Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/UI_Inventory_ItemToolTip_classes.hpp
2024-04-20 14:19:09 +02:00

35 lines
2.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x38 (0x298 - 0x260)
// WidgetBlueprintGeneratedClass UI_Inventory_ItemToolTip.UI_Inventory_ItemToolTip_C
class UUI_Inventory_ItemToolTip_C : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x260(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* FadeAnim; // 0x268(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData, RepSkip, NoDestructor, HasGetValueTypeHash)
class UImage* Image_69; // 0x270(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UTextBlock* Txt_Description; // 0x278(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UTextBlock* Txt_ItemName; // 0x280(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_Inventory_ItemToolTip_Row_C* UI_Inventory_ItemToolTip_Row; // 0x288(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class FName Item; // 0x290(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UUI_Inventory_ItemToolTip_C* GetDefaultObj();
void Construct();
void ExecuteUbergraph_UI_Inventory_ItemToolTip(int32 EntryPoint, const struct FST_Item& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue);
};
}