Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/HE_LookAtActorSeq_structs.hpp
2024-04-20 14:19:09 +02:00

32 lines
1.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x14 (0x14 - 0x0)
// UserDefinedStruct HE_LookAtActorSeq.HE_LookAtActorSeq
struct FHE_LookAtActorSeq
{
public:
class AActor* ActortoLook_2_08279B704682B57A7B58B18AAEEB7C94; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Smooth_5_454C4AB74997F23D045944B6901E1DA9; // 0x8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_1D94[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float TurnSpeedSec_9_F1ED92664D8E504C55E2B299A1C16F4F; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float KeepLookingDurationSec_13_46B29F5047553D83F96803B9CEE30F22; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}