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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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55 lines
7.2 KiB
C++
55 lines
7.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x3C (0x4F4 - 0x4B8)
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// BlueprintGeneratedClass BP_Fish.BP_Fish_C
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class ABP_Fish_C : public ACharacter
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{
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public:
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uint8 Pad_21AD[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x4C0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class USceneComponent* EyeSight; // 0x4C8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USphereComponent* KillPlayer; // 0x4D0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class UAudioComponent* Audio; // 0x4D8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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bool ShouldMove; // 0x4E0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool CanAttack; // 0x4E1(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool IsTargetting; // 0x4E2(0x1)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor)
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uint8 Pad_21AE[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
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float AttackOffset; // 0x4E4(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class ABP_RowBoat_C* TargetPlayer; // 0x4E8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
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float MovementSpeed; // 0x4F0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_Fish_C* GetDefaultObj();
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void CanSeePlayer(class ABPCharacter_Demo_C* Target, bool* CanSee, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, TArray<class ABPCharacter_Demo_C*>& CallFunc_GetAllActorsOfClass_OutActors, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_Not_PreBool_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue);
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void OnRep_IsTargetting(const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult_1);
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void StopMovement();
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void LookAtEntity(class ABPCharacter_Demo_C* Target, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue);
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void MC_KillSound();
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void Jumpscare(class ABPCharacter_Demo_C* Player);
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void PlayFlip();
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void MC_KillAnimation(class ABPCharacter_Demo_C* Target);
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void BndEvt__BP_Hound_KillPlayer_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult);
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void BndEvt__BP_Hound_KillPlayer_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
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void AttackPlayer(class ABPCharacter_Demo_C* Player);
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void StartSound();
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void MC_Stop(float Delay);
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void StopSound();
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void ReceiveBeginPlay();
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void ReceiveTick(float DeltaSeconds);
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void ExecuteUbergraph_BP_Fish(int32 EntryPoint, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, class ABPCharacter_Demo_C* K2Node_CustomEvent_Target, bool CallFunc_IsLocallyControlled_ReturnValue, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent_1, class AActor* K2Node_ComponentBoundEvent_OtherActor_1, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp_1, int32 K2Node_ComponentBoundEvent_OtherBodyIndex_1, bool K2Node_ComponentBoundEvent_bFromSweep, const struct FHitResult& K2Node_ComponentBoundEvent_SweepResult, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent, class AActor* K2Node_ComponentBoundEvent_OtherActor, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp, int32 K2Node_ComponentBoundEvent_OtherBodyIndex, class ABPCharacter_Demo_C* K2Node_CustomEvent_Player, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsPlaying_ReturnValue, float K2Node_CustomEvent_Delay, bool CallFunc_HasAuthority_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, float K2Node_Event_DeltaSeconds, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue, class ABPCharacter_Demo_C* K2Node_CustomEvent_Player_1);
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};
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}
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