mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
66 lines
6.3 KiB
C++
66 lines
6.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0x228 - 0x220)
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// Class CableComponent.CableActor
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class ACableActor : public AActor
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{
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public:
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class UCableComponent* CableComponent; // 0x220(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class ACableActor* GetDefaultObj();
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};
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// 0x98 (0x510 - 0x478)
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// Class CableComponent.CableComponent
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class UCableComponent : public UMeshComponent
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{
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public:
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bool bAttachStart; // 0x478(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAttachEnd; // 0x479(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1799[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FComponentReference AttachEndTo; // 0x480(0x28)(Edit, NativeAccessSpecifierPublic)
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class FName AttachEndToSocketName; // 0x4A8(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector EndLocation; // 0x4B0(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CableLength; // 0x4BC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 NumSegments; // 0x4C0(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SubstepTime; // 0x4C4(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 SolverIterations; // 0x4C8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnableStiffness; // 0x4CC(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseSubstepping; // 0x4CD(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSkipCableUpdateWhenNotVisible; // 0x4CE(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSkipCableUpdateWhenNotOwnerRecentlyRendered; // 0x4CF(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bEnableCollision; // 0x4D0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_179A[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float CollisionFriction; // 0x4D4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector CableForce; // 0x4D8(0xC)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CableGravityScale; // 0x4E4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CableWidth; // 0x4E8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 NumSides; // 0x4EC(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TileMaterial; // 0x4F0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_179B[0x1C]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UCableComponent* GetDefaultObj();
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void SetAttachEndToComponent(class USceneComponent* Component, class FName SocketName);
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void SetAttachEndTo(class AActor* Actor, class FName ComponentProperty, class FName SocketName);
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void GetCableParticleLocations(TArray<struct FVector>* Locations);
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class USceneComponent* GetAttachedComponent();
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class AActor* GetAttachedActor();
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};
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}
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