mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
86 lines
13 KiB
C++
86 lines
13 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x161 (0x3A9 - 0x248)
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// BlueprintGeneratedClass BP_MyGameInstance.BP_MyGameInstance_C
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class UBP_MyGameInstance_C : public UFancyGameInstance
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x248(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UW_LoadingScreen_C* W_LoadingScreenRef; // 0x250(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FText LoadingMessage; // 0x258(0x18)(Edit, BlueprintVisible, DisableEditOnInstance)
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class FText LoadingMessageTip; // 0x270(0x18)(Edit, BlueprintVisible, DisableEditOnInstance)
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bool AlreadyIntro_; // 0x288(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_225B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float TimeLoadingBeforeContinue; // 0x28C(0x4)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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TArray<class AMP_PlayerController_C*> ToRespawn; // 0x290(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance)
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enum class E_Difficulty Difficulty; // 0x2A0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool WasKicked; // 0x2A1(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_225C[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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class FString Code; // 0x2A8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash)
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class FString CurrentSlotName; // 0x2B8(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash)
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bool FromHub; // 0x2C8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool IsExit; // 0x2C9(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool HasSeenSanityWarning; // 0x2CA(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_225D[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
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TMap<class FString, enum class E_HeadsetType> HeadsetMap; // 0x2D0(0x50)(Edit, BlueprintVisible, DisableEditOnInstance)
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class FString ExtraData; // 0x320(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, HasGetValueTypeHash)
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bool IsLoading; // 0x330(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_225E[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float LastXP; // 0x334(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class E_GameMode CurrentMode; // 0x338(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_225F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class FName StartingLevel; // 0x33C(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool DidCompleteMission; // 0x344(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_2260[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FMissionStructure MissionCompleteData; // 0x348(0x60)(Edit, BlueprintVisible, DisableEditOnInstance)
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bool HasSeenGlowstickHint; // 0x3A8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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static class UClass* StaticClass();
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static class UBP_MyGameInstance_C* GetDefaultObj();
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void CheckShouldDisplayEvent(class UBP_SG_GameSettings_C* CallFunc_LoadSettings_SaveGame, bool CallFunc_NotEqual_ByteByte_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue);
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void ResetInput();
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void CheckCodeUnique(const struct FSessionsSearchSetting& Code);
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void GenerateCode(const TArray<class FString>& CharacterSet, int32 Temp_int_Variable, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class FString>& K2Node_MakeArray_Array, int32 CallFunc_RandomInteger_ReturnValue, const class FString& CallFunc_Array_Get_Item, const class FString& CallFunc_Concat_StrStr_ReturnValue);
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void OnFailure_B065C47F48B157C121B06CAFCED8C6AC();
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void OnSuccess_B065C47F48B157C121B06CAFCED8C6AC();
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void OnFailure_D7E8A28A46B4BD5B7318A6A66AFD14E2();
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void OnSuccess_D7E8A28A46B4BD5B7318A6A66AFD14E2();
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void OnFailure_3A8DCEEA406564302B3F52A5D035B982();
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void OnSuccess_3A8DCEEA406564302B3F52A5D035B982();
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void OnFailure_CAE6F30D4DC345FC9711EAB8167D6CDE();
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void OnSuccess_CAE6F30D4DC345FC9711EAB8167D6CDE();
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void OnFailure_F6A1C64C4BF407E4C67D4F8266759C0F(class FName WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag);
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void OnSuccess_F6A1C64C4BF407E4C67D4F8266759C0F(class FName WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag);
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void OnFailure_4A8E1BF4489B644EBB46CCB5CE87A8FB();
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void OnSuccess_4A8E1BF4489B644EBB46CCB5CE87A8FB();
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void OnFailure_CE0E125D465CF87986EDACB437749973();
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void OnSuccess_CE0E125D465CF87986EDACB437749973();
