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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 10:53:04 +08:00
40 lines
3.9 KiB
C++
40 lines
3.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x26 (0x246 - 0x220)
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// BlueprintGeneratedClass BP_ExitZone.BP_ExitZone_C
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class ABP_ExitZone_C : public AActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x220(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UBoxComponent* Box; // 0x228(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x230(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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bool ShouldRemove; // 0x238(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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uint8 Pad_1F89[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class FName Level; // 0x23C(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsFromHub; // 0x244(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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bool IsAnExit; // 0x245(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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static class UClass* StaticClass();
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static class ABP_ExitZone_C* GetDefaultObj();
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void OnExit();
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void OnEnterZone(class AActor* Actor);
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void OnExitZone(class AActor* Actor);
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void BndEvt__BP_ExitZone_Box_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
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void BndEvt__BP_ExitZone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult);
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void ExecuteUbergraph_BP_ExitZone(int32 EntryPoint, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent, class AActor* K2Node_ComponentBoundEvent_OtherActor, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp, int32 K2Node_ComponentBoundEvent_OtherBodyIndex, bool K2Node_ComponentBoundEvent_bFromSweep, const struct FHitResult& K2Node_ComponentBoundEvent_SweepResult, class AGameModeBase* CallFunc_GetGameMode_ReturnValue, class AGameModeBase* CallFunc_GetGameMode_ReturnValue_1, class AMP_GameMode_C* K2Node_DynamicCast_AsMP_Game_Mode, bool K2Node_DynamicCast_bSuccess, class AMP_GameMode_C* K2Node_DynamicCast_AsMP_Game_Mode_1, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_HasAuthority_ReturnValue, bool CallFunc_HasAuthority_ReturnValue_1, bool CallFunc_AddToZone_DidFinish, class AActor* K2Node_CustomEvent_Actor_1, class AActor* K2Node_CustomEvent_Actor, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess_2, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo_1, bool K2Node_DynamicCast_bSuccess_3, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent_1, class AActor* K2Node_ComponentBoundEvent_OtherActor_1, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp_1, int32 K2Node_ComponentBoundEvent_OtherBodyIndex_1);
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};
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}
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