mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
150 lines
6.3 KiB
C++
150 lines
6.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass PlayerCard_UI.PlayerCard_UI_C
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// (None)
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class UClass* UPlayerCard_UI_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("PlayerCard_UI_C");
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return Clss;
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}
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// PlayerCard_UI_C PlayerCard_UI.Default__PlayerCard_UI_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UPlayerCard_UI_C* UPlayerCard_UI_C::GetDefaultObj()
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{
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static class UPlayerCard_UI_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UPlayerCard_UI_C*>(UPlayerCard_UI_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function PlayerCard_UI.PlayerCard_UI_C.GetLevelColor
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor K2Node_MakeStruct_LinearColor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor K2Node_MakeStruct_LinearColor_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor K2Node_MakeStruct_LinearColor_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor K2Node_MakeStruct_LinearColor_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Divide_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_FFloor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchInteger_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void UPlayerCard_UI_C::GetLevelColor(struct FLinearColor* Color, const struct FLinearColor& K2Node_MakeStruct_LinearColor, const struct FLinearColor& K2Node_MakeStruct_LinearColor_1, const struct FLinearColor& K2Node_MakeStruct_LinearColor_2, const struct FLinearColor& K2Node_MakeStruct_LinearColor_3, float CallFunc_Divide_FloatFloat_ReturnValue, int32 CallFunc_FFloor_ReturnValue, bool K2Node_SwitchInteger_CmpSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PlayerCard_UI_C", "GetLevelColor");
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Params::UPlayerCard_UI_C_GetLevelColor_Params Parms{};
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Parms.K2Node_MakeStruct_LinearColor = K2Node_MakeStruct_LinearColor;
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Parms.K2Node_MakeStruct_LinearColor_1 = K2Node_MakeStruct_LinearColor_1;
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Parms.K2Node_MakeStruct_LinearColor_2 = K2Node_MakeStruct_LinearColor_2;
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Parms.K2Node_MakeStruct_LinearColor_3 = K2Node_MakeStruct_LinearColor_3;
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Parms.CallFunc_Divide_FloatFloat_ReturnValue = CallFunc_Divide_FloatFloat_ReturnValue;
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Parms.CallFunc_FFloor_ReturnValue = CallFunc_FFloor_ReturnValue;
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Parms.K2Node_SwitchInteger_CmpSuccess = K2Node_SwitchInteger_CmpSuccess;
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UObject::ProcessEvent(Func, &Parms);
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if (Color != nullptr)
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*Color = std::move(Parms.Color);
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}
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// Function PlayerCard_UI.PlayerCard_UI_C.SetName
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Name (BlueprintVisible, BlueprintReadOnly, Parm)
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void UPlayerCard_UI_C::SetName(class FText Name)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PlayerCard_UI_C", "SetName");
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Params::UPlayerCard_UI_C_SetName_Params Parms{};
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Parms.Name = Name;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PlayerCard_UI.PlayerCard_UI_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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void UPlayerCard_UI_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PlayerCard_UI_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PlayerCard_UI.PlayerCard_UI_C.ExecuteUbergraph_PlayerCard_UI
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor CallFunc_GetLevelColor_Color (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_GetPlayerName_PlayerName (ZeroConstructor, HasGetValueTypeHash)
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// class FText CallFunc_Conv_StringToText_ReturnValue (None)
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void UPlayerCard_UI_C::ExecuteUbergraph_PlayerCard_UI(int32 EntryPoint, const struct FLinearColor& CallFunc_GetLevelColor_Color, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const class FString& CallFunc_GetPlayerName_PlayerName, class FText CallFunc_Conv_StringToText_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PlayerCard_UI_C", "ExecuteUbergraph_PlayerCard_UI");
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Params::UPlayerCard_UI_C_ExecuteUbergraph_PlayerCard_UI_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetLevelColor_Color = CallFunc_GetLevelColor_Color;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.CallFunc_GetPlayerName_PlayerName = CallFunc_GetPlayerName_PlayerName;
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Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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