Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/VRCharacter_Demo_Client_functions.cpp
2024-04-20 14:19:09 +02:00

1989 lines
136 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass VRCharacter_Demo_Client.VRCharacter_Demo_Client_C
// (Actor, Pawn)
class UClass* AVRCharacter_Demo_Client_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("VRCharacter_Demo_Client_C");
return Clss;
}
// VRCharacter_Demo_Client_C VRCharacter_Demo_Client.Default__VRCharacter_Demo_Client_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class AVRCharacter_Demo_Client_C* AVRCharacter_Demo_Client_C::GetDefaultObj()
{
static class AVRCharacter_Demo_Client_C* Default = nullptr;
if (!Default)
Default = static_cast<AVRCharacter_Demo_Client_C*>(AVRCharacter_Demo_Client_C::StaticClass()->DefaultObject);
return Default;
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.RemoveVHS
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FWeightedBlendable> K2Node_MakeArray_Array (ReferenceParm)
// struct FWeightedBlendables K2Node_MakeStruct_WeightedBlendables (None)
void AVRCharacter_Demo_Client_C::RemoveVHS(TArray<struct FWeightedBlendable>& K2Node_MakeArray_Array, const struct FWeightedBlendables& K2Node_MakeStruct_WeightedBlendables)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "RemoveVHS");
Params::AVRCharacter_Demo_Client_C_RemoveVHS_Params Parms{};
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.K2Node_MakeStruct_WeightedBlendables = K2Node_MakeStruct_WeightedBlendables;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.CheckFlashlight
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_RandomUnitVectorInConeInRadians_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ABP_Moth_C* K2Node_DynamicCast_AsBP_Moth (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::CheckFlashlight(class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight, bool K2Node_DynamicCast_bSuccess, class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight_1, bool K2Node_DynamicCast_bSuccess_1, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_RandomUnitVectorInConeInRadians_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, TArray<class AActor*>& Temp_object_Variable, class ABP_Item_Flashlight_C* K2Node_DynamicCast_AsBP_Item_Flashlight_2, bool K2Node_DynamicCast_bSuccess_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, class ABP_Moth_C* K2Node_DynamicCast_AsBP_Moth, bool K2Node_DynamicCast_bSuccess_3, class ABP_Hound_C* K2Node_DynamicCast_AsBP_Hound, bool K2Node_DynamicCast_bSuccess_4)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "CheckFlashlight");
Params::AVRCharacter_Demo_Client_C_CheckFlashlight_Params Parms{};
Parms.K2Node_DynamicCast_AsBP_Item_Flashlight = K2Node_DynamicCast_AsBP_Item_Flashlight;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsBP_Item_Flashlight_1 = K2Node_DynamicCast_AsBP_Item_Flashlight_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue;
Parms.CallFunc_RandomUnitVectorInConeInRadians_ReturnValue = CallFunc_RandomUnitVectorInConeInRadians_ReturnValue;
Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.K2Node_DynamicCast_AsBP_Item_Flashlight_2 = K2Node_DynamicCast_AsBP_Item_Flashlight_2;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.K2Node_DynamicCast_AsBP_Moth = K2Node_DynamicCast_AsBP_Moth;
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
Parms.K2Node_DynamicCast_AsBP_Hound = K2Node_DynamicCast_AsBP_Hound;
Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ToggleCrosshair
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::ToggleCrosshair(bool IsVisible, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ToggleCrosshair");
Params::AVRCharacter_Demo_Client_C_ToggleCrosshair_Params Parms{};
Parms.IsVisible = IsVisible;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ToggleVHS
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::ToggleVHS()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ToggleVHS");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.Headshake
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EFootstepActionsEnum FootstepType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// class APawn* CallFunc_GetPlayerPawn_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USoundBase* Temp_object_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* CallFunc_GetPlayerPawn_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> CallFunc_GetAllActorsWithTag_OutActors (ReferenceParm)
// enum class EPhysicalSurface Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_GetPlayerPawn_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USoundBase* Temp_object_Variable_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_GetPlayerPawn_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_SphereTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_SphereTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_VSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APawn* CallFunc_GetPlayerPawn_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_GetPlayerPawn_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsMovingOnGround_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult CallFunc_SphereTraceSingle_OutHit_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_SphereTraceSingle_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BreakHitResult_bBlockingHit_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BreakHitResult_bInitialOverlap_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakHitResult_Time_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPhysicalSurface Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USoundBase* K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USoundBase* K2Node_Select_Default_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue_1 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::Headshake(enum class EFootstepActionsEnum FootstepType, bool K2Node_SwitchEnum_CmpSuccess, TArray<class AActor*>& Temp_object_Variable, class APawn* CallFunc_GetPlayerPawn_ReturnValue, class USoundBase* Temp_object_Variable_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue_1, TArray<class AActor*>& CallFunc_GetAllActorsWithTag_OutActors, enum class EPhysicalSurface Temp_byte_Variable, class APawn* CallFunc_GetPlayerPawn_ReturnValue_2, class USoundBase* Temp_object_Variable_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue_3, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit, bool CallFunc_SphereTraceSingle_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, float CallFunc_VSize_ReturnValue, bool CallFunc_Greater_FloatFloat_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue_4, class APawn* CallFunc_GetPlayerPawn_ReturnValue_5, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_2, bool CallFunc_IsMovingOnGround_ReturnValue, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit_1, bool CallFunc_SphereTraceSingle_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, enum class EPhysicalSurface Temp_byte_Variable_1, class USoundBase* K2Node_Select_Default, class USoundBase* K2Node_Select_Default_1, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "Headshake");
Params::AVRCharacter_Demo_Client_C_Headshake_Params Parms{};
Parms.FootstepType = FootstepType;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_GetPlayerPawn_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue;
Parms.Temp_object_Variable_1 = Temp_object_Variable_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_GetPlayerPawn_ReturnValue_1 = CallFunc_GetPlayerPawn_ReturnValue_1;
