Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/AnimBP_Doll_classes.hpp
2024-04-20 14:19:09 +02:00

34 lines
1.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x12C (0x3E4 - 0x2B8)
// AnimBlueprintGeneratedClass AnimBP_Doll.AnimBP_Doll_C
class UAnimBP_Doll_C : public UAnimInstance
{
public:
uint8 Pad_11F3[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x2C0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
struct FAnimNode_Root AnimGraphNode_Root; // 0x2C8(0x30)(None)
struct FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x2F8(0xE8)(None)
float Speed; // 0x3E0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UAnimBP_Doll_C* GetDefaultObj();
void AnimGraph(struct FPoseLink* AnimGraph);
void BlueprintUpdateAnimation(float DeltaTimeX);
void ExecuteUbergraph_AnimBP_Doll(int32 EntryPoint, class APawn* CallFunc_TryGetPawnOwner_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, float K2Node_Event_DeltaTimeX, float CallFunc_VSize_ReturnValue);
};
}