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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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34 lines
1.6 KiB
C++
34 lines
1.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x12C (0x3E4 - 0x2B8)
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// AnimBlueprintGeneratedClass AnimBP_Doll.AnimBP_Doll_C
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class UAnimBP_Doll_C : public UAnimInstance
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{
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public:
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uint8 Pad_11F3[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x2C0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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struct FAnimNode_Root AnimGraphNode_Root; // 0x2C8(0x30)(None)
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struct FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x2F8(0xE8)(None)
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float Speed; // 0x3E0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UAnimBP_Doll_C* GetDefaultObj();
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void AnimGraph(struct FPoseLink* AnimGraph);
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void BlueprintUpdateAnimation(float DeltaTimeX);
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void ExecuteUbergraph_AnimBP_Doll(int32 EntryPoint, class APawn* CallFunc_TryGetPawnOwner_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, float K2Node_Event_DeltaTimeX, float CallFunc_VSize_ReturnValue);
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};
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}
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