Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/CableComponent_classes.hpp
2024-04-20 14:19:09 +02:00

66 lines
6.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x228 - 0x220)
// Class CableComponent.CableActor
class ACableActor : public AActor
{
public:
class UCableComponent* CableComponent; // 0x220(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class ACableActor* GetDefaultObj();
};
// 0x98 (0x510 - 0x478)
// Class CableComponent.CableComponent
class UCableComponent : public UMeshComponent
{
public:
bool bAttachStart; // 0x478(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAttachEnd; // 0x479(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1799[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
struct FComponentReference AttachEndTo; // 0x480(0x28)(Edit, NativeAccessSpecifierPublic)
class FName AttachEndToSocketName; // 0x4A8(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector EndLocation; // 0x4B0(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CableLength; // 0x4BC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumSegments; // 0x4C0(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SubstepTime; // 0x4C4(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SolverIterations; // 0x4C8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableStiffness; // 0x4CC(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseSubstepping; // 0x4CD(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSkipCableUpdateWhenNotVisible; // 0x4CE(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSkipCableUpdateWhenNotOwnerRecentlyRendered; // 0x4CF(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bEnableCollision; // 0x4D0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_179A[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float CollisionFriction; // 0x4D4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector CableForce; // 0x4D8(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CableGravityScale; // 0x4E4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CableWidth; // 0x4E8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumSides; // 0x4EC(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TileMaterial; // 0x4F0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_179B[0x1C]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCableComponent* GetDefaultObj();
void SetAttachEndToComponent(class USceneComponent* Component, class FName SocketName);
void SetAttachEndTo(class AActor* Actor, class FName ComponentProperty, class FName SocketName);
void GetCableParticleLocations(TArray<struct FVector>* Locations);
class USceneComponent* GetAttachedComponent();
class AActor* GetAttachedActor();
};
}