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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x18 (0x240 - 0x228)
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// BlueprintGeneratedClass BP_Deep_Volume.BP_Deep_Volume_C
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class ABP_Deep_Volume_C : public ATriggerBox
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x228(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class AAmbientSound* AmbientSound1; // 0x230(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AAmbientSound* AmbientSound2; // 0x238(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_Deep_Volume_C* GetDefaultObj();
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void ReceiveActorBeginOverlap(class AActor* OtherActor);
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void ReceiveActorEndOverlap(class AActor* OtherActor);
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void ExecuteUbergraph_BP_Deep_Volume(int32 EntryPoint, class AActor* K2Node_Event_OtherActor, class AActor* K2Node_Event_OtherActor_1);
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};
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}
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