Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_WallIn_1_functions.cpp
2024-04-20 14:19:09 +02:00

124 lines
9.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_WallIn.BP_WallIn_C
// (Actor)
class UClass* ABP_WallIn_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_WallIn_C");
return Clss;
}
// BP_WallIn_C BP_WallIn.Default__BP_WallIn_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABP_WallIn_C* ABP_WallIn_C::GetDefaultObj()
{
static class ABP_WallIn_C* Default = nullptr;
if (!Default)
Default = static_cast<ABP_WallIn_C*>(ABP_WallIn_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_WallIn.BP_WallIn_C.UserConstructionScript
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Number_Of_Materials (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Conv_ByteToInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMesh* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SetStaticMesh_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 CallFunc_Conv_ByteToInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMesh* CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SetStaticMesh_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