mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 18:42:25 +08:00
280 lines
16 KiB
C++
280 lines
16 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C
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// (Actor)
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class UClass* ABP_WalkieTalkie_Display_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_WalkieTalkie_Display_C");
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return Clss;
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}
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// BP_WalkieTalkie_Display_C BP_WalkieTalkie_Display.Default__BP_WalkieTalkie_Display_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABP_WalkieTalkie_Display_C* ABP_WalkieTalkie_Display_C::GetDefaultObj()
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{
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static class ABP_WalkieTalkie_Display_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABP_WalkieTalkie_Display_C*>(ABP_WalkieTalkie_Display_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.SetDisplayValue
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UMeshComponent* Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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// bool K2Node_SwitchString_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool K2Node_SwitchString_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FString CallFunc_ToUpper_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_StrStr_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_EqualEqual_StrStr_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_WalkieTalkie_Display_C::SetDisplayValue(class UMeshComponent* Mesh, const class FString& Value, bool K2Node_SwitchString_CmpSuccess, bool K2Node_SwitchString_CmpSuccess_1, const class FString& CallFunc_ToUpper_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "SetDisplayValue");
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Params::ABP_WalkieTalkie_Display_C_SetDisplayValue_Params Parms{};
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Parms.Mesh = Mesh;
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Parms.Value = Value;
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Parms.K2Node_SwitchString_CmpSuccess = K2Node_SwitchString_CmpSuccess;
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Parms.K2Node_SwitchString_CmpSuccess_1 = K2Node_SwitchString_CmpSuccess_1;
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Parms.CallFunc_ToUpper_ReturnValue = CallFunc_ToUpper_ReturnValue;
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Parms.CallFunc_EqualEqual_StrStr_ReturnValue = CallFunc_EqualEqual_StrStr_ReturnValue;
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Parms.CallFunc_EqualEqual_StrStr_ReturnValue_1 = CallFunc_EqualEqual_StrStr_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.MaterialSettings
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UMeshComponent* Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Conv_LinearColorToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_SelectFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_SelectFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_WalkieTalkie_Display_C::MaterialSettings(class UMeshComponent* Mesh, const struct FVector& CallFunc_Conv_LinearColorToVector_ReturnValue, float CallFunc_SelectFloat_ReturnValue, float CallFunc_SelectFloat_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "MaterialSettings");
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Params::ABP_WalkieTalkie_Display_C_MaterialSettings_Params Parms{};
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Parms.Mesh = Mesh;
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Parms.CallFunc_Conv_LinearColorToVector_ReturnValue = CallFunc_Conv_LinearColorToVector_ReturnValue;
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Parms.CallFunc_SelectFloat_ReturnValue = CallFunc_SelectFloat_ReturnValue;
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Parms.CallFunc_SelectFloat_ReturnValue_1 = CallFunc_SelectFloat_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.SetSegmentType
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_WalkieTalkie_Display_C::SetSegmentType(class UPrimitiveComponent* Mesh, bool K2Node_SwitchEnum_CmpSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "SetSegmentType");
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Params::ABP_WalkieTalkie_Display_C_SetSegmentType_Params Parms{};
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Parms.Mesh = Mesh;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.SetLength
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Multiply_IntFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor)
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// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UStaticMeshComponent* CallFunc_AddComponent_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_WalkieTalkie_Display_C::SetLength(int32 Temp_int_Variable, int32 CallFunc_Add_IntInt_ReturnValue, float CallFunc_Multiply_IntFloat_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, class UStaticMeshComponent* CallFunc_AddComponent_ReturnValue, int32 CallFunc_Array_Add_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "SetLength");
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Params::ABP_WalkieTalkie_Display_C_SetLength_Params Parms{};
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Parms.Temp_int_Variable = Temp_int_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_Multiply_IntFloat_ReturnValue = CallFunc_Multiply_IntFloat_ReturnValue;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
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Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
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Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
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Parms.CallFunc_AddComponent_ReturnValue = CallFunc_AddComponent_ReturnValue;
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Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.Update
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UStaticMeshComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class FString> CallFunc_GetCharacterArrayFromString_ReturnValue (ReferenceParm)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_WalkieTalkie_Display_C::Update(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UStaticMeshComponent* CallFunc_Array_Get_Item, TArray<class FString>& CallFunc_GetCharacterArrayFromString_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "Update");
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Params::ABP_WalkieTalkie_Display_C_Update_Params Parms{};
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_GetCharacterArrayFromString_ReturnValue = CallFunc_GetCharacterArrayFromString_ReturnValue;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.Construct Update
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UStaticMeshComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABP_WalkieTalkie_Display_C::Construct_Update(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UStaticMeshComponent* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "Construct Update");
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Params::ABP_WalkieTalkie_Display_C_Construct_Update_Params Parms{};
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.Construct Core
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UStaticMeshComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_SetStaticMesh_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABP_WalkieTalkie_Display_C::Construct_Core(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, class UStaticMeshComponent* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_SetStaticMesh_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "Construct Core");
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Params::ABP_WalkieTalkie_Display_C_Construct_Core_Params Parms{};
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Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
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Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
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Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
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Parms.CallFunc_SetStaticMesh_ReturnValue = CallFunc_SetStaticMesh_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABP_WalkieTalkie_Display_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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