Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Medium_House_Prefab_01_functions.cpp
2024-04-20 14:19:09 +02:00

45 lines
1.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass Medium_House_Prefab_01.Medium_House_Prefab_01_C
// (Actor)
class UClass* AMedium_House_Prefab_01_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Medium_House_Prefab_01_C");
return Clss;
}
// Medium_House_Prefab_01_C Medium_House_Prefab_01.Default__Medium_House_Prefab_01_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class AMedium_House_Prefab_01_C* AMedium_House_Prefab_01_C::GetDefaultObj()
{
static class AMedium_House_Prefab_01_C* Default = nullptr;
if (!Default)
Default = static_cast<AMedium_House_Prefab_01_C*>(AMedium_House_Prefab_01_C::StaticClass()->DefaultObject);
return Default;
}
}