mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
171 lines
23 KiB
C++
171 lines
23 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x3E38 (0x40F0 - 0x2B8)
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// AnimBlueprintGeneratedClass VRArms_AnimBP.VRArms_AnimBP_C
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class UVRArms_AnimBP_C : public UAnimInstance
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{
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public:
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uint8 Pad_20D7[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x2C0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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struct FAnimNode_ModifyBone AnimGraphNode_ModifyBone_1; // 0x2C8(0x108)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_22; // 0x3D0(0x28)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_8; // 0x3F8(0x158)(None)
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struct FAnimNode_LayeredBoneBlend AnimGraphNode_LayeredBoneBlend_3; // 0x550(0xC0)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_21; // 0x610(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_20; // 0x638(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_19; // 0x660(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_18; // 0x688(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_17; // 0x6B0(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_16; // 0x6D8(0x28)(None)
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struct FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool_1; // 0x700(0xA0)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_15; // 0x7A0(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_10; // 0x820(0x30)(None)
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struct FAnimNode_StateMachine AnimGraphNode_StateMachine_2; // 0x850(0xB0)(None)
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struct FAnimNode_LayeredBoneBlend AnimGraphNode_LayeredBoneBlend_2; // 0x900(0xC0)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_14; // 0x9C0(0x80)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_13; // 0xA40(0x80)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_12; // 0xAC0(0x80)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_11; // 0xB40(0x80)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_10; // 0xBC0(0x80)(None)
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struct FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace_1; // 0xC40(0x20)(None)
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struct FAnimNode_DragonAimSolver AnimGraphNode_DragonAimSolver_1; // 0xC60(0x9D0)(None)
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struct FAnimNode_DragonAimSolver AnimGraphNode_DragonAimSolver; // 0x1630(0x9D0)(None)
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struct FAnimNode_ApplyLimits AnimGraphNode_ApplyLimits_1; // 0x2000(0xE8)(None)
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struct FAnimNode_ApplyLimits AnimGraphNode_ApplyLimits; // 0x20E8(0xE8)(None)
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struct FAnimNode_MeshSpaceRefPose AnimGraphNode_MeshRefPose; // 0x21D0(0x10)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_7; // 0x21E0(0x158)(None)
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struct FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x2338(0x20)(None)
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struct FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x2358(0x20)(None)
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struct FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x2378(0x108)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_15; // 0x2480(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_14; // 0x24A8(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_13; // 0x24D0(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_12; // 0x24F8(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_11; // 0x2520(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_10; // 0x2548(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_9; // 0x2570(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_8; // 0x2598(0x28)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_9; // 0x25C0(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_9; // 0x2640(0x30)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_8; // 0x2670(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_8; // 0x26F0(0x30)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_7; // 0x2720(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_7; // 0x27A0(0x30)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_6; // 0x27D0(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_6; // 0x2850(0x30)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_5; // 0x2880(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_5; // 0x2900(0x30)(None)
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struct FAnimNode_StateMachine AnimGraphNode_StateMachine_1; // 0x2930(0xB0)(None)
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struct FAnimNode_Slot AnimGraphNode_Slot_2; // 0x29E0(0x48)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_6; // 0x2A28(0x158)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_7; // 0x2B80(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_6; // 0x2BA8(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_5; // 0x2BD0(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_4; // 0x2BF8(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_3; // 0x2C20(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_2; // 0x2C48(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_1; // 0x2C70(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x2C98(0x28)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_4; // 0x2CC0(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_4; // 0x2D40(0x30)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_3; // 0x2D70(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_3; // 0x2DF0(0x30)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_2; // 0x2E20(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_2; // 0x2EA0(0x30)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer_1; // 0x2ED0(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_1; // 0x2F50(0x30)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x2F80(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult; // 0x3000(0x30)(None)