Parms.CallFunc_GetAllActorsWithTag_OutActors = CallFunc_GetAllActorsWithTag_OutActors;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.CallFunc_GetPlayerPawn_ReturnValue_2 = CallFunc_GetPlayerPawn_ReturnValue_2;
Parms.Temp_object_Variable_2 = Temp_object_Variable_2;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_GetPlayerPawn_ReturnValue_3 = CallFunc_GetPlayerPawn_ReturnValue_3;
Parms.CallFunc_SphereTraceSingle_OutHit = CallFunc_SphereTraceSingle_OutHit;
Parms.CallFunc_SphereTraceSingle_ReturnValue = CallFunc_SphereTraceSingle_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.CallFunc_VSize_ReturnValue = CallFunc_VSize_ReturnValue;
Parms.CallFunc_Greater_FloatFloat_ReturnValue = CallFunc_Greater_FloatFloat_ReturnValue;
Parms.CallFunc_GetPlayerPawn_ReturnValue_4 = CallFunc_GetPlayerPawn_ReturnValue_4;
Parms.CallFunc_GetPlayerPawn_ReturnValue_5 = CallFunc_GetPlayerPawn_ReturnValue_5;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_K2_GetActorLocation_ReturnValue_2;
Parms.CallFunc_GetMovementComponent_ReturnValue = CallFunc_GetMovementComponent_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue_2 = CallFunc_Subtract_VectorVector_ReturnValue_2;
Parms.CallFunc_IsMovingOnGround_ReturnValue = CallFunc_IsMovingOnGround_ReturnValue;
Parms.CallFunc_SphereTraceSingle_OutHit_1 = CallFunc_SphereTraceSingle_OutHit_1;
Parms.CallFunc_SphereTraceSingle_ReturnValue_1 = CallFunc_SphereTraceSingle_ReturnValue_1;
Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1;
Parms.CallFunc_BreakHitResult_bBlockingHit_1 = CallFunc_BreakHitResult_bBlockingHit_1;
Parms.CallFunc_BreakHitResult_bInitialOverlap_1 = CallFunc_BreakHitResult_bInitialOverlap_1;
Parms.CallFunc_BreakHitResult_Time_1 = CallFunc_BreakHitResult_Time_1;
Parms.CallFunc_BreakHitResult_Distance_1 = CallFunc_BreakHitResult_Distance_1;
Parms.CallFunc_BreakHitResult_Location_1 = CallFunc_BreakHitResult_Location_1;
Parms.CallFunc_BreakHitResult_ImpactPoint_1 = CallFunc_BreakHitResult_ImpactPoint_1;
Parms.CallFunc_BreakHitResult_Normal_1 = CallFunc_BreakHitResult_Normal_1;
Parms.CallFunc_BreakHitResult_ImpactNormal_1 = CallFunc_BreakHitResult_ImpactNormal_1;
Parms.CallFunc_BreakHitResult_PhysMat_1 = CallFunc_BreakHitResult_PhysMat_1;
Parms.CallFunc_BreakHitResult_HitActor_1 = CallFunc_BreakHitResult_HitActor_1;
Parms.CallFunc_BreakHitResult_HitComponent_1 = CallFunc_BreakHitResult_HitComponent_1;
Parms.CallFunc_BreakHitResult_HitBoneName_1 = CallFunc_BreakHitResult_HitBoneName_1;
Parms.CallFunc_BreakHitResult_HitItem_1 = CallFunc_BreakHitResult_HitItem_1;
Parms.CallFunc_BreakHitResult_ElementIndex_1 = CallFunc_BreakHitResult_ElementIndex_1;
Parms.CallFunc_BreakHitResult_FaceIndex_1 = CallFunc_BreakHitResult_FaceIndex_1;
Parms.CallFunc_BreakHitResult_TraceStart_1 = CallFunc_BreakHitResult_TraceStart_1;
Parms.CallFunc_BreakHitResult_TraceEnd_1 = CallFunc_BreakHitResult_TraceEnd_1;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.K2Node_Select_Default_1 = K2Node_Select_Default_1;
Parms.CallFunc_SpawnSoundAtLocation_ReturnValue = CallFunc_SpawnSoundAtLocation_ReturnValue;
Parms.CallFunc_SpawnSoundAtLocation_ReturnValue_1 = CallFunc_SpawnSoundAtLocation_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.TickGesture
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName CallFunc_DetectCurrentGesture_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_DetectCurrentGesture_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_NotEqual_NameName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_GetActionPose_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_GetActionPose_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::TickGesture(class FName CallFunc_DetectCurrentGesture_ReturnValue, class FName CallFunc_DetectCurrentGesture_ReturnValue_1, bool CallFunc_NotEqual_NameName_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue_1, bool CallFunc_GetActionPose_ReturnValue, bool CallFunc_GetActionPose_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "TickGesture");
Params::AVRCharacter_Demo_Client_C_TickGesture_Params Parms{};
Parms.CallFunc_DetectCurrentGesture_ReturnValue = CallFunc_DetectCurrentGesture_ReturnValue;
Parms.CallFunc_DetectCurrentGesture_ReturnValue_1 = CallFunc_DetectCurrentGesture_ReturnValue_1;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue_1 = CallFunc_NotEqual_NameName_ReturnValue_1;
Parms.CallFunc_GetActionPose_ReturnValue = CallFunc_GetActionPose_ReturnValue;
Parms.CallFunc_GetActionPose_ReturnValue_1 = CallFunc_GetActionPose_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.Update Beam
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_GetLastHitResult_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsOverHitTestVisibleWidget_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_Add_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult CallFunc_GetLastHitResult_ReturnValue_1 (ConstParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FVector CallFunc_MakeVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BreakHitResult_bInitialOverlap_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakHitResult_Time_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Add_FloatFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsOverHitTestVisibleWidget_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_MakeVector_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::Update_Beam(bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_GetLastHitResult_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_IsOverHitTestVisibleWidget_ReturnValue, float CallFunc_Add_FloatFloat_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, const struct FHitResult& CallFunc_GetLastHitResult_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue_2, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, float CallFunc_Add_FloatFloat_ReturnValue_1, bool CallFunc_IsOverHitTestVisibleWidget_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "Update Beam");
Params::AVRCharacter_Demo_Client_C_Update_Beam_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_GetLastHitResult_ReturnValue = CallFunc_GetLastHitResult_ReturnValue;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.CallFunc_IsOverHitTestVisibleWidget_ReturnValue = CallFunc_IsOverHitTestVisibleWidget_ReturnValue;
Parms.CallFunc_Add_FloatFloat_ReturnValue = CallFunc_Add_FloatFloat_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetLastHitResult_ReturnValue_1 = CallFunc_GetLastHitResult_ReturnValue_1;
Parms.CallFunc_MakeVector_ReturnValue_2 = CallFunc_MakeVector_ReturnValue_2;
Parms.CallFunc_BreakHitResult_bBlockingHit_1 = CallFunc_BreakHitResult_bBlockingHit_1;
Parms.CallFunc_BreakHitResult_bInitialOverlap_1 = CallFunc_BreakHitResult_bInitialOverlap_1;
Parms.CallFunc_BreakHitResult_Time_1 = CallFunc_BreakHitResult_Time_1;
Parms.CallFunc_BreakHitResult_Distance_1 = CallFunc_BreakHitResult_Distance_1;
Parms.CallFunc_BreakHitResult_Location_1 = CallFunc_BreakHitResult_Location_1;
Parms.CallFunc_BreakHitResult_ImpactPoint_1 = CallFunc_BreakHitResult_ImpactPoint_1;
Parms.CallFunc_BreakHitResult_Normal_1 = CallFunc_BreakHitResult_Normal_1;
Parms.CallFunc_BreakHitResult_ImpactNormal_1 = CallFunc_BreakHitResult_ImpactNormal_1;
Parms.CallFunc_BreakHitResult_PhysMat_1 = CallFunc_BreakHitResult_PhysMat_1;
Parms.CallFunc_BreakHitResult_HitActor_1 = CallFunc_BreakHitResult_HitActor_1;
Parms.CallFunc_BreakHitResult_HitComponent_1 = CallFunc_BreakHitResult_HitComponent_1;
