Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/UI_Inventory_ItemToolTip_functions.cpp
2024-04-20 14:19:09 +02:00

90 lines
3.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass UI_Inventory_ItemToolTip.UI_Inventory_ItemToolTip_C
// (None)
class UClass* UUI_Inventory_ItemToolTip_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UI_Inventory_ItemToolTip_C");
return Clss;
}
// UI_Inventory_ItemToolTip_C UI_Inventory_ItemToolTip.Default__UI_Inventory_ItemToolTip_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UUI_Inventory_ItemToolTip_C* UUI_Inventory_ItemToolTip_C::GetDefaultObj()
{
static class UUI_Inventory_ItemToolTip_C* Default = nullptr;
if (!Default)
Default = static_cast<UUI_Inventory_ItemToolTip_C*>(UUI_Inventory_ItemToolTip_C::StaticClass()->DefaultObject);
return Default;
}
// Function UI_Inventory_ItemToolTip.UI_Inventory_ItemToolTip_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UUI_Inventory_ItemToolTip_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UI_Inventory_ItemToolTip_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function UI_Inventory_ItemToolTip.UI_Inventory_ItemToolTip_C.ExecuteUbergraph_UI_Inventory_ItemToolTip
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FST_Item CallFunc_GetDataTableRowFromName_OutRow (HasGetValueTypeHash)
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UUI_Inventory_ItemToolTip_C::ExecuteUbergraph_UI_Inventory_ItemToolTip(int32 EntryPoint, const struct FST_Item& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UI_Inventory_ItemToolTip_C", "ExecuteUbergraph_UI_Inventory_ItemToolTip");
Params::UUI_Inventory_ItemToolTip_C_ExecuteUbergraph_UI_Inventory_ItemToolTip_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}