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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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32 lines
1.6 KiB
C++
32 lines
1.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x14 (0x14 - 0x0)
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// UserDefinedStruct HE_LookAtActorSeq.HE_LookAtActorSeq
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struct FHE_LookAtActorSeq
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{
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public:
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class AActor* ActortoLook_2_08279B704682B57A7B58B18AAEEB7C94; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Smooth_5_454C4AB74997F23D045944B6901E1DA9; // 0x8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_1D94[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float TurnSpeedSec_9_F1ED92664D8E504C55E2B299A1C16F4F; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float KeepLookingDurationSec_13_46B29F5047553D83F96803B9CEE30F22; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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}
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