Parms.CallFunc_BreakHitResult_HitBoneName_1 = CallFunc_BreakHitResult_HitBoneName_1;
Parms.CallFunc_BreakHitResult_HitItem_1 = CallFunc_BreakHitResult_HitItem_1;
Parms.CallFunc_BreakHitResult_ElementIndex_1 = CallFunc_BreakHitResult_ElementIndex_1;
Parms.CallFunc_BreakHitResult_FaceIndex_1 = CallFunc_BreakHitResult_FaceIndex_1;
Parms.CallFunc_BreakHitResult_TraceStart_1 = CallFunc_BreakHitResult_TraceStart_1;
Parms.CallFunc_BreakHitResult_TraceEnd_1 = CallFunc_BreakHitResult_TraceEnd_1;
Parms.CallFunc_Add_FloatFloat_ReturnValue_1 = CallFunc_Add_FloatFloat_ReturnValue_1;
Parms.CallFunc_IsOverHitTestVisibleWidget_ReturnValue_1 = CallFunc_IsOverHitTestVisibleWidget_ReturnValue_1;
Parms.CallFunc_MakeVector_ReturnValue_3 = CallFunc_MakeVector_ReturnValue_3;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.Toggle Post Processing
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Activated (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::Toggle_Post_Processing(bool Activated)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "Toggle Post Processing");
Params::AVRCharacter_Demo_Client_C_Toggle_Post_Processing_Params Parms{};
Parms.Activated = Activated;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.SetPostProcessing
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Chromatic_Distance (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Tracking_Noise_Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Signal_Distortion_Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Color_Tornado_Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Warp_Belt_Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Screen_Hop_Frequency (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Random_Horizontal_Offset_Frequency (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Screen_Hop_Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Random_Horizontal_Offset_Strength (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::SetPostProcessing(float Chromatic_Distance, float Tracking_Noise_Level, float Signal_Distortion_Intensity, float Color_Tornado_Intensity, float Warp_Belt_Intensity, float Screen_Hop_Frequency, float Random_Horizontal_Offset_Frequency, float Screen_Hop_Intensity, float Random_Horizontal_Offset_Strength)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "SetPostProcessing");
Params::AVRCharacter_Demo_Client_C_SetPostProcessing_Params Parms{};
Parms.Chromatic_Distance = Chromatic_Distance;
Parms.Tracking_Noise_Level = Tracking_Noise_Level;
Parms.Signal_Distortion_Intensity = Signal_Distortion_Intensity;
Parms.Color_Tornado_Intensity = Color_Tornado_Intensity;
Parms.Warp_Belt_Intensity = Warp_Belt_Intensity;
Parms.Screen_Hop_Frequency = Screen_Hop_Frequency;
Parms.Random_Horizontal_Offset_Frequency = Random_Horizontal_Offset_Frequency;
Parms.Screen_Hop_Intensity = Screen_Hop_Intensity;
Parms.Random_Horizontal_Offset_Strength = Random_Horizontal_Offset_Strength;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.UpdatePlayerCamera
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::UpdatePlayerCamera(class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "UpdatePlayerCamera");
Params::AVRCharacter_Demo_Client_C_UpdatePlayerCamera_Params Parms{};
Parms.CallFunc_GetPlayerCameraManager_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ToggleWidgetInteraction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue_1 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::ToggleWidgetInteraction(bool Enable, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ToggleWidgetInteraction");
Params::AVRCharacter_Demo_Client_C_ToggleWidgetInteraction_Params Parms{};
Parms.Enable = Enable;
Parms.CallFunc_SpawnSystemAttached_ReturnValue = CallFunc_SpawnSystemAttached_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_SpawnSystemAttached_ReturnValue_1 = CallFunc_SpawnSystemAttached_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.SetupWidget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool DesiredSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Scale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::SetupWidget(bool DesiredSize, float Scale, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "SetupWidget");
Params::AVRCharacter_Demo_Client_C_SetupWidget_Params Parms{};
Parms.DesiredSize = DesiredSize;
Parms.Scale = Scale;
Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.TickHeadsetLocation
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FRotator CallFunc_GetOrientationAndPosition_DeviceRotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_GetOrientationAndPosition_DevicePosition (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_K2_GetComponentRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetWorldRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetRelativeLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FRotator CallFunc_GetOrientationAndPosition_DeviceRotation_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_GetOrientationAndPosition_DevicePosition_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::TickHeadsetLocation(const struct FRotator& CallFunc_GetOrientationAndPosition_DeviceRotation, const struct FVector& CallFunc_GetOrientationAndPosition_DevicePosition, const struct FRotator& CallFunc_K2_GetComponentRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, const struct FHitResult& CallFunc_K2_SetWorldRotation_SweepHitResult, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult, const struct FRotator& CallFunc_GetOrientationAndPosition_DeviceRotation_1, const struct FVector& CallFunc_GetOrientationAndPosition_DevicePosition_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "TickHeadsetLocation");
Params::AVRCharacter_Demo_Client_C_TickHeadsetLocation_Params Parms{};
Parms.CallFunc_GetOrientationAndPosition_DeviceRotation = CallFunc_GetOrientationAndPosition_DeviceRotation;
Parms.CallFunc_GetOrientationAndPosition_DevicePosition = CallFunc_GetOrientationAndPosition_DevicePosition;
Parms.CallFunc_K2_GetComponentRotation_ReturnValue = CallFunc_K2_GetComponentRotation_ReturnValue;
Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll;
Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch;
Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_K2_SetWorldRotation_SweepHitResult = CallFunc_K2_SetWorldRotation_SweepHitResult;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_K2_SetRelativeLocation_SweepHitResult = CallFunc_K2_SetRelativeLocation_SweepHitResult;
Parms.CallFunc_GetOrientationAndPosition_DeviceRotation_1 = CallFunc_GetOrientationAndPosition_DeviceRotation_1;
Parms.CallFunc_GetOrientationAndPosition_DevicePosition_1 = CallFunc_GetOrientationAndPosition_DevicePosition_1;
Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.CheckStamina
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float CallFunc_GetInputAxisValue_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CanSprint_CanSprint (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Greater_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UFancyMovementComponent* K2Node_DynamicCast_AsFancy_Movement_Component (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::CheckStamina(float CallFunc_GetInputAxisValue_ReturnValue, bool CallFunc_CanSprint_CanSprint, bool CallFunc_Greater_FloatFloat_ReturnValue, class UFancyMovementComponent* K2Node_DynamicCast_AsFancy_Movement_Component, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "CheckStamina");
Params::AVRCharacter_Demo_Client_C_CheckStamina_Params Parms{};
