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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x18 (0x250 - 0x238)
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// BlueprintGeneratedClass BP_MenuFlickering.BP_MenuFlickering_C
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class ABP_MenuFlickering_C : public ARectLight
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x238(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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float Flicker_intensity_7470E4D144FA0CFB3FCB89A1420556C7; // 0x240(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class ETimelineDirection Flicker__Direction_7470E4D144FA0CFB3FCB89A1420556C7; // 0x244(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_1C83[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class UTimelineComponent* Flicker; // 0x248(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_MenuFlickering_C* GetDefaultObj();
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void Flicker__FinishedFunc();
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void Flicker__UpdateFunc();
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void ReceiveBeginPlay();
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void ExecuteUbergraph_BP_MenuFlickering(int32 EntryPoint, float CallFunc_Multiply_FloatFloat_ReturnValue);
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};
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}
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