Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/W_ServerButton_classes.hpp
2024-04-20 14:19:09 +02:00

63 lines
7.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x190 (0x3F0 - 0x260)
// WidgetBlueprintGeneratedClass W_ServerButton.W_ServerButton_C
class UW_ServerButton_C : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x260(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UButton* Button_164; // 0x268(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UButton* Button_Join; // 0x270(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_Over; // 0x278(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class USizeBox* MySizeBox; // 0x280(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UTextBlock* TextBlock_Ping; // 0x288(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UTextBlock* TextBlock_Player; // 0x290(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UTextBlock* TextBlock_ServerName; // 0x298(0x8)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
bool MakeAnim_; // 0x2A0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
uint8 Pad_C7B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float ActualLeft; // 0x2A4(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UHorizontalBoxSlot* MyLeft; // 0x2A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsHovered_; // 0x2B0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
uint8 Pad_C7C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FLinearColor MouseEnterColor; // 0x2B4(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FLinearColor MouseLeaveColor; // 0x2C4(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_C7D[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UW_MainMenu_C* MainMenuRef; // 0x2D8(0x8)(Edit, BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
struct FBlueprintSessionResult SessionRef; // 0x2E0(0x108)(Edit, BlueprintVisible, ExposeOnSpawn)
bool SessinInfo; // 0x3E8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
uint8 Pad_C7E[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 Click; // 0x3EC(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UW_ServerButton_C* GetDefaultObj();
class UWidget* CustomNavigation_Down(enum class EUINavigation Navigation);
class UWidget* CustomNavigation_Up(enum class EUINavigation Navigation);
class UWidget* CustomNavigation_Left(enum class EUINavigation Navigation);
void MakeAnim();
void PreConstruct(bool IsDesignTime);
void OnMouseEnter(const struct FGeometry& MyGeometry, struct FPointerEvent& MouseEvent);
void OnMouseLeave(struct FPointerEvent& MouseEvent);
void MouseEnter();
void MouseLeave();
void BndEvt__Button_Load_K2Node_ComponentBoundEvent_30_OnButtonClickedEvent__DelegateSignature();
void Construct();
void BndEvt__W_ServerButton_Button_Join_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature();
void BndEvt__W_ServerButton_Button_Join_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature();
void CustomEvent();
void ExecuteUbergraph_W_ServerButton(int32 EntryPoint, int32 CallFunc_RandomIntegerInRange_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array, class FText CallFunc_Format_ReturnValue, float CallFunc_Add_FloatFloat_ReturnValue, float CallFunc_Subtract_FloatFloat_ReturnValue, float CallFunc_FClamp_ReturnValue, float CallFunc_FClamp_ReturnValue_1, const struct FMargin& K2Node_MakeStruct_Margin, bool CallFunc_GreaterEqual_FloatFloat_ReturnValue, const struct FMargin& K2Node_MakeStruct_Margin_1, bool CallFunc_LessEqual_FloatFloat_ReturnValue, bool K2Node_Event_IsDesignTime, const struct FGeometry& K2Node_Event_MyGeometry, const struct FPointerEvent& K2Node_Event_MouseEvent_1, const struct FPointerEvent& K2Node_Event_MouseEvent, class UHorizontalBoxSlot* K2Node_DynamicCast_AsHorizontal_Box_Slot, bool K2Node_DynamicCast_bSuccess, const class FString& CallFunc_GetServerName_ReturnValue, int32 CallFunc_GetMaxPlayers_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_1, class FText CallFunc_Conv_StringToText_ReturnValue, int32 CallFunc_GetCurrentPlayers_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData_2, TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array_1, class FText CallFunc_Format_ReturnValue_1, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance, bool K2Node_DynamicCast_bSuccess_1, int32 Temp_int_Variable, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance_1, bool K2Node_DynamicCast_bSuccess_2);
};
}