Parms.CallFunc_GetInputAxisValue_ReturnValue = CallFunc_GetInputAxisValue_ReturnValue;
Parms.CallFunc_CanSprint_CanSprint = CallFunc_CanSprint_CanSprint;
Parms.CallFunc_Greater_FloatFloat_ReturnValue = CallFunc_Greater_FloatFloat_ReturnValue;
Parms.K2Node_DynamicCast_AsFancy_Movement_Component = K2Node_DynamicCast_AsFancy_Movement_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_K2_AttachToComponent_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::UserConstructionScript(bool CallFunc_K2_AttachToComponent_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "UserConstructionScript");
Params::AVRCharacter_Demo_Client_C_UserConstructionScript_Params Parms{};
Parms.CallFunc_K2_AttachToComponent_ReturnValue = CallFunc_K2_AttachToComponent_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.Timeline_3_0__FinishedFunc
// (BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::Timeline_3_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "Timeline_3_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.Timeline_3_0__UpdateFunc
// (BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::Timeline_3_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "Timeline_3_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_Use_K2Node_InputActionEvent_9
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_Use_K2Node_InputActionEvent_9(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_Use_K2Node_InputActionEvent_9");
Params::AVRCharacter_Demo_Client_C_InpActEvt_Use_K2Node_InputActionEvent_9_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_Use_K2Node_InputActionEvent_8
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_Use_K2Node_InputActionEvent_8(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_Use_K2Node_InputActionEvent_8");
Params::AVRCharacter_Demo_Client_C_InpActEvt_Use_K2Node_InputActionEvent_8_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_Interact_K2Node_InputActionEvent_7
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_Interact_K2Node_InputActionEvent_7(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_Interact_K2Node_InputActionEvent_7");
Params::AVRCharacter_Demo_Client_C_InpActEvt_Interact_K2Node_InputActionEvent_7_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_Interact_K2Node_InputActionEvent_6
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_Interact_K2Node_InputActionEvent_6(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_Interact_K2Node_InputActionEvent_6");
Params::AVRCharacter_Demo_Client_C_InpActEvt_Interact_K2Node_InputActionEvent_6_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_Inventory_K2Node_InputActionEvent_5
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_Inventory_K2Node_InputActionEvent_5(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_Inventory_K2Node_InputActionEvent_5");
Params::AVRCharacter_Demo_Client_C_InpActEvt_Inventory_K2Node_InputActionEvent_5_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_Sprint_K2Node_InputActionEvent_4
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_Sprint_K2Node_InputActionEvent_4(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_Sprint_K2Node_InputActionEvent_4");
Params::AVRCharacter_Demo_Client_C_InpActEvt_Sprint_K2Node_InputActionEvent_4_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_Sprint_K2Node_InputActionEvent_3
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_Sprint_K2Node_InputActionEvent_3(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_Sprint_K2Node_InputActionEvent_3");
Params::AVRCharacter_Demo_Client_C_InpActEvt_Sprint_K2Node_InputActionEvent_3_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_ResetVR_K2Node_InputActionEvent_2
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_ResetVR_K2Node_InputActionEvent_2(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_ResetVR_K2Node_InputActionEvent_2");
Params::AVRCharacter_Demo_Client_C_InpActEvt_ResetVR_K2Node_InputActionEvent_2_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_Secondary_K2Node_InputActionEvent_1
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_Secondary_K2Node_InputActionEvent_1(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_Secondary_K2Node_InputActionEvent_1");
Params::AVRCharacter_Demo_Client_C_InpActEvt_Secondary_K2Node_InputActionEvent_1_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpActEvt_Secondary_K2Node_InputActionEvent_0
// (BlueprintEvent)
// Parameters:
// struct FKey Key (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpActEvt_Secondary_K2Node_InputActionEvent_0(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpActEvt_Secondary_K2Node_InputActionEvent_0");
Params::AVRCharacter_Demo_Client_C_InpActEvt_Secondary_K2Node_InputActionEvent_0_Params Parms{};
Parms.Key = Key;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ShowLeftArm
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::ShowLeftArm()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ShowLeftArm");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ShowRightArm
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::ShowRightArm()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ShowRightArm");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpAxisEvt_VRTurn_X_K2Node_InputAxisEvent_4
// (BlueprintEvent)
// Parameters:
// float AxisValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpAxisEvt_VRTurn_X_K2Node_InputAxisEvent_4(float AxisValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpAxisEvt_VRTurn_X_K2Node_InputAxisEvent_4");
Params::AVRCharacter_Demo_Client_C_InpAxisEvt_VRTurn_X_K2Node_InputAxisEvent_4_Params Parms{};
Parms.AxisValue = AxisValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpAxisEvt_MoveForward_K2Node_InputAxisEvent_3
// (BlueprintEvent)
// Parameters:
// float AxisValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpAxisEvt_MoveForward_K2Node_InputAxisEvent_3(float AxisValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpAxisEvt_MoveForward_K2Node_InputAxisEvent_3");
Params::AVRCharacter_Demo_Client_C_InpAxisEvt_MoveForward_K2Node_InputAxisEvent_3_Params Parms{};
Parms.AxisValue = AxisValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.StartInteracting
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::StartInteracting(bool Enable)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "StartInteracting");
Params::AVRCharacter_Demo_Client_C_StartInteracting_Params Parms{};
Parms.Enable = Enable;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.Alter Finger Curl State
// (Net, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Left_hand__ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::Alter_Finger_Curl_State(bool Left_hand__, bool Value)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "Alter Finger Curl State");
Params::AVRCharacter_Demo_Client_C_Alter_Finger_Curl_State_Params Parms{};
Parms.Left_hand__ = Left_hand__;
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.Alter Finger Curl State MC
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Left_hand__ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::Alter_Finger_Curl_State_MC(bool Left_hand__, bool Value)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "Alter Finger Curl State MC");
Params::AVRCharacter_Demo_Client_C_Alter_Finger_Curl_State_MC_Params Parms{};
Parms.Left_hand__ = Left_hand__;
Parms.Value = Value;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpAxisEvt_MoveRight_K2Node_InputAxisEvent_2
// (BlueprintEvent)
// Parameters:
