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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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31 lines
5.4 KiB
C++
31 lines
5.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0xC0 - 0xB0)
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// BlueprintGeneratedClass BP_Glowstick_Component.BP_Glowstick_Component_C
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class UBP_Glowstick_Component_C : public UActorComponent
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0xB0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class USpotLightComponent* SpotLight; // 0xB8(0x8)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_Glowstick_Component_C* GetDefaultObj();
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void TickSpotlight(class USpotLightComponent* SpotLight);
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void TickPointlight(class UPointLightComponent* PointLight, const struct FVector& ForwardVector);
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void ExecuteUbergraph_BP_Glowstick_Component(int32 EntryPoint, class UPointLightComponent* K2Node_CustomEvent_Pointlight, const struct FVector& K2Node_CustomEvent_ForwardVector, class USpotLightComponent* K2Node_CustomEvent_Spotlight, bool CallFunc_IsVisible_ReturnValue, bool CallFunc_IsVisible_ReturnValue_1, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_1, float CallFunc_DegTan_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_2, float CallFunc_Multiply_FloatFloat_ReturnValue, const struct FLinearColor& CallFunc_Conv_VectorToLinearColor_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_3, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FLinearColor& CallFunc_Conv_VectorToLinearColor_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FLinearColor& CallFunc_Conv_VectorToLinearColor_ReturnValue_2, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_4, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_5, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_6, const struct FLinearColor& CallFunc_Conv_VectorToLinearColor_ReturnValue_3, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue_1, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_7, const struct FLinearColor& CallFunc_Conv_VectorToLinearColor_ReturnValue_4, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FLinearColor& CallFunc_Conv_VectorToLinearColor_ReturnValue_5, float CallFunc_DegTan_ReturnValue_1, float CallFunc_Multiply_FloatFloat_ReturnValue_1, TArray<class AActor*>& Temp_object_Variable, TArray<class AActor*>& Temp_object_Variable_1, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit_1, bool CallFunc_LineTraceSingle_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, float CallFunc_VSize_ReturnValue, float CallFunc_VSize_ReturnValue_1, float CallFunc_FClamp_ReturnValue, float CallFunc_FClamp_ReturnValue_1, float CallFunc_Multiply_FloatFloat_ReturnValue_2, float CallFunc_Multiply_FloatFloat_ReturnValue_3, const struct FLinearColor& CallFunc_Conv_VectorToLinearColor_ReturnValue_6, const struct FLinearColor& CallFunc_Conv_VectorToLinearColor_ReturnValue_7);
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};
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}
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