mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
388 lines
21 KiB
C++
388 lines
21 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass Lobby_Save_Switcher.Lobby_Save_Switcher_C
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// (None)
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class UClass* ULobby_Save_Switcher_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("Lobby_Save_Switcher_C");
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return Clss;
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}
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// Lobby_Save_Switcher_C Lobby_Save_Switcher.Default__Lobby_Save_Switcher_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ULobby_Save_Switcher_C* ULobby_Save_Switcher_C::GetDefaultObj()
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{
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static class ULobby_Save_Switcher_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ULobby_Save_Switcher_C*>(ULobby_Save_Switcher_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.TitleCase
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FString In (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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// class FString Out (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_ToLower_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_GetSubstring_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// int32 CallFunc_Len_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_ToUpper_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_GetSubstring_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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void ULobby_Save_Switcher_C::TitleCase(const class FString& In, class FString* Out, const class FString& CallFunc_ToLower_ReturnValue, const class FString& CallFunc_GetSubstring_ReturnValue, int32 CallFunc_Len_ReturnValue, const class FString& CallFunc_ToUpper_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, const class FString& CallFunc_GetSubstring_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "TitleCase");
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Params::ULobby_Save_Switcher_C_TitleCase_Params Parms{};
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Parms.In = In;
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Parms.CallFunc_ToLower_ReturnValue = CallFunc_ToLower_ReturnValue;
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Parms.CallFunc_GetSubstring_ReturnValue = CallFunc_GetSubstring_ReturnValue;
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Parms.CallFunc_Len_ReturnValue = CallFunc_Len_ReturnValue;
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Parms.CallFunc_ToUpper_ReturnValue = CallFunc_ToUpper_ReturnValue;
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Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
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Parms.CallFunc_GetSubstring_ReturnValue_1 = CallFunc_GetSubstring_ReturnValue_1;
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Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (Out != nullptr)
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*Out = std::move(Parms.Out);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.Update Options
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<class FString> Saves (Edit, BlueprintVisible)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString Temp_string_Variable (ConstParm, ZeroConstructor, HasGetValueTypeHash)
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// TArray<class FString> CallFunc_GetAllSaveGameSlotNames_ReturnValue (ReferenceParm)
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// class FString CallFunc_Array_Get_Item (ZeroConstructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_Split_LeftS (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Split_RightS (ZeroConstructor, HasGetValueTypeHash)
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// bool CallFunc_Split_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FString CallFunc_Split_LeftS_1 (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Split_RightS_1 (ZeroConstructor, HasGetValueTypeHash)
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// bool CallFunc_Split_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FString CallFunc_Replace_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_TitleCase_Out (ZeroConstructor, HasGetValueTypeHash)
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// bool CallFunc_NotEqual_StrStr_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
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// bool CallFunc_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ULobby_Save_Switcher_C::Update_Options(const TArray<class FString>& Saves, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, const class FString& Temp_string_Variable, TArray<class FString>& CallFunc_GetAllSaveGameSlotNames_ReturnValue, const class FString& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, const class FString& CallFunc_Split_LeftS, const class FString& CallFunc_Split_RightS, bool CallFunc_Split_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const class FString& CallFunc_Split_LeftS_1, const class FString& CallFunc_Split_RightS_1, bool CallFunc_Split_ReturnValue_1, const class FString& CallFunc_Replace_ReturnValue, const class FString& CallFunc_TitleCase_Out, bool CallFunc_NotEqual_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, bool CallFunc_Contains_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "Update Options");
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Params::ULobby_Save_Switcher_C_Update_Options_Params Parms{};
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Parms.Saves = Saves;
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.Temp_string_Variable = Temp_string_Variable;
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Parms.CallFunc_GetAllSaveGameSlotNames_ReturnValue = CallFunc_GetAllSaveGameSlotNames_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Split_LeftS = CallFunc_Split_LeftS;
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Parms.CallFunc_Split_RightS = CallFunc_Split_RightS;
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Parms.CallFunc_Split_ReturnValue = CallFunc_Split_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_Split_LeftS_1 = CallFunc_Split_LeftS_1;
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Parms.CallFunc_Split_RightS_1 = CallFunc_Split_RightS_1;
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Parms.CallFunc_Split_ReturnValue_1 = CallFunc_Split_ReturnValue_1;
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Parms.CallFunc_Replace_ReturnValue = CallFunc_Replace_ReturnValue;
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Parms.CallFunc_TitleCase_Out = CallFunc_TitleCase_Out;
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Parms.CallFunc_NotEqual_StrStr_ReturnValue = CallFunc_NotEqual_StrStr_ReturnValue;
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Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
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Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
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Parms.CallFunc_Contains_ReturnValue = CallFunc_Contains_ReturnValue;
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Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2;