// float AxisValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpAxisEvt_MoveRight_K2Node_InputAxisEvent_2(float AxisValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpAxisEvt_MoveRight_K2Node_InputAxisEvent_2");
Params::AVRCharacter_Demo_Client_C_InpAxisEvt_MoveRight_K2Node_InputAxisEvent_2_Params Parms{};
Parms.AxisValue = AxisValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpAxisEvt_VRMove_Y_K2Node_InputAxisEvent_1
// (BlueprintEvent)
// Parameters:
// float AxisValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpAxisEvt_VRMove_Y_K2Node_InputAxisEvent_1(float AxisValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpAxisEvt_VRMove_Y_K2Node_InputAxisEvent_1");
Params::AVRCharacter_Demo_Client_C_InpAxisEvt_VRMove_Y_K2Node_InputAxisEvent_1_Params Parms{};
Parms.AxisValue = AxisValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpAxisEvt_VRMove_X_K2Node_InputAxisEvent_0
// (BlueprintEvent)
// Parameters:
// float AxisValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpAxisEvt_VRMove_X_K2Node_InputAxisEvent_0(float AxisValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpAxisEvt_VRMove_X_K2Node_InputAxisEvent_0");
Params::AVRCharacter_Demo_Client_C_InpAxisEvt_VRMove_X_K2Node_InputAxisEvent_0_Params Parms{};
Parms.AxisValue = AxisValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.UpdateGesture
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsRightHand (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FName Gesture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::UpdateGesture(bool IsRightHand, class FName Gesture)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "UpdateGesture");
Params::AVRCharacter_Demo_Client_C_UpdateGesture_Params Parms{};
Parms.IsRightHand = IsRightHand;
Parms.Gesture = Gesture;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpAxisEvt_LookUp_K2Node_InputAxisEvent_172
// (BlueprintEvent)
// Parameters:
// float AxisValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpAxisEvt_LookUp_K2Node_InputAxisEvent_172(float AxisValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpAxisEvt_LookUp_K2Node_InputAxisEvent_172");
Params::AVRCharacter_Demo_Client_C_InpAxisEvt_LookUp_K2Node_InputAxisEvent_172_Params Parms{};
Parms.AxisValue = AxisValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.InpAxisEvt_Turn_K2Node_InputAxisEvent_157
// (BlueprintEvent)
// Parameters:
// float AxisValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::InpAxisEvt_Turn_K2Node_InputAxisEvent_157(float AxisValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "InpAxisEvt_Turn_K2Node_InputAxisEvent_157");
Params::AVRCharacter_Demo_Client_C_InpAxisEvt_Turn_K2Node_InputAxisEvent_157_Params Parms{};
Parms.AxisValue = AxisValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.OpenSettings
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::OpenSettings()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "OpenSettings");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.CreateLegs
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::CreateLegs()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "CreateLegs");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ChangeCrosshairVisibility
// (Event, Public, BlueprintEvent)
// Parameters:
// bool IsVisible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::ChangeCrosshairVisibility(bool IsVisible)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ChangeCrosshairVisibility");
Params::AVRCharacter_Demo_Client_C_ChangeCrosshairVisibility_Params Parms{};
Parms.IsVisible = IsVisible;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ShowInteractText
// (HasOutParams, BlueprintEvent)
// Parameters:
// class FText Text (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void AVRCharacter_Demo_Client_C::ShowInteractText(class FText& Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ShowInteractText");
Params::AVRCharacter_Demo_Client_C_ShowInteractText_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.StartBalance
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool First (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::StartBalance(bool Direction, bool First)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "StartBalance");
Params::AVRCharacter_Demo_Client_C_StartBalance_Params Parms{};
Parms.Direction = Direction;
Parms.First = First;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.StopBalance
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::StopBalance()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "StopBalance");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.OnBalance
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::OnBalance()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "OnBalance");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.TryPickup
// (Event, Public, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::TryPickup()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "TryPickup");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.HideRightArm
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Hide (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::HideRightArm(bool Hide)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "HideRightArm");
Params::AVRCharacter_Demo_Client_C_HideRightArm_Params Parms{};
Parms.Hide = Hide;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.HideLeftArm
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Hide (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::HideLeftArm(bool Hide)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "HideLeftArm");
Params::AVRCharacter_Demo_Client_C_HideLeftArm_Params Parms{};
Parms.Hide = Hide;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.SpawnEquipItem_SERVER
// (Net, NetReliable, NetServer, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* ItemClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::SpawnEquipItem_SERVER(class UClass* ItemClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "SpawnEquipItem_SERVER");
Params::AVRCharacter_Demo_Client_C_SpawnEquipItem_SERVER_Params Parms{};
Parms.ItemClass = ItemClass;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.UpdateFOV
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::UpdateFOV()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "UpdateFOV");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.KillClient
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::KillClient()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "KillClient");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.Fear
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FHE_Fear Fear (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::Fear(const struct FHE_Fear& Fear)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "Fear");
Params::AVRCharacter_Demo_Client_C_Fear_Params Parms{};
Parms.Fear = Fear;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.StopFear
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::StopFear()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "StopFear");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ReceiveTick");
Params::AVRCharacter_Demo_Client_C_ReceiveTick_Params Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.K2_OnStartCrouch
// (Event, Public, BlueprintEvent)
// Parameters:
// float HalfHeightAdjust (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float ScaledHalfHeightAdjust (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "K2_OnStartCrouch");
Params::AVRCharacter_Demo_Client_C_K2_OnStartCrouch_Params Parms{};
