Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/MagicLeapSharedWorld_functions.cpp
2024-04-20 14:19:09 +02:00

455 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class MagicLeapSharedWorld.MagicLeapSharedWorldGameMode
// (Actor)
class UClass* AMagicLeapSharedWorldGameMode::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MagicLeapSharedWorldGameMode");
return Clss;
}
// MagicLeapSharedWorldGameMode MagicLeapSharedWorld.Default__MagicLeapSharedWorldGameMode
// (Public, ClassDefaultObject, ArchetypeObject)
class AMagicLeapSharedWorldGameMode* AMagicLeapSharedWorldGameMode::GetDefaultObj()
{
static class AMagicLeapSharedWorldGameMode* Default = nullptr;
if (!Default)
Default = static_cast<AMagicLeapSharedWorldGameMode*>(AMagicLeapSharedWorldGameMode::StaticClass()->DefaultObject);
return Default;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldGameMode.SendSharedWorldDataToClients
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AMagicLeapSharedWorldGameMode::SendSharedWorldDataToClients()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldGameMode", "SendSharedWorldDataToClients");
Params::AMagicLeapSharedWorldGameMode_SendSharedWorldDataToClients_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldGameMode.SelectChosenOne
// (BlueprintAuthorityOnly, Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void AMagicLeapSharedWorldGameMode::SelectChosenOne()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldGameMode", "SelectChosenOne");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// DelegateFunction MagicLeapSharedWorld.MagicLeapSharedWorldGameMode.MagicLeapOnNewLocalDataFromClients__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
void AMagicLeapSharedWorldGameMode::MagicLeapOnNewLocalDataFromClients__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldGameMode", "MagicLeapOnNewLocalDataFromClients__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldGameMode.DetermineSharedWorldData
// (BlueprintAuthorityOnly, Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FMagicLeapSharedWorldSharedDataNewSharedWorldData (Parm, OutParm, NativeAccessSpecifierPublic)
void AMagicLeapSharedWorldGameMode::DetermineSharedWorldData(struct FMagicLeapSharedWorldSharedData* NewSharedWorldData)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldGameMode", "DetermineSharedWorldData");
Params::AMagicLeapSharedWorldGameMode_DetermineSharedWorldData_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (NewSharedWorldData != nullptr)
*NewSharedWorldData = std::move(Parms.NewSharedWorldData);
}
// Class MagicLeapSharedWorld.MagicLeapSharedWorldGameState
// (Actor)
class UClass* AMagicLeapSharedWorldGameState::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MagicLeapSharedWorldGameState");
return Clss;
}
// MagicLeapSharedWorldGameState MagicLeapSharedWorld.Default__MagicLeapSharedWorldGameState
// (Public, ClassDefaultObject, ArchetypeObject)
class AMagicLeapSharedWorldGameState* AMagicLeapSharedWorldGameState::GetDefaultObj()
{
static class AMagicLeapSharedWorldGameState* Default = nullptr;
if (!Default)
Default = static_cast<AMagicLeapSharedWorldGameState*>(AMagicLeapSharedWorldGameState::StaticClass()->DefaultObject);
return Default;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldGameState.OnReplicate_SharedWorldData
// (Final, Native, Private)
// Parameters:
void AMagicLeapSharedWorldGameState::OnReplicate_SharedWorldData()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldGameState", "OnReplicate_SharedWorldData");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldGameState.OnReplicate_AlignmentTransforms
// (Final, Native, Private)
// Parameters:
void AMagicLeapSharedWorldGameState::OnReplicate_AlignmentTransforms()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldGameState", "OnReplicate_AlignmentTransforms");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// DelegateFunction MagicLeapSharedWorld.MagicLeapSharedWorldGameState.MagicLeapSharedWorldEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
void AMagicLeapSharedWorldGameState::MagicLeapSharedWorldEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldGameState", "MagicLeapSharedWorldEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldGameState.CalculateXRCameraRootTransform
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform AMagicLeapSharedWorldGameState::CalculateXRCameraRootTransform()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldGameState", "CalculateXRCameraRootTransform");
Params::AMagicLeapSharedWorldGameState_CalculateXRCameraRootTransform_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class MagicLeapSharedWorld.MagicLeapSharedWorldPlayerController
// (Actor, PlayerController)
class UClass* AMagicLeapSharedWorldPlayerController::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MagicLeapSharedWorldPlayerController");
return Clss;
}
// MagicLeapSharedWorldPlayerController MagicLeapSharedWorld.Default__MagicLeapSharedWorldPlayerController
// (Public, ClassDefaultObject, ArchetypeObject)
class AMagicLeapSharedWorldPlayerController* AMagicLeapSharedWorldPlayerController::GetDefaultObj()
{
static class AMagicLeapSharedWorldPlayerController* Default = nullptr;
if (!Default)
Default = static_cast<AMagicLeapSharedWorldPlayerController*>(AMagicLeapSharedWorldPlayerController::StaticClass()->DefaultObject);
return Default;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldPlayerController.ServerSetLocalWorldData
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
// Parameters:
// struct FMagicLeapSharedWorldLocalDataLocalWorldReplicationData (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void AMagicLeapSharedWorldPlayerController::ServerSetLocalWorldData(struct FMagicLeapSharedWorldLocalData& LocalWorldReplicationData)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldPlayerController", "ServerSetLocalWorldData");
Params::AMagicLeapSharedWorldPlayerController_ServerSetLocalWorldData_Params Parms{};
Parms.LocalWorldReplicationData = LocalWorldReplicationData;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldPlayerController.ServerSetAlignmentTransforms
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
// Parameters:
// struct FMagicLeapSharedWorldAlignmentTransformsInAlignmentTransforms (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void AMagicLeapSharedWorldPlayerController::ServerSetAlignmentTransforms(struct FMagicLeapSharedWorldAlignmentTransforms& InAlignmentTransforms)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldPlayerController", "ServerSetAlignmentTransforms");
Params::AMagicLeapSharedWorldPlayerController_ServerSetAlignmentTransforms_Params Parms{};
Parms.InAlignmentTransforms = InAlignmentTransforms;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldPlayerController.IsChosenOne
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AMagicLeapSharedWorldPlayerController::IsChosenOne()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldPlayerController", "IsChosenOne");
Params::AMagicLeapSharedWorldPlayerController_IsChosenOne_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldPlayerController.ClientSetChosenOne
// (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable)
// Parameters:
// bool bChosenOne (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void AMagicLeapSharedWorldPlayerController::ClientSetChosenOne(bool bChosenOne)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldPlayerController", "ClientSetChosenOne");
Params::AMagicLeapSharedWorldPlayerController_ClientSetChosenOne_Params Parms{};
Parms.bChosenOne = bChosenOne;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldPlayerController.ClientMarkReadyForSendingLocalData
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
void AMagicLeapSharedWorldPlayerController::ClientMarkReadyForSendingLocalData()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldPlayerController", "ClientMarkReadyForSendingLocalData");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MagicLeapSharedWorld.MagicLeapSharedWorldPlayerController.CanSendLocalDataToServer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AMagicLeapSharedWorldPlayerController::CanSendLocalDataToServer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MagicLeapSharedWorldPlayerController", "CanSendLocalDataToServer");
Params::AMagicLeapSharedWorldPlayerController_CanSendLocalDataToServer_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}