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struct FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x3030(0xB0)(None)
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struct FAnimNode_Slot AnimGraphNode_Slot_1; // 0x30E0(0x48)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_5; // 0x3128(0x158)(None)
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struct FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x3280(0xA0)(None)
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struct FAnimNode_LayeredBoneBlend AnimGraphNode_LayeredBoneBlend_1; // 0x3320(0xC0)(None)
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struct FAnimNode_LayeredBoneBlend AnimGraphNode_LayeredBoneBlend; // 0x33E0(0xC0)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_15; // 0x34A0(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_14; // 0x34C8(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_13; // 0x34F0(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_12; // 0x3518(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_11; // 0x3540(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_10; // 0x3568(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_9; // 0x3590(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_8; // 0x35B8(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_7; // 0x35E0(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_6; // 0x3608(0x28)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_4; // 0x3630(0x158)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_5; // 0x3788(0x28)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_3; // 0x37B0(0x158)(None)
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struct FAnimNode_Slot AnimGraphNode_Slot; // 0x3908(0x48)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_4; // 0x3950(0x28)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_2; // 0x3978(0x158)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose_1; // 0x3AD0(0x158)(None)
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struct FAnimNode_SaveCachedPose AnimGraphNode_SaveCachedPose; // 0x3C28(0x158)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_3; // 0x3D80(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_2; // 0x3DA8(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose_1; // 0x3DD0(0x28)(None)
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struct FAnimNode_UseCachedPose AnimGraphNode_UseCachedPose; // 0x3DF8(0x28)(None)
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struct FAnimNode_Root AnimGraphNode_Root; // 0x3E20(0x30)(None)
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class UAnimSequence* Idle; // 0x3E50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsClimbing; // 0x3E58(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_20D8[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UMotionControllerComponent* LeftController; // 0x3E60(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UMotionControllerComponent* RightController; // 0x3E68(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FTransform LeftHandTransform; // 0x3E70(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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struct FTransform RightHandTransform; // 0x3EA0(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool IsUsingItem; // 0x3ED0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool IsHoldingItem; // 0x3ED1(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool HoldingFlashlight; // 0x3ED2(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool HoldingSpray; // 0x3ED3(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_20D9[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FDragonData_Overrided_Location_Data LeftArmData; // 0x3ED8(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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struct FDragonData_Overrided_Location_Data RightArmData; // 0x3EE8(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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class FName LeftGesture; // 0x3EF8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName RightGesture; // 0x3F00(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_20DA[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FBPOpenVRActionInfo LeftActionInput; // 0x3F10(0xF0)(Edit, BlueprintVisible, DisableEditOnInstance)
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struct FBPOpenVRActionInfo RightActionInput; // 0x4000(0xF0)(Edit, BlueprintVisible, DisableEditOnInstance)
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static class UClass* StaticClass();
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static class UVRArms_AnimBP_C* GetDefaultObj();
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void AnimGraph(struct FPoseLink* AnimGraph);