Parms.HalfHeightAdjust = HalfHeightAdjust;
Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.K2_OnEndCrouch
// (Event, Public, BlueprintEvent)
// Parameters:
// float HalfHeightAdjust (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float ScaledHalfHeightAdjust (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AVRCharacter_Demo_Client_C::K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "K2_OnEndCrouch");
Params::AVRCharacter_Demo_Client_C_K2_OnEndCrouch_Params Parms{};
Parms.HalfHeightAdjust = HalfHeightAdjust;
Parms.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust;
UObject::ProcessEvent(Func, &Parms);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.AddHeat
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::AddHeat()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "AddHeat");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.UpdateGrips
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::UpdateGrips()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "UpdateGrips");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.OnPossess
// (Net, NetReliable, NetClient, BlueprintCallable, BlueprintEvent)
// Parameters:
void AVRCharacter_Demo_Client_C::OnPossess()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "OnPossess");
UObject::ProcessEvent(Func, nullptr);
}
// Function VRCharacter_Demo_Client.VRCharacter_Demo_Client_C.ExecuteUbergraph_VRCharacter_Demo_Client
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FKey K2Node_InputActionEvent_Key (HasGetValueTypeHash)
// struct FKey Temp_struct_Variable (HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHE_Subtitle K2Node_MakeStruct_HE_Subtitle (HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<struct FHE_Subtitle> K2Node_MakeArray_Array (ReferenceParm)
// struct FHE_SubtitleSeq K2Node_MakeStruct_HE_SubtitleSeq (HasGetValueTypeHash)
// struct FKey K2Node_InputActionEvent_Key_6 (HasGetValueTypeHash)
// struct FKey K2Node_InputActionEvent_Key_1 (HasGetValueTypeHash)
// struct FKey K2Node_InputActionEvent_Key_7 (HasGetValueTypeHash)
// bool CallFunc_CanAction_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_CanAction_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FKey K2Node_InputActionEvent_Key_2 (HasGetValueTypeHash)
// bool CallFunc_IsLocallyControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult CallFunc_K2_AddRelativeLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FHitResult CallFunc_K2_AddRelativeLocation_SweepHitResult_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FRotator CallFunc_GetOrientationAndPosition_DeviceRotation (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_GetOrientationAndPosition_DevicePosition (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FKey Temp_struct_Variable_1 (HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor)
// struct FKey K2Node_InputActionEvent_Key_8 (HasGetValueTypeHash)
// struct FKey K2Node_InputActionEvent_Key_9 (HasGetValueTypeHash)
// float K2Node_InputAxisEvent_AxisValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_Abs_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_FloatFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// float K2Node_InputAxisEvent_AxisValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_Enable (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue (NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_left_hand___1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_CustomEvent_value_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_CustomEvent_left_hand__ (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_CustomEvent_value (ZeroConstructor, IsPlainOldData, NoDestructor)
// float K2Node_InputAxisEvent_AxisValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_InputAxisEvent_AxisValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_InputAxisEvent_AxisValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UVRArms_AnimBP_C* K2Node_DynamicCast_AsVRArms_Anim_BP (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UUI_Inventory_C* CallFunc_Create_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetRightVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UWB_SettingsPanel_Theme2_C* CallFunc_Create_ReturnValue_1 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FKey Temp_struct_Variable_2 (HasGetValueTypeHash)
// bool CallFunc_IsLocallyControlled_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_CustomEvent_IsRightHand (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FName K2Node_CustomEvent_Gesture (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_InputAxisEvent_AxisValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Multiply_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Multiply_FloatFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Multiply_FloatFloat_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// float K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Multiply_FloatFloat_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_MakeRotator_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// float K2Node_InputAxisEvent_AxisValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FKey K2Node_InputActionEvent_Key_3 (HasGetValueTypeHash)
// class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UVRPlayer_AnimBP_C* K2Node_DynamicCast_AsVRPlayer_Anim_BP (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_Event_IsVisible (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText K2Node_Event_Text (ConstParm)
// bool K2Node_Event_Direction (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_Event_First (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_Event_Hide_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_Event_Hide (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UClass* K2Node_Event_ItemClass (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ABP_Item_C* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHE_Fear K2Node_Event_Fear (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetRelativeLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_SphereTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_SphereTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_HalfHeightAdjust_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_ScaledHalfHeightAdjust_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_HalfHeightAdjust (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_ScaledHalfHeightAdjust (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FKey K2Node_InputActionEvent_Key_4 (HasGetValueTypeHash)
// float CallFunc_Multiply_FloatFloat_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Subtract_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsLocallyControlled_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_IsLocallyControlled_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FKey K2Node_InputActionEvent_Key_5 (HasGetValueTypeHash)