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Parms.CallFunc_Concat_StrStr_ReturnValue_3 = CallFunc_Concat_StrStr_ReturnValue_3;
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Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
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Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.Set_OptionButtons_Visibility
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool ShowOptionButtons_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobby_Save_Switcher_C::Set_OptionButtons_Visibility(bool ShowOptionButtons_)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "Set_OptionButtons_Visibility");
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Params::ULobby_Save_Switcher_C_Set_OptionButtons_Visibility_Params Parms{};
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Parms.ShowOptionButtons_ = ShowOptionButtons_;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.Setup
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FSlateFontInfo K2Node_MakeStruct_SlateFontInfo (HasGetValueTypeHash)
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// int32 CallFunc_Array_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_Array_Get_Item (ZeroConstructor, HasGetValueTypeHash)
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void ULobby_Save_Switcher_C::Setup(const struct FSlateFontInfo& K2Node_MakeStruct_SlateFontInfo, int32 CallFunc_Array_Find_ReturnValue, const class FString& CallFunc_Array_Get_Item)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "Setup");
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Params::ULobby_Save_Switcher_C_Setup_Params Parms{};
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Parms.K2Node_MakeStruct_SlateFontInfo = K2Node_MakeStruct_SlateFontInfo;
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Parms.CallFunc_Array_Find_ReturnValue = CallFunc_Array_Find_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.Set_SelectedOption
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FString SelectedOption (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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// class FText CallFunc_Conv_StringToText_ReturnValue (None)
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void ULobby_Save_Switcher_C::Set_SelectedOption(const class FString& SelectedOption, class FText CallFunc_Conv_StringToText_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "Set_SelectedOption");
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Params::ULobby_Save_Switcher_C_Set_SelectedOption_Params Parms{};
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Parms.SelectedOption = SelectedOption;
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Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.Switch_Option
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Decrease_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Max_Options (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Min_Options (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Current_Selection (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_Array_Get_Item (ZeroConstructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Subtract_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ULobby_Save_Switcher_C::Switch_Option(bool Decrease_, int32 Max_Options, int32 Min_Options, int32 Current_Selection, int32 CallFunc_Array_Find_ReturnValue, const class FString& CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, int32 Temp_int_Variable, int32 CallFunc_Subtract_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Variable_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "Switch_Option");
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Params::ULobby_Save_Switcher_C_Switch_Option_Params Parms{};
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Parms.Decrease_ = Decrease_;
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Parms.Max_Options = Max_Options;
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Parms.Min_Options = Min_Options;
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Parms.Current_Selection = Current_Selection;
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Parms.CallFunc_Array_Find_ReturnValue = CallFunc_Array_Find_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
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Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
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Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
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Parms.Temp_int_Variable = Temp_int_Variable;
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Parms.CallFunc_Subtract_IntInt_ReturnValue_1 = CallFunc_Subtract_IntInt_ReturnValue_1;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.Temp_int_Variable_1 = Temp_int_Variable_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.CanClose
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ULobby_Save_Switcher_C::CanClose()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "CanClose");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobby_Save_Switcher_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "PreConstruct");
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Params::ULobby_Save_Switcher_C_PreConstruct_Params Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.BndEvt__WB_OptionSwitcher_Decrease_Btn_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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void ULobby_Save_Switcher_C::BndEvt__WB_OptionSwitcher_Decrease_Btn_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "BndEvt__WB_OptionSwitcher_Decrease_Btn_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.BndEvt__WB_OptionSwitcher_Increase_Btn_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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void ULobby_Save_Switcher_C::BndEvt__WB_OptionSwitcher_Increase_Btn_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "BndEvt__WB_OptionSwitcher_Increase_Btn_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.ExecuteUbergraph_Lobby_Save_Switcher
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_Event_IsDesignTime (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ULobby_Save_Switcher_C::ExecuteUbergraph_Lobby_Save_Switcher(int32 EntryPoint, bool K2Node_Event_IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "ExecuteUbergraph_Lobby_Save_Switcher");
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Params::ULobby_Save_Switcher_C_ExecuteUbergraph_Lobby_Save_Switcher_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_Event_IsDesignTime = K2Node_Event_IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Lobby_Save_Switcher.Lobby_Save_Switcher_C.OnSaveSwitched__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FString SelectedOption (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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void ULobby_Save_Switcher_C::OnSaveSwitched__DelegateSignature(const class FString& SelectedOption)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Lobby_Save_Switcher_C", "OnSaveSwitched__DelegateSignature");
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Params::ULobby_Save_Switcher_C_OnSaveSwitched__DelegateSignature_Params Parms{};
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Parms.SelectedOption = SelectedOption;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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