mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 02:32:25 +08:00
102 lines
2.8 KiB
C++
102 lines
2.8 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
// WidgetBlueprintGeneratedClass WB_Button_RestartGame.WB_Button_RestartGame_C
|
|
// (None)
|
|
|
|
class UClass* UWB_Button_RestartGame_C::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("WB_Button_RestartGame_C");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// WB_Button_RestartGame_C WB_Button_RestartGame.Default__WB_Button_RestartGame_C
|
|
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
|
|
|
|
class UWB_Button_RestartGame_C* UWB_Button_RestartGame_C::GetDefaultObj()
|
|
{
|
|
static class UWB_Button_RestartGame_C* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UWB_Button_RestartGame_C*>(UWB_Button_RestartGame_C::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function WB_Button_RestartGame.WB_Button_RestartGame_C.BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
|
|
// (BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UWB_Button_RestartGame_C::BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WB_Button_RestartGame_C", "BndEvt__WB_Button_Close_Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function WB_Button_RestartGame.WB_Button_RestartGame_C.ExecuteUbergraph_WB_Button_RestartGame
|
|
// (Final, UbergraphFunction)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWB_Button_RestartGame_C::ExecuteUbergraph_WB_Button_RestartGame(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WB_Button_RestartGame_C", "ExecuteUbergraph_WB_Button_RestartGame");
|
|
|
|
Params::UWB_Button_RestartGame_C_ExecuteUbergraph_WB_Button_RestartGame_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WB_Button_RestartGame.WB_Button_RestartGame_C.OnClicked__DelegateSignature
|
|
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UWB_Button_RestartGame_C::OnClicked__DelegateSignature()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WB_Button_RestartGame_C", "OnClicked__DelegateSignature");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|