mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
462 lines
12 KiB
C++
462 lines
12 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class CinematicCamera.CameraRig_Crane
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// (Actor)
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class UClass* ACameraRig_Crane::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("CameraRig_Crane");
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return Clss;
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}
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// CameraRig_Crane CinematicCamera.Default__CameraRig_Crane
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// (Public, ClassDefaultObject, ArchetypeObject)
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class ACameraRig_Crane* ACameraRig_Crane::GetDefaultObj()
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{
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static class ACameraRig_Crane* Default = nullptr;
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if (!Default)
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Default = static_cast<ACameraRig_Crane*>(ACameraRig_Crane::StaticClass()->DefaultObject);
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return Default;
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}
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// Class CinematicCamera.CameraRig_Rail
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// (Actor)
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class UClass* ACameraRig_Rail::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("CameraRig_Rail");
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return Clss;
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}
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// CameraRig_Rail CinematicCamera.Default__CameraRig_Rail
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// (Public, ClassDefaultObject, ArchetypeObject)
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class ACameraRig_Rail* ACameraRig_Rail::GetDefaultObj()
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{
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static class ACameraRig_Rail* Default = nullptr;
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if (!Default)
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Default = static_cast<ACameraRig_Rail*>(ACameraRig_Rail::StaticClass()->DefaultObject);
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return Default;
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}
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// Function CinematicCamera.CameraRig_Rail.GetRailSplineComponent
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// (Final, Native, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class USplineComponent* ACameraRig_Rail::GetRailSplineComponent()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CameraRig_Rail", "GetRailSplineComponent");
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Params::ACameraRig_Rail_GetRailSplineComponent_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Class CinematicCamera.CineCameraActor
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// (Actor)
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class UClass* ACineCameraActor::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("CineCameraActor");
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return Clss;
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}
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// CineCameraActor CinematicCamera.Default__CineCameraActor
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// (Public, ClassDefaultObject, ArchetypeObject)
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class ACineCameraActor* ACineCameraActor::GetDefaultObj()
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{
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static class ACineCameraActor* Default = nullptr;
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if (!Default)
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Default = static_cast<ACineCameraActor*>(ACineCameraActor::StaticClass()->DefaultObject);
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return Default;
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}
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// Function CinematicCamera.CineCameraActor.GetCineCameraComponent
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class UCineCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UCineCameraComponent* ACineCameraActor::GetCineCameraComponent()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraActor", "GetCineCameraComponent");
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Params::ACineCameraActor_GetCineCameraComponent_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Class CinematicCamera.CineCameraComponent
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// (SceneComponent)
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class UClass* UCineCameraComponent::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("CineCameraComponent");
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return Clss;
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}
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// CineCameraComponent CinematicCamera.Default__CineCameraComponent
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UCineCameraComponent* UCineCameraComponent::GetDefaultObj()
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{
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static class UCineCameraComponent* Default = nullptr;
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if (!Default)
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Default = static_cast<UCineCameraComponent*>(UCineCameraComponent::StaticClass()->DefaultObject);
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return Default;
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}
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// Function CinematicCamera.CineCameraComponent.SetLensPresetByName
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class FString InPresetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UCineCameraComponent::SetLensPresetByName(const class FString& InPresetName)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "SetLensPresetByName");
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Params::UCineCameraComponent_SetLensPresetByName_Params Parms{};
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Parms.InPresetName = InPresetName;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class FString InPresetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UCineCameraComponent::SetFilmbackPresetByName(const class FString& InPresetName)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "SetFilmbackPresetByName");
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Params::UCineCameraComponent_SetFilmbackPresetByName_Params Parms{};
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Parms.InPresetName = InPresetName;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function CinematicCamera.CineCameraComponent.SetCurrentFocalLength
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float InFocalLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UCineCameraComponent::SetCurrentFocalLength(float InFocalLength)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "SetCurrentFocalLength");
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Params::UCineCameraComponent_SetCurrentFocalLength_Params Parms{};
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Parms.InFocalLength = InFocalLength;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UCineCameraComponent::GetVerticalFieldOfView()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "GetVerticalFieldOfView");
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Params::UCineCameraComponent_GetVerticalFieldOfView_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetLensPresetsCopy
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// TArray<struct FNamedLensPreset> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<struct FNamedLensPreset> UCineCameraComponent::GetLensPresetsCopy()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "GetLensPresetsCopy");
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Params::UCineCameraComponent_GetLensPresetsCopy_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetLensPresetName
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString UCineCameraComponent::GetLensPresetName()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "GetLensPresetName");
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Params::UCineCameraComponent_GetLensPresetName_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UCineCameraComponent::GetHorizontalFieldOfView()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "GetHorizontalFieldOfView");
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Params::UCineCameraComponent_GetHorizontalFieldOfView_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetsCopy
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// TArray<struct FNamedFilmbackPreset>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<struct FNamedFilmbackPreset> UCineCameraComponent::GetFilmbackPresetsCopy()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "GetFilmbackPresetsCopy");
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Params::UCineCameraComponent_GetFilmbackPresetsCopy_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString UCineCameraComponent::GetFilmbackPresetName()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "GetFilmbackPresetName");
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Params::UCineCameraComponent_GetFilmbackPresetName_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function CinematicCamera.CineCameraComponent.GetDefaultFilmbackPresetName
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString UCineCameraComponent::GetDefaultFilmbackPresetName()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("CineCameraComponent", "GetDefaultFilmbackPresetName");
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Params::UCineCameraComponent_GetDefaultFilmbackPresetName_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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}
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