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void ShowLoadingScreen(class APlayerController* PlayerController, class FText Message);
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void CreateServer(class APlayerController* PlayerController, class UWidget* WidgetRef, class UWidget* ParentRef, class FName LevelName, int32 MaxPlayer, bool IsPrivate, class FText ServerName);
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void JoinServerSession(const struct FBlueprintSessionResult& Session, class APlayerController* PlayerController, class UWidget* ParentRef, bool ShowLoadingScreen);
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void Initialize_AudioSettings();
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void ReceiveInit();
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void OnSessionInviteAccepted(int32 LocalPlayerNum, const struct FBPUniqueNetId& PersonInvited, struct FBlueprintSessionResult& SessionToJoin);
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void OnPlayerTalkingStateChanged(const struct FBPUniqueNetId& PlayerId, bool bIsTalking);
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void UnlockAchievement(class FName AchievementName);
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void ResetAfterErrorFocus(class APlayerController* PlayerController, class UWidget* Widget);
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void OnSteamOverlayIsActive(bool IsOverlayActive);
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void ReceiveShutdown();
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void HandleNetworkError(enum class ENetworkFailure FailureType, bool bIsServer);
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void ExecuteUbergraph_BP_MyGameInstance(int32 EntryPoint, class FName K2Node_CustomEvent_WrittenAchievementName_1, float K2Node_CustomEvent_WrittenProgress_1, int32 K2Node_CustomEvent_WrittenUserTag_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_WrittenAchievementName, float K2Node_CustomEvent_WrittenProgress, int32 K2Node_CustomEvent_WrittenUserTag, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, int32 Temp_int_Variable, float Temp_float_Variable, class FName Temp_name_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, uint8 CallFunc_MakeLiteralByte_ReturnValue, bool Temp_bool_Variable, const class FString& Temp_string_Variable, const class FString& CallFunc_GetEnumeratorUserFriendlyName_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class APlayerController* K2Node_CustomEvent_PlayerController_3, class FText K2Node_CustomEvent_Message, const class FString& K2Node_Select_Default, class FText CallFunc_Conv_StringToText_ReturnValue, class UW_LoadingScreen_C* CallFunc_Create_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, class APlayerController* K2Node_CustomEvent_PlayerController_2, class UWidget* K2Node_CustomEvent_WidgetRef, class UWidget* K2Node_CustomEvent_ParentRef_1, class FName K2Node_CustomEvent_LevelName, int32 K2Node_CustomEvent_MaxPlayer, bool K2Node_CustomEvent_IsPrivate, class FText K2Node_CustomEvent_ServerName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_8, const struct FBlueprintSessionResult& K2Node_CustomEvent_Session, class APlayerController* K2Node_CustomEvent_PlayerController_1, class UWidget* K2Node_CustomEvent_ParentRef, bool K2Node_CustomEvent_ShowLoadingScreen, class UJoinSessionCallbackProxy* CallFunc_JoinSession_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_9, int32 K2Node_Event_LocalPlayerNum, const struct FBPUniqueNetId& K2Node_Event_PersonInvited, const struct FBlueprintSessionResult& K2Node_Event_SessionToJoin, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class UDestroySessionCallbackProxy* CallFunc_DestroySession_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_10, bool CallFunc_IsValid_ReturnValue_2, class UJoinSessionCallbackProxy* CallFunc_JoinSession_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_11, const struct FBPUniqueNetId& K2Node_Event_PlayerId, bool K2Node_Event_bIsTalking, class FName K2Node_CustomEvent_AchievementName, class APlayerController* CallFunc_GetPlayerController_ReturnValue_1, class APlayerController* CallFunc_GetPlayerController_ReturnValue_2, class UAchievementWriteCallbackProxy* CallFunc_WriteAchievementProgress_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue_4, class UAchievementQueryCallbackProxy* CallFunc_CacheAchievements_ReturnValue, bool CallFunc_IsValid_ReturnValue_5, bool CallFunc_IsValid_ReturnValue_6, class APlayerController* K2Node_CustomEvent_PlayerController, class UWidget* K2Node_CustomEvent_Widget, class UW_MainMenu_C* K2Node_DynamicCast_AsW_Main_Menu, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_7, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_12, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_13, bool K2Node_Event_isOverlayActive, class ACharacter* CallFunc_GetPlayerCharacter_ReturnValue, bool CallFunc_InitializeCPPElements_ReturnValue, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_K2_IsTearingDown_isTearingDown, bool CallFunc_Not_PreBool_ReturnValue_1, bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_2, bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue_1, bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue_2, class APlayerController* CallFunc_GetPlayerController_ReturnValue_3, class UDestroySessionCallbackProxy* CallFunc_DestroySession_ReturnValue_1, enum class ENetworkFailure K2Node_Event_FailureType, bool K2Node_Event_bIsServer, bool CallFunc_IsValid_ReturnValue_8, TArray<class UW_MainMenu_C*>& CallFunc_GetAllWidgetsOfClass_FoundWidgets, class UW_MainMenu_C* CallFunc_Array_Get_Item, TArray<struct FSessionPropertyKeyPair>& Temp_struct_Variable, bool CallFunc_IsValid_ReturnValue_9, class UCreateSessionCallbackProxyAdvanced* CallFunc_CreateAdvancedSession_ReturnValue, bool CallFunc_IsValid_ReturnValue_10, bool CallFunc_Not_PreBool_ReturnValue_3);
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};
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}
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