GetMovementDirection(const struct FVector& CallFunc_GetVelocity_ReturnValue, const struct FRotator& CallFunc_GetBaseAimRotation_ReturnValue, const struct FRotator& CallFunc_MakeRotFromX_ReturnValue, const struct FRotator& CallFunc_NormalizedDeltaRotator_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw);
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void EvaluateGraphExposedInputs_ExecuteUbergraph_Swim_AnimBP_AnimGraphNode_TransitionResult_A40F95DE411C414BC5A056BBA2D30F27();
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void BlueprintUpdateAnimation(float DeltaTimeX);
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void BlueprintBeginPlay();
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void UpdateVariables();
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void ExecuteUbergraph_Swim_AnimBP(int32 EntryPoint, class UAC_Swimming_C* CallFunc_GetComponentByClass_ReturnValue, float K2Node_Event_DeltaTimeX, float CallFunc_GetInstanceAssetPlayerTimeFromEndFraction_ReturnValue, bool CallFunc_Less_FloatFloat_ReturnValue, class APawn* CallFunc_TryGetPawnOwner_ReturnValue, class ACharacter* K2Node_DynamicCast_AsCharacter, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue);
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};
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}
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