Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/PlayerCard_UI_functions.cpp
2024-04-20 14:19:09 +02:00

150 lines
6.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass PlayerCard_UI.PlayerCard_UI_C
// (None)
class UClass* UPlayerCard_UI_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PlayerCard_UI_C");
return Clss;
}
// PlayerCard_UI_C PlayerCard_UI.Default__PlayerCard_UI_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UPlayerCard_UI_C* UPlayerCard_UI_C::GetDefaultObj()
{
static class UPlayerCard_UI_C* Default = nullptr;
if (!Default)
Default = static_cast<UPlayerCard_UI_C*>(UPlayerCard_UI_C::StaticClass()->DefaultObject);
return Default;
}
// Function PlayerCard_UI.PlayerCard_UI_C.GetLevelColor
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor K2Node_MakeStruct_LinearColor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor K2Node_MakeStruct_LinearColor_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor K2Node_MakeStruct_LinearColor_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor K2Node_MakeStruct_LinearColor_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Divide_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_FFloor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchInteger_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
void UPlayerCard_UI_C::GetLevelColor(struct FLinearColor* Color, const struct FLinearColor& K2Node_MakeStruct_LinearColor, const struct FLinearColor& K2Node_MakeStruct_LinearColor_1, const struct FLinearColor& K2Node_MakeStruct_LinearColor_2, const struct FLinearColor& K2Node_MakeStruct_LinearColor_3, float CallFunc_Divide_FloatFloat_ReturnValue, int32 CallFunc_FFloor_ReturnValue, bool K2Node_SwitchInteger_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerCard_UI_C", "GetLevelColor");
Params::UPlayerCard_UI_C_GetLevelColor_Params Parms{};
Parms.K2Node_MakeStruct_LinearColor = K2Node_MakeStruct_LinearColor;
Parms.K2Node_MakeStruct_LinearColor_1 = K2Node_MakeStruct_LinearColor_1;
Parms.K2Node_MakeStruct_LinearColor_2 = K2Node_MakeStruct_LinearColor_2;
Parms.K2Node_MakeStruct_LinearColor_3 = K2Node_MakeStruct_LinearColor_3;
Parms.CallFunc_Divide_FloatFloat_ReturnValue = CallFunc_Divide_FloatFloat_ReturnValue;
Parms.CallFunc_FFloor_ReturnValue = CallFunc_FFloor_ReturnValue;
Parms.K2Node_SwitchInteger_CmpSuccess = K2Node_SwitchInteger_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function PlayerCard_UI.PlayerCard_UI_C.SetName
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Name (BlueprintVisible, BlueprintReadOnly, Parm)
void UPlayerCard_UI_C::SetName(class FText Name)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerCard_UI_C", "SetName");
Params::UPlayerCard_UI_C_SetName_Params Parms{};
Parms.Name = Name;
UObject::ProcessEvent(Func, &Parms);
}
// Function PlayerCard_UI.PlayerCard_UI_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UPlayerCard_UI_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerCard_UI_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function PlayerCard_UI.PlayerCard_UI_C.ExecuteUbergraph_PlayerCard_UI
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor CallFunc_GetLevelColor_Color (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetPlayerName_PlayerName (ZeroConstructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
void UPlayerCard_UI_C::ExecuteUbergraph_PlayerCard_UI(int32 EntryPoint, const struct FLinearColor& CallFunc_GetLevelColor_Color, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const class FString& CallFunc_GetPlayerName_PlayerName, class FText CallFunc_Conv_StringToText_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerCard_UI_C", "ExecuteUbergraph_PlayerCard_UI");
Params::UPlayerCard_UI_C_ExecuteUbergraph_PlayerCard_UI_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetLevelColor_Color = CallFunc_GetLevelColor_Color;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.CallFunc_GetPlayerName_PlayerName = CallFunc_GetPlayerName_PlayerName;
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}