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_DCA013224A580AEB21CFE6AF96513707();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_6CAF8E8A42F9B645CF4253A93D3C9EC8();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_02C4E37F4A266304F5E87EBB24E1C127();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_89C973DF4F97A42366E49E8CFA3BFFBD();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_EC12F87C4B23E9F5FF2C6892A59EB0E0();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_00B21D7E4B6967729A6821BC92C8CA96();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_BlendListByBool_70C60F484EC1090B73B00F8568C3A25C();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_ModifyBone_53B81D8A43C436A17BED4DA6AA038FA1();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_BlendListByBool_3808BE77431293C83C6E97B54177DA68();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_ModifyBone_7D40F9FA41C1C6E9C29247B3EB39742D();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_EB2EA30A404DBBF4D439D3AE593D7A6A();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_6AE123D24A4C0691E1BEBD95A1307D65();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_6B3DF33B4A635465756F12AA10C8431A();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_A0A7FBC94D92372D5386AD9A7C1DAB4C();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_853D1999452A549D96EF609CD28427E8();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_CFF585024BC2C11116CC8AA9A4521B6C();
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void BlueprintUpdateAnimation(float DeltaTimeX);
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_7BF8A07C4905D64A40E9B0B7612C764C();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_E5DED5204E32B49FBDC40F8CB351C0BB();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_17227A1A47A9A222D66DFF961CF918E3();
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void Update_Hand_Transforms();
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void UpdateGesture();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_VRArms_AnimBP_AnimGraphNode_TransitionResult_F4B3FB6642741E6D0D65ECB400A8A218();
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void Offset_Hands();
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void ExecuteUbergraph_VRArms_AnimBP(int32 EntryPoint, class APawn* CallFunc_TryGetPawnOwner_ReturnValue, class AVRCharacter_Demo_Client_C* K2Node_DynamicCast_AsVRCharacter_Demo_Client, bool K2Node_DynamicCast_bSuccess, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FST_Item& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, const struct FRotator& CallFunc_SelectRotator_ReturnValue, const struct FRotator& CallFunc_SelectRotator_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_NotEqual_ObjectObject_ReturnValue, float K2Node_Event_DeltaTimeX, class APawn* CallFunc_TryGetPawnOwner_ReturnValue_1, class AVRCharacter_Demo_C* K2Node_DynamicCast_AsVRCharacter_Demo, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, const struct FST_Item& CallFunc_GetDataTableRowFromName_OutRow_1, bool CallFunc_GetDataTableRowFromName_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_BooleanAND_ReturnValue, const struct FTransform& CallFunc_K2_GetComponentToWorld_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_2, bool CallFunc_EqualEqual_NameName_ReturnValue_3, bool CallFunc_NotEqual_NameName_ReturnValue_1, const struct FTransform& CallFunc_K2_GetComponentToWorld_ReturnValue_1, bool CallFunc_NotEqual_NameName_ReturnValue_2, bool CallFunc_NotEqual_NameName_ReturnValue_3, class FText CallFunc_MakeLiteralText_ReturnValue, bool CallFunc_EqualEqual_TextText_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, bool CallFunc_NotEqual_NameName_ReturnValue_4, const struct FDragonData_SingleArmElement& K2Node_MakeStruct_DragonData_SingleArmElement, bool CallFunc_IsValid_ReturnValue_4, TArray<struct FDragonData_SingleArmElement>& K2Node_MakeArray_Array, const struct FDragonData_Overrided_Location_Data& K2Node_MakeStruct_DragonData_Overrided_Location_Data, bool CallFunc_IsValid_ReturnValue_5, bool CallFunc_BooleanAND_ReturnValue_2, class FText CallFunc_MakeLiteralText_ReturnValue_1, const struct FDragonData_SingleArmElement& K2Node_MakeStruct_DragonData_SingleArmElement_1, bool CallFunc_EqualEqual_TextText_ReturnValue_1, TArray<struct FDragonData_SingleArmElement>& K2Node_MakeArray_Array_1, const struct FDragonData_Overrided_Location_Data& K2Node_MakeStruct_DragonData_Overrided_Location_Data_1, bool CallFunc_NotEqual_NameName_ReturnValue_5, class FName CallFunc_DetectCurrentGesture_ReturnValue, class FName CallFunc_DetectCurrentGesture_ReturnValue_1, bool CallFunc_GetActionPose_ReturnValue, bool CallFunc_GetActionPose_ReturnValue_1, class FText CallFunc_MakeLiteralText_ReturnValue_2, bool CallFunc_NotEqual_NameName_ReturnValue_6, bool CallFunc_EqualEqual_TextText_ReturnValue_2, bool CallFunc_Montage_IsActive_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue_7, bool CallFunc_EqualEqual_NameName_ReturnValue_4, class FText CallFunc_MakeLiteralText_ReturnValue_3, bool CallFunc_Montage_IsActive_ReturnValue_1, bool CallFunc_EqualEqual_TextText_ReturnValue_3, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, class USkeletalMeshComponent* CallFunc_GetOwningComponent_ReturnValue, class USkeletalMeshComponent* CallFunc_GetOwningComponent_ReturnValue_1, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue_1, const struct FVector& CallFunc_GetSocketLocation_ReturnValue_2, const struct FVector& CallFunc_GetSocketLocation_ReturnValue_3, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_2, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, const struct FTransform& CallFunc_MakeTransform_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_3, const struct FTransform& CallFunc_MakeTransform_ReturnValue_1, class FText CallFunc_MakeLiteralText_ReturnValue_4, bool CallFunc_EqualEqual_NameName_ReturnValue_5, bool CallFunc_EqualEqual_TextText_ReturnValue_4, bool CallFunc_EqualEqual_NameName_ReturnValue_6, class FText CallFunc_MakeLiteralText_ReturnValue_5, bool CallFunc_EqualEqual_TextText_ReturnValue_5, bool CallFunc_EqualEqual_NameName_ReturnValue_7, class FText CallFunc_MakeLiteralText_ReturnValue_6, bool CallFunc_Montage_IsActive_ReturnValue_2, bool CallFunc_EqualEqual_TextText_ReturnValue_6, class FText CallFunc_MakeLiteralText_ReturnValue_7, bool CallFunc_Montage_IsActive_ReturnValue_3, bool CallFunc_EqualEqual_TextText_ReturnValue_7);
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};
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}
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