// struct FKey Temp_struct_Variable_3 (HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetRelativeLocation_SweepHitResult_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FHitResult CallFunc_K2_SetRelativeLocation_SweepHitResult_2 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// float CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetRelativeLocation_SweepHitResult_3 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_EnableHMD_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult CallFunc_K2_AddRelativeRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FHitResult CallFunc_K2_AddRelativeRotation_SweepHitResult_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FRotator CallFunc_GetControlRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FRotator CallFunc_GetControlRotation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult_1 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FRotator CallFunc_GetControlRotation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult_2 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// struct FRotator CallFunc_GetControlRotation_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetRelativeRotation_SweepHitResult_3 (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// class AMP_PlayerController_C* K2Node_DynamicCast_AsMP_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
void AVRCharacter_Demo_Client_C::ExecuteUbergraph_VRCharacter_Demo_Client(int32 EntryPoint, const struct FKey& K2Node_InputActionEvent_Key, const struct FKey& Temp_struct_Variable, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue_2, const struct FHE_Subtitle& K2Node_MakeStruct_HE_Subtitle, bool CallFunc_EqualEqual_ByteByte_ReturnValue, TArray<struct FHE_Subtitle>& K2Node_MakeArray_Array, const struct FHE_SubtitleSeq& K2Node_MakeStruct_HE_SubtitleSeq, const struct FKey& K2Node_InputActionEvent_Key_6, const struct FKey& K2Node_InputActionEvent_Key_1, const struct FKey& K2Node_InputActionEvent_Key_7, bool CallFunc_CanAction_Variable, bool CallFunc_IsValid_ReturnValue, bool CallFunc_CanAction_Variable_1, TArray<class AActor*>& Temp_object_Variable, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, bool Temp_bool_Variable, const struct FKey& K2Node_InputActionEvent_Key_2, bool CallFunc_IsLocallyControlled_ReturnValue, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult, const struct FHitResult& CallFunc_K2_AddRelativeLocation_SweepHitResult_1, const struct FRotator& CallFunc_GetOrientationAndPosition_DeviceRotation, const struct FVector& CallFunc_GetOrientationAndPosition_DevicePosition, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FKey& Temp_struct_Variable_1, const struct FTransform& CallFunc_MakeTransform_ReturnValue, const struct FKey& K2Node_InputActionEvent_Key_8, const struct FKey& K2Node_InputActionEvent_Key_9, float K2Node_InputAxisEvent_AxisValue_6, bool CallFunc_GreaterEqual_FloatFloat_ReturnValue, float CallFunc_Abs_ReturnValue, bool CallFunc_GreaterEqual_FloatFloat_ReturnValue_1, float K2Node_InputAxisEvent_AxisValue_5, bool K2Node_CustomEvent_Enable, const struct FTimerHandle& CallFunc_K2_SetTimer_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, class UClass* CallFunc_GetObjectClass_ReturnValue, bool K2Node_CustomEvent_left_hand___1, bool K2Node_CustomEvent_value_1, bool K2Node_CustomEvent_left_hand__, bool K2Node_CustomEvent_value, float K2Node_InputAxisEvent_AxisValue_4, float K2Node_InputAxisEvent_AxisValue_3, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue, float K2Node_InputAxisEvent_AxisValue_2, class UVRArms_AnimBP_C* K2Node_DynamicCast_AsVRArms_Anim_BP, bool K2Node_DynamicCast_bSuccess, class UUI_Inventory_C* CallFunc_Create_ReturnValue, const struct FVector& CallFunc_GetRightVector_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue, class UWB_SettingsPanel_Theme2_C* CallFunc_Create_ReturnValue_1, const struct FKey& Temp_struct_Variable_2, bool CallFunc_IsLocallyControlled_ReturnValue_1, bool K2Node_CustomEvent_IsRightHand, class FName K2Node_CustomEvent_Gesture, float K2Node_InputAxisEvent_AxisValue_1, float CallFunc_Multiply_FloatFloat_ReturnValue, float CallFunc_Multiply_FloatFloat_ReturnValue_1, float CallFunc_Multiply_FloatFloat_ReturnValue_2, const struct FRotator& CallFunc_MakeRotator_ReturnValue, float K2Node_Select_Default, float CallFunc_Multiply_FloatFloat_ReturnValue_3, const struct FRotator& CallFunc_MakeRotator_ReturnValue_1, float K2Node_InputAxisEvent_AxisValue, const struct FKey& K2Node_InputActionEvent_Key_3, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_1, class UVRPlayer_AnimBP_C* K2Node_DynamicCast_AsVRPlayer_Anim_BP, bool K2Node_DynamicCast_bSuccess_1, bool K2Node_Event_IsVisible, class FText K2Node_Event_Text, bool K2Node_Event_Direction, bool K2Node_Event_First, bool K2Node_Event_Hide_1, bool K2Node_Event_Hide, class UClass* K2Node_Event_ItemClass, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, bool CallFunc_NotEqual_ClassClass_ReturnValue, class ABP_Item_C* CallFunc_FinishSpawningActor_ReturnValue, const struct FHE_Fear& K2Node_Event_Fear, float K2Node_Event_DeltaSeconds, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit, bool CallFunc_SphereTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, float K2Node_Event_HalfHeightAdjust_1, float K2Node_Event_ScaledHalfHeightAdjust_1, float K2Node_Event_HalfHeightAdjust, float K2Node_Event_ScaledHalfHeightAdjust, const struct FKey& K2Node_InputActionEvent_Key_4, float CallFunc_Multiply_FloatFloat_ReturnValue_4, float CallFunc_Subtract_FloatFloat_ReturnValue, bool CallFunc_IsLocallyControlled_ReturnValue_2, bool CallFunc_IsLocallyControlled_ReturnValue_3, bool Temp_bool_Has_Been_Initd_Variable, const struct FKey& K2Node_InputActionEvent_Key_5, const struct FKey& Temp_struct_Variable_3, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult_1, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult_2, float CallFunc_BreakVector_X, float CallFunc_BreakVector_Y, float CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue_3, class APlayerCameraManager* CallFunc_GetPlayerCameraManager_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult_3, bool CallFunc_EnableHMD_ReturnValue, const struct FHitResult& CallFunc_K2_AddRelativeRotation_SweepHitResult, const struct FHitResult& CallFunc_K2_AddRelativeRotation_SweepHitResult_1, const struct FRotator& CallFunc_GetControlRotation_ReturnValue, const struct FRotator& CallFunc_GetControlRotation_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult_1, const struct FRotator& CallFunc_GetControlRotation_ReturnValue_2, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult_2, const struct FRotator& CallFunc_GetControlRotation_ReturnValue_3, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult_3, class AMP_PlayerController_C* K2Node_DynamicCast_AsMP_Player_Controller, bool K2Node_DynamicCast_bSuccess_2, bool Temp_bool_IsClosed_Variable)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VRCharacter_Demo_Client_C", "ExecuteUbergraph_VRCharacter_Demo_Client");
Params::AVRCharacter_Demo_Client_C_ExecuteUbergraph_VRCharacter_Demo_Client_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_InputActionEvent_Key = K2Node_InputActionEvent_Key;
Parms.Temp_struct_Variable = Temp_struct_Variable;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
Parms.CallFunc_MakeVector_ReturnValue_2 = CallFunc_MakeVector_ReturnValue_2;
Parms.K2Node_MakeStruct_HE_Subtitle = K2Node_MakeStruct_HE_Subtitle;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.K2Node_MakeStruct_HE_SubtitleSeq = K2Node_MakeStruct_HE_SubtitleSeq;
Parms.K2Node_InputActionEvent_Key_6 = K2Node_InputActionEvent_Key_6;
Parms.K2Node_InputActionEvent_Key_1 = K2Node_InputActionEvent_Key_1;
Parms.K2Node_InputActionEvent_Key_7 = K2Node_InputActionEvent_Key_7;
Parms.CallFunc_CanAction_Variable = CallFunc_CanAction_Variable;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_CanAction_Variable_1 = CallFunc_CanAction_Variable_1;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.K2Node_InputActionEvent_Key_2 = K2Node_InputActionEvent_Key_2;
Parms.CallFunc_IsLocallyControlled_ReturnValue = CallFunc_IsLocallyControlled_ReturnValue;
