Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_Fish_classes.hpp
2024-04-20 14:19:09 +02:00

55 lines
7.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x3C (0x4F4 - 0x4B8)
// BlueprintGeneratedClass BP_Fish.BP_Fish_C
class ABP_Fish_C : public ACharacter
{
public:
uint8 Pad_21AD[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x4C0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class USceneComponent* EyeSight; // 0x4C8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class USphereComponent* KillPlayer; // 0x4D0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
class UAudioComponent* Audio; // 0x4D8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
bool ShouldMove; // 0x4E0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool CanAttack; // 0x4E1(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
bool IsTargetting; // 0x4E2(0x1)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor)
uint8 Pad_21AE[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
float AttackOffset; // 0x4E4(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class ABP_RowBoat_C* TargetPlayer; // 0x4E8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
float MovementSpeed; // 0x4F0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_Fish_C* GetDefaultObj();
void CanSeePlayer(class ABPCharacter_Demo_C* Target, bool* CanSee, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, TArray<class ABPCharacter_Demo_C*>& CallFunc_GetAllActorsOfClass_OutActors, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_Not_PreBool_ReturnValue, const class FString& CallFunc_GetDisplayName_ReturnValue);
void OnRep_IsTargetting(const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue_1, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult_1);
void StopMovement();
void LookAtEntity(class ABPCharacter_Demo_C* Target, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue);
void MC_KillSound();
void Jumpscare(class ABPCharacter_Demo_C* Player);
void PlayFlip();
void MC_KillAnimation(class ABPCharacter_Demo_C* Target);
void BndEvt__BP_Hound_KillPlayer_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult);
void BndEvt__BP_Hound_KillPlayer_K2Node_ComponentBoundEvent_1_ComponentEndOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
void AttackPlayer(class ABPCharacter_Demo_C* Player);
void StartSound();
void MC_Stop(float Delay);
void StopSound();
void ReceiveBeginPlay();
void ReceiveTick(float DeltaSeconds);
void ExecuteUbergraph_BP_Fish(int32 EntryPoint, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, class ABPCharacter_Demo_C* K2Node_CustomEvent_Target, bool CallFunc_IsLocallyControlled_ReturnValue, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent_1, class AActor* K2Node_ComponentBoundEvent_OtherActor_1, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp_1, int32 K2Node_ComponentBoundEvent_OtherBodyIndex_1, bool K2Node_ComponentBoundEvent_bFromSweep, const struct FHitResult& K2Node_ComponentBoundEvent_SweepResult, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent, class AActor* K2Node_ComponentBoundEvent_OtherActor, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp, int32 K2Node_ComponentBoundEvent_OtherBodyIndex, class ABPCharacter_Demo_C* K2Node_CustomEvent_Player, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsPlaying_ReturnValue, float K2Node_CustomEvent_Delay, bool CallFunc_HasAuthority_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, float K2Node_Event_DeltaSeconds, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue, class ABPCharacter_Demo_C* K2Node_CustomEvent_Player_1);
};
}