Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/CinematicCamera_functions.cpp
2024-04-20 14:19:09 +02:00

462 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class CinematicCamera.CameraRig_Crane
// (Actor)
class UClass* ACameraRig_Crane::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CameraRig_Crane");
return Clss;
}
// CameraRig_Crane CinematicCamera.Default__CameraRig_Crane
// (Public, ClassDefaultObject, ArchetypeObject)
class ACameraRig_Crane* ACameraRig_Crane::GetDefaultObj()
{
static class ACameraRig_Crane* Default = nullptr;
if (!Default)
Default = static_cast<ACameraRig_Crane*>(ACameraRig_Crane::StaticClass()->DefaultObject);
return Default;
}
// Class CinematicCamera.CameraRig_Rail
// (Actor)
class UClass* ACameraRig_Rail::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CameraRig_Rail");
return Clss;
}
// CameraRig_Rail CinematicCamera.Default__CameraRig_Rail
// (Public, ClassDefaultObject, ArchetypeObject)
class ACameraRig_Rail* ACameraRig_Rail::GetDefaultObj()
{
static class ACameraRig_Rail* Default = nullptr;
if (!Default)
Default = static_cast<ACameraRig_Rail*>(ACameraRig_Rail::StaticClass()->DefaultObject);
return Default;
}
// Function CinematicCamera.CameraRig_Rail.GetRailSplineComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USplineComponent* ACameraRig_Rail::GetRailSplineComponent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CameraRig_Rail", "GetRailSplineComponent");
Params::ACameraRig_Rail_GetRailSplineComponent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class CinematicCamera.CineCameraActor
// (Actor)
class UClass* ACineCameraActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CineCameraActor");
return Clss;
}
// CineCameraActor CinematicCamera.Default__CineCameraActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ACineCameraActor* ACineCameraActor::GetDefaultObj()
{
static class ACineCameraActor* Default = nullptr;
if (!Default)
Default = static_cast<ACineCameraActor*>(ACineCameraActor::StaticClass()->DefaultObject);
return Default;
}
// Function CinematicCamera.CineCameraActor.GetCineCameraComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCineCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCineCameraComponent* ACineCameraActor::GetCineCameraComponent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraActor", "GetCineCameraComponent");
Params::ACineCameraActor_GetCineCameraComponent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class CinematicCamera.CineCameraComponent
// (SceneComponent)
class UClass* UCineCameraComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CineCameraComponent");
return Clss;
}
// CineCameraComponent CinematicCamera.Default__CineCameraComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UCineCameraComponent* UCineCameraComponent::GetDefaultObj()
{
static class UCineCameraComponent* Default = nullptr;
if (!Default)
Default = static_cast<UCineCameraComponent*>(UCineCameraComponent::StaticClass()->DefaultObject);
return Default;
}
// Function CinematicCamera.CineCameraComponent.SetLensPresetByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InPresetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCineCameraComponent::SetLensPresetByName(const class FString& InPresetName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "SetLensPresetByName");
Params::UCineCameraComponent_SetLensPresetByName_Params Parms{};
Parms.InPresetName = InPresetName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString InPresetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCineCameraComponent::SetFilmbackPresetByName(const class FString& InPresetName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "SetFilmbackPresetByName");
Params::UCineCameraComponent_SetFilmbackPresetByName_Params Parms{};
Parms.InPresetName = InPresetName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CinematicCamera.CineCameraComponent.SetCurrentFocalLength
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InFocalLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCineCameraComponent::SetCurrentFocalLength(float InFocalLength)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "SetCurrentFocalLength");
Params::UCineCameraComponent_SetCurrentFocalLength_Params Parms{};
Parms.InFocalLength = InFocalLength;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCineCameraComponent::GetVerticalFieldOfView()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "GetVerticalFieldOfView");
Params::UCineCameraComponent_GetVerticalFieldOfView_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.GetLensPresetsCopy
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TArray<struct FNamedLensPreset> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FNamedLensPreset> UCineCameraComponent::GetLensPresetsCopy()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "GetLensPresetsCopy");
Params::UCineCameraComponent_GetLensPresetsCopy_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.GetLensPresetName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UCineCameraComponent::GetLensPresetName()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "GetLensPresetName");
Params::UCineCameraComponent_GetLensPresetName_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UCineCameraComponent::GetHorizontalFieldOfView()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "GetHorizontalFieldOfView");
Params::UCineCameraComponent_GetHorizontalFieldOfView_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetsCopy
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TArray<struct FNamedFilmbackPreset>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<struct FNamedFilmbackPreset> UCineCameraComponent::GetFilmbackPresetsCopy()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "GetFilmbackPresetsCopy");
Params::UCineCameraComponent_GetFilmbackPresetsCopy_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UCineCameraComponent::GetFilmbackPresetName()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "GetFilmbackPresetName");
Params::UCineCameraComponent_GetFilmbackPresetName_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CinematicCamera.CineCameraComponent.GetDefaultFilmbackPresetName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UCineCameraComponent::GetDefaultFilmbackPresetName()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CineCameraComponent", "GetDefaultFilmbackPresetName");
Params::UCineCameraComponent_GetDefaultFilmbackPresetName_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}