Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/S_Gamemode_structs.hpp
2024-04-20 14:19:09 +02:00

31 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x40 (0x40 - 0x0)
// UserDefinedStruct S_Gamemode.S_Gamemode
struct FS_Gamemode
{
public:
class FText Name_10_C4374AD54D709EF9195964939510C060; // 0x0(0x18)(Edit, BlueprintVisible)
class FText Description_11_777504BA4C030034AAD238A0EC07E5FD; // 0x18(0x18)(Edit, BlueprintVisible)
class UTexture2D* Image_7_3D9A252B4788A5793498838B3A9D8D61; // 0x30(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName StartingMap_6_26633BA641C1367F9E4DAFA5089D1F15; // 0x38(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}