mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
72 lines
8.6 KiB
C++
72 lines
8.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0xB8 (0x2D8 - 0x220)
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// BlueprintGeneratedClass BP_Lighthouse.BP_Lighthouse_C
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class ABP_Lighthouse_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UStaticMeshComponent* StaticMesh1; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* StaticMesh; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* SM_Fresnel_Lens01; // 0x238(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USpotLightComponent* SpotLight; // 0x240(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USpotLightComponent* SpotLight1; // 0x248(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* SM_Fresnel_Lens_Platform; // 0x250(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x258(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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float Fade_Alpha_6D981B96455834514324CF9A1C18F71A; // 0x260(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class ETimelineDirection Fade__Direction_6D981B96455834514324CF9A1C18F71A; // 0x264(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2351[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class UTimelineComponent* Fade; // 0x268(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Rotate_Rotation_D698AB5545F00D2C9CF65CB9F4EF3B02; // 0x270(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class ETimelineDirection Rotate__Direction_D698AB5545F00D2C9CF65CB9F4EF3B02; // 0x274(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2352[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class UTimelineComponent* Rotate; // 0x278(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsOn; // 0x280(0x1)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor)
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uint8 Pad_2353[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FTimerHandle LighthouseTimer; // 0x288(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UStaticMeshComponent* GodRayMesh; // 0x290(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Width; // 0x298(0x4)(Edit, ConstParm, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Length; // 0x29C(0x4)(Edit, ConstParm, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UMaterialInstanceDynamic* Dynamic_material; // 0x2A0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor Color; // 0x2A8(0x10)(Edit, ConstParm, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Brightness; // 0x2B8(0x4)(Edit, ConstParm, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float FadeDistance; // 0x2BC(0x4)(Edit, ConstParm, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UMaterialInstanceDynamic* Dynamic_material_0; // 0x2C0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float StartingZ; // 0x2C8(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2354[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UMaterialInstanceDynamic* DynamicLensMat; // 0x2D0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_Lighthouse_C* GetDefaultObj();
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void Play_Lighthouse(bool CallFunc_Not_PreBool_ReturnValue);
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void OnRep_IsOn(const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APawn* CallFunc_GetPlayerPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, float CallFunc_Add_FloatFloat_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, class UAudioComponent* CallFunc_SpawnSoundAttached_ReturnValue, const struct FHitResult& CallFunc_K2_SetWorldRotation_SweepHitResult);
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void UserConstructionScript(class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_1, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_2);
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void Rotate__FinishedFunc();
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void Rotate__UpdateFunc();
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void Rotate__Fade__EventFunc();
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void Rotate__PlayHorn__EventFunc();
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void Fade__FinishedFunc();
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void Fade__UpdateFunc();
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void Start();
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void StartTimer();
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void StopTimer();
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void FadeOut();
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void FadeIn();
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void ReceiveBeginPlay();
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void ExecuteUbergraph_BP_Lighthouse(int32 EntryPoint, float CallFunc_Lerp_ReturnValue, float CallFunc_Lerp_ReturnValue_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue, float CallFunc_Lerp_ReturnValue_2, float CallFunc_Lerp_ReturnValue_3, float CallFunc_Lerp_ReturnValue_4, float CallFunc_Lerp_ReturnValue_5, const struct FTimerHandle& CallFunc_K2_SetTimer_ReturnValue, bool CallFunc_K2_IsTimerActiveHandle_ReturnValue, bool CallFunc_K2_IsTimerActiveHandle_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, class UAudioComponent* CallFunc_SpawnSoundAttached_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, float CallFunc_Add_FloatFloat_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeRotation_SweepHitResult);
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};
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}
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