Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_WalkieTalkie_Display_functions.cpp
2024-04-20 14:19:09 +02:00

280 lines
16 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C
// (Actor)
class UClass* ABP_WalkieTalkie_Display_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_WalkieTalkie_Display_C");
return Clss;
}
// BP_WalkieTalkie_Display_C BP_WalkieTalkie_Display.Default__BP_WalkieTalkie_Display_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_WalkieTalkie_Display_C* ABP_WalkieTalkie_Display_C::GetDefaultObj()
{
static class ABP_WalkieTalkie_Display_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_WalkieTalkie_Display_C*>(ABP_WalkieTalkie_Display_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.SetDisplayValue
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMeshComponent* Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// bool K2Node_SwitchString_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_SwitchString_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FString CallFunc_ToUpper_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_StrStr_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_EqualEqual_StrStr_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_WalkieTalkie_Display_C::SetDisplayValue(class UMeshComponent* Mesh, const class FString& Value, bool K2Node_SwitchString_CmpSuccess, bool K2Node_SwitchString_CmpSuccess_1, const class FString& CallFunc_ToUpper_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "SetDisplayValue");
Params::ABP_WalkieTalkie_Display_C_SetDisplayValue_Params Parms{};
Parms.Mesh = Mesh;
Parms.Value = Value;
Parms.K2Node_SwitchString_CmpSuccess = K2Node_SwitchString_CmpSuccess;
Parms.K2Node_SwitchString_CmpSuccess_1 = K2Node_SwitchString_CmpSuccess_1;
Parms.CallFunc_ToUpper_ReturnValue = CallFunc_ToUpper_ReturnValue;
Parms.CallFunc_EqualEqual_StrStr_ReturnValue = CallFunc_EqualEqual_StrStr_ReturnValue;
Parms.CallFunc_EqualEqual_StrStr_ReturnValue_1 = CallFunc_EqualEqual_StrStr_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.MaterialSettings
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMeshComponent* Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Conv_LinearColorToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SelectFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SelectFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WalkieTalkie_Display_C::MaterialSettings(class UMeshComponent* Mesh, const struct FVector& CallFunc_Conv_LinearColorToVector_ReturnValue, float CallFunc_SelectFloat_ReturnValue, float CallFunc_SelectFloat_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "MaterialSettings");
Params::ABP_WalkieTalkie_Display_C_MaterialSettings_Params Parms{};
Parms.Mesh = Mesh;
Parms.CallFunc_Conv_LinearColorToVector_ReturnValue = CallFunc_Conv_LinearColorToVector_ReturnValue;
Parms.CallFunc_SelectFloat_ReturnValue = CallFunc_SelectFloat_ReturnValue;
Parms.CallFunc_SelectFloat_ReturnValue_1 = CallFunc_SelectFloat_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.SetSegmentType
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* Mesh (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_WalkieTalkie_Display_C::SetSegmentType(class UPrimitiveComponent* Mesh, bool K2Node_SwitchEnum_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "SetSegmentType");
Params::ABP_WalkieTalkie_Display_C_SetSegmentType_Params Parms{};
Parms.Mesh = Mesh;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.SetLength
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Multiply_IntFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UStaticMeshComponent* CallFunc_AddComponent_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WalkieTalkie_Display_C::SetLength(int32 Temp_int_Variable, int32 CallFunc_Add_IntInt_ReturnValue, float CallFunc_Multiply_IntFloat_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, class UStaticMeshComponent* CallFunc_AddComponent_ReturnValue, int32 CallFunc_Array_Add_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "SetLength");
Params::ABP_WalkieTalkie_Display_C_SetLength_Params Parms{};
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Multiply_IntFloat_ReturnValue = CallFunc_Multiply_IntFloat_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_AddComponent_ReturnValue = CallFunc_AddComponent_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMeshComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class FString> CallFunc_GetCharacterArrayFromString_ReturnValue (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_WalkieTalkie_Display_C::Update(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UStaticMeshComponent* CallFunc_Array_Get_Item, TArray<class FString>& CallFunc_GetCharacterArrayFromString_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "Update");
Params::ABP_WalkieTalkie_Display_C_Update_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_GetCharacterArrayFromString_ReturnValue = CallFunc_GetCharacterArrayFromString_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.Construct Update
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMeshComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_WalkieTalkie_Display_C::Construct_Update(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UStaticMeshComponent* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "Construct Update");
Params::ABP_WalkieTalkie_Display_C_Construct_Update_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.Construct Core
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMeshComponent* CallFunc_Array_Get_Item (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_SetStaticMesh_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WalkieTalkie_Display_C::Construct_Core(int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, class UStaticMeshComponent* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_SetStaticMesh_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "Construct Core");
Params::ABP_WalkieTalkie_Display_C_Construct_Core_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_SetStaticMesh_ReturnValue = CallFunc_SetStaticMesh_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_WalkieTalkie_Display.BP_WalkieTalkie_Display_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ABP_WalkieTalkie_Display_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WalkieTalkie_Display_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}