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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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40 lines
1.7 KiB
C++
40 lines
1.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0x8 - 0x0)
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// Function BP_DivingHelmet.BP_DivingHelmet_C.UpdateLight
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struct ABP_DivingHelmet_C_UpdateLight_Params
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{
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public:
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class AActor* Player; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x19 (0x19 - 0x0)
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// Function BP_DivingHelmet.BP_DivingHelmet_C.ExecuteUbergraph_BP_DivingHelmet
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struct ABP_DivingHelmet_C_ExecuteUbergraph_BP_DivingHelmet_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_20B6[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class AActor* K2Node_CustomEvent_Player; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class ACharacter* CallFunc_GetPlayerCharacter_ReturnValue; // 0x10(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_EqualEqual_ObjectObject_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor)
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};
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}
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}
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