Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_DroppedItem_Firework_functions.cpp
2024-04-20 14:19:09 +02:00

45 lines
1.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_DroppedItem_Firework.BP_DroppedItem_Firework_C
// (Actor)
class UClass* ABP_DroppedItem_Firework_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_DroppedItem_Firework_C");
return Clss;
}
// BP_DroppedItem_Firework_C BP_DroppedItem_Firework.Default__BP_DroppedItem_Firework_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_DroppedItem_Firework_C* ABP_DroppedItem_Firework_C::GetDefaultObj()
{
static class ABP_DroppedItem_Firework_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_DroppedItem_Firework_C*>(ABP_DroppedItem_Firework_C::StaticClass()->DefaultObject);
return Default;
}
}