Parms.CallFunc_K2_AddRelativeLocation_SweepHitResult = CallFunc_K2_AddRelativeLocation_SweepHitResult;
Parms.CallFunc_K2_AddRelativeLocation_SweepHitResult_1 = CallFunc_K2_AddRelativeLocation_SweepHitResult_1;
Parms.CallFunc_GetOrientationAndPosition_DeviceRotation = CallFunc_GetOrientationAndPosition_DeviceRotation;
Parms.CallFunc_GetOrientationAndPosition_DevicePosition = CallFunc_GetOrientationAndPosition_DevicePosition;
Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue;
Parms.Temp_struct_Variable_1 = Temp_struct_Variable_1;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.K2Node_InputActionEvent_Key_8 = K2Node_InputActionEvent_Key_8;
Parms.K2Node_InputActionEvent_Key_9 = K2Node_InputActionEvent_Key_9;
Parms.K2Node_InputAxisEvent_AxisValue_6 = K2Node_InputAxisEvent_AxisValue_6;
Parms.CallFunc_GreaterEqual_FloatFloat_ReturnValue = CallFunc_GreaterEqual_FloatFloat_ReturnValue;
Parms.CallFunc_Abs_ReturnValue = CallFunc_Abs_ReturnValue;
Parms.CallFunc_GreaterEqual_FloatFloat_ReturnValue_1 = CallFunc_GreaterEqual_FloatFloat_ReturnValue_1;
Parms.K2Node_InputAxisEvent_AxisValue_5 = K2Node_InputAxisEvent_AxisValue_5;
Parms.K2Node_CustomEvent_Enable = K2Node_CustomEvent_Enable;
Parms.CallFunc_K2_SetTimer_ReturnValue = CallFunc_K2_SetTimer_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
Parms.K2Node_CustomEvent_left_hand___1 = K2Node_CustomEvent_left_hand___1;
Parms.K2Node_CustomEvent_value_1 = K2Node_CustomEvent_value_1;
Parms.K2Node_CustomEvent_left_hand__ = K2Node_CustomEvent_left_hand__;
Parms.K2Node_CustomEvent_value = K2Node_CustomEvent_value;
Parms.K2Node_InputAxisEvent_AxisValue_4 = K2Node_InputAxisEvent_AxisValue_4;
Parms.K2Node_InputAxisEvent_AxisValue_3 = K2Node_InputAxisEvent_AxisValue_3;
Parms.CallFunc_GetAnimInstance_ReturnValue = CallFunc_GetAnimInstance_ReturnValue;
Parms.K2Node_InputAxisEvent_AxisValue_2 = K2Node_InputAxisEvent_AxisValue_2;
Parms.K2Node_DynamicCast_AsVRArms_Anim_BP = K2Node_DynamicCast_AsVRArms_Anim_BP;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Create_ReturnValue = CallFunc_Create_ReturnValue;
Parms.CallFunc_GetRightVector_ReturnValue = CallFunc_GetRightVector_ReturnValue;
Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue;
Parms.CallFunc_IsHeadMountedDisplayEnabled_ReturnValue = CallFunc_IsHeadMountedDisplayEnabled_ReturnValue;
Parms.CallFunc_Create_ReturnValue_1 = CallFunc_Create_ReturnValue_1;
Parms.Temp_struct_Variable_2 = Temp_struct_Variable_2;
Parms.CallFunc_IsLocallyControlled_ReturnValue_1 = CallFunc_IsLocallyControlled_ReturnValue_1;
Parms.K2Node_CustomEvent_IsRightHand = K2Node_CustomEvent_IsRightHand;
Parms.K2Node_CustomEvent_Gesture = K2Node_CustomEvent_Gesture;
Parms.K2Node_InputAxisEvent_AxisValue_1 = K2Node_InputAxisEvent_AxisValue_1;
Parms.CallFunc_Multiply_FloatFloat_ReturnValue = CallFunc_Multiply_FloatFloat_ReturnValue;
Parms.CallFunc_Multiply_FloatFloat_ReturnValue_1 = CallFunc_Multiply_FloatFloat_ReturnValue_1;
Parms.CallFunc_Multiply_FloatFloat_ReturnValue_2 = CallFunc_Multiply_FloatFloat_ReturnValue_2;
Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue;
Parms.K2Node_Select_Default = K2Node_Select_Default;
Parms.CallFunc_Multiply_FloatFloat_ReturnValue_3 = CallFunc_Multiply_FloatFloat_ReturnValue_3;
Parms.CallFunc_MakeRotator_ReturnValue_1 = CallFunc_MakeRotator_ReturnValue_1;
Parms.K2Node_InputAxisEvent_AxisValue = K2Node_InputAxisEvent_AxisValue;
Parms.K2Node_InputActionEvent_Key_3 = K2Node_InputActionEvent_Key_3;
Parms.CallFunc_GetAnimInstance_ReturnValue_1 = CallFunc_GetAnimInstance_ReturnValue_1;
Parms.K2Node_DynamicCast_AsVRPlayer_Anim_BP = K2Node_DynamicCast_AsVRPlayer_Anim_BP;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.K2Node_Event_IsVisible = K2Node_Event_IsVisible;
Parms.K2Node_Event_Text = K2Node_Event_Text;
Parms.K2Node_Event_Direction = K2Node_Event_Direction;
Parms.K2Node_Event_First = K2Node_Event_First;
Parms.K2Node_Event_Hide_1 = K2Node_Event_Hide_1;
Parms.K2Node_Event_Hide = K2Node_Event_Hide;
Parms.K2Node_Event_ItemClass = K2Node_Event_ItemClass;
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
Parms.CallFunc_NotEqual_ClassClass_ReturnValue = CallFunc_NotEqual_ClassClass_ReturnValue;
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
Parms.K2Node_Event_Fear = K2Node_Event_Fear;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.CallFunc_K2_SetRelativeLocation_SweepHitResult = CallFunc_K2_SetRelativeLocation_SweepHitResult;
Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
Parms.CallFunc_SphereTraceSingle_OutHit = CallFunc_SphereTraceSingle_OutHit;
Parms.CallFunc_SphereTraceSingle_ReturnValue = CallFunc_SphereTraceSingle_ReturnValue;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
Parms.K2Node_Event_HalfHeightAdjust_1 = K2Node_Event_HalfHeightAdjust_1;
Parms.K2Node_Event_ScaledHalfHeightAdjust_1 = K2Node_Event_ScaledHalfHeightAdjust_1;
Parms.K2Node_Event_HalfHeightAdjust = K2Node_Event_HalfHeightAdjust;
Parms.K2Node_Event_ScaledHalfHeightAdjust = K2Node_Event_ScaledHalfHeightAdjust;
Parms.K2Node_InputActionEvent_Key_4 = K2Node_InputActionEvent_Key_4;
Parms.CallFunc_Multiply_FloatFloat_ReturnValue_4 = CallFunc_Multiply_FloatFloat_ReturnValue_4;
Parms.CallFunc_Subtract_FloatFloat_ReturnValue = CallFunc_Subtract_FloatFloat_ReturnValue;
Parms.CallFunc_IsLocallyControlled_ReturnValue_2 = CallFunc_IsLocallyControlled_ReturnValue_2;
Parms.CallFunc_IsLocallyControlled_ReturnValue_3 = CallFunc_IsLocallyControlled_ReturnValue_3;
Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable;
Parms.K2Node_InputActionEvent_Key_5 = K2Node_InputActionEvent_Key_5;
Parms.Temp_struct_Variable_3 = Temp_struct_Variable_3;
Parms.CallFunc_K2_SetRelativeLocation_SweepHitResult_1 = CallFunc_K2_SetRelativeLocation_SweepHitResult_1;
Parms.CallFunc_K2_SetRelativeLocation_SweepHitResult_2 = CallFunc_K2_SetRelativeLocation_SweepHitResult_2;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_MakeVector_ReturnValue_3 = CallFunc_MakeVector_ReturnValue_3;
Parms.CallFunc_GetPlayerCameraManager_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue;
Parms.CallFunc_K2_SetRelativeLocation_SweepHitResult_3 = CallFunc_K2_SetRelativeLocation_SweepHitResult_3;
Parms.CallFunc_EnableHMD_ReturnValue = CallFunc_EnableHMD_ReturnValue;
Parms.CallFunc_K2_AddRelativeRotation_SweepHitResult = CallFunc_K2_AddRelativeRotation_SweepHitResult;
Parms.CallFunc_K2_AddRelativeRotation_SweepHitResult_1 = CallFunc_K2_AddRelativeRotation_SweepHitResult_1;
Parms.CallFunc_GetControlRotation_ReturnValue = CallFunc_GetControlRotation_ReturnValue;
Parms.CallFunc_GetControlRotation_ReturnValue_1 = CallFunc_GetControlRotation_ReturnValue_1;
Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult = CallFunc_K2_SetRelativeRotation_SweepHitResult;
Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult_1 = CallFunc_K2_SetRelativeRotation_SweepHitResult_1;
Parms.CallFunc_GetControlRotation_ReturnValue_2 = CallFunc_GetControlRotation_ReturnValue_2;
Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult_2 = CallFunc_K2_SetRelativeRotation_SweepHitResult_2;
Parms.CallFunc_GetControlRotation_ReturnValue_3 = CallFunc_GetControlRotation_ReturnValue_3;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.CallFunc_K2_SetRelativeRotation_SweepHitResult_3 = CallFunc_K2_SetRelativeRotation_SweepHitResult_3;
Parms.K2Node_DynamicCast_AsMP_Player_Controller = K2Node_DynamicCast_AsMP_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable;
UObject::ProcessEvent(Func, &Parms);
}
}