Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_OceanCheckpoint_Trigger_classes.hpp
2024-04-20 14:19:09 +02:00

30 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xC (0x234 - 0x228)
// BlueprintGeneratedClass BP_OceanCheckpoint_Trigger.BP_OceanCheckpoint_Trigger_C
class ABP_OceanCheckpoint_Trigger_C : public ATriggerBox
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x228(0x8)(ZeroConstructor, Transient, DuplicateTransient)
int32 Checkpoint; // 0x230(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_OceanCheckpoint_Trigger_C* GetDefaultObj();
void ReceiveActorBeginOverlap(class AActor* OtherActor);
void ExecuteUbergraph_BP_OceanCheckpoint_Trigger(int32 EntryPoint, bool CallFunc_HasAuthority_ReturnValue, class AActor* K2Node_Event_OtherActor, bool Temp_bool_IsClosed_Variable, class ABP_RowBoat_C* K2Node_DynamicCast_AsBP_Row_Boat, bool K2Node_DynamicCast_bSuccess, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess_1, bool Temp_bool_Has_Been_Initd_Variable);
};
}