mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 02:32:25 +08:00
96 lines
7.8 KiB
C++
96 lines
7.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x1B (0x1B - 0x0)
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// Function UI_Sanity.UI_Sanity_C.GetVisibility_0
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struct UUI_Sanity_C_GetVisibility_0_Params
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{
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public:
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enum class ESlateVisibility ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Temp_bool_Variable; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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enum class ESlateVisibility Temp_byte_Variable; // 0x2(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class ESlateVisibility Temp_byte_Variable_1; // 0x3(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_175C[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class APlayerController* CallFunc_GetPlayerController_ReturnValue; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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bool CallFunc_Less_FloatFloat_ReturnValue; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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enum class ESlateVisibility K2Node_Select_Default; // 0x1A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x40 (0x40 - 0x0)
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// Function UI_Sanity.UI_Sanity_C.GetColorAndOpacity_0
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struct UUI_Sanity_C_GetColorAndOpacity_0_Params
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{
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public:
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struct FLinearColor ReturnValue; // 0x0(0x10)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class APlayerController* CallFunc_GetPlayerController_ReturnValue; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State; // 0x18(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_175D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float CallFunc_Divide_FloatFloat_ReturnValue; // 0x24(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float CallFunc_Subtract_FloatFloat_ReturnValue; // 0x28(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float CallFunc_MultiplyMultiply_FloatFloat_ReturnValue; // 0x2C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor K2Node_MakeStruct_LinearColor; // 0x30(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x130 (0x130 - 0x0)
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// Function UI_Sanity.UI_Sanity_C.GetBrush_0
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struct UUI_Sanity_C_GetBrush_0_Params
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{
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public:
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struct FSlateBrush ReturnValue; // 0x0(0x88)(Parm, OutParm, ReturnParm)
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class UObject* L_Image; // 0x88(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class APlayerController* CallFunc_GetPlayerController_ReturnValue; // 0x90(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State; // 0x98(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess; // 0xA0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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bool CallFunc_Less_FloatFloat_ReturnValue; // 0xA1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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bool CallFunc_Less_FloatFloat_ReturnValue_1; // 0xA2(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_175E[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FSlateBrush K2Node_MakeStruct_SlateBrush; // 0xA8(0x88)(None)
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};
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// 0x3C (0x3C - 0x0)
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// Function UI_Sanity.UI_Sanity_C.Tick
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struct UUI_Sanity_C_Tick_Params
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{
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public:
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struct FGeometry MyGeometry; // 0x0(0x38)(BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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float InDeltaTime; // 0x38(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x68 (0x68 - 0x0)
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// Function UI_Sanity.UI_Sanity_C.ExecuteUbergraph_UI_Sanity
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struct UUI_Sanity_C_ExecuteUbergraph_UI_Sanity_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_175F[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class APlayerController* CallFunc_GetPlayerController_ReturnValue; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_1760[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FGeometry K2Node_Event_MyGeometry; // 0x1C(0x38)(IsPlainOldData, NoDestructor)
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float K2Node_Event_InDeltaTime; // 0x54(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float CallFunc_Divide_FloatFloat_ReturnValue; // 0x58(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1761[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue; // 0x60(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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