Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_Deep_Volume_classes.hpp
2024-04-20 14:19:09 +02:00

32 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x240 - 0x228)
// BlueprintGeneratedClass BP_Deep_Volume.BP_Deep_Volume_C
class ABP_Deep_Volume_C : public ATriggerBox
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x228(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class AAmbientSound* AmbientSound1; // 0x230(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class AAmbientSound* AmbientSound2; // 0x238(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_Deep_Volume_C* GetDefaultObj();
void ReceiveActorBeginOverlap(class AActor* OtherActor);
void ReceiveActorEndOverlap(class AActor* OtherActor);
void ExecuteUbergraph_BP_Deep_Volume(int32 EntryPoint, class AActor* K2Node_Event_OtherActor, class AActor* K2Node_Event_OtherActor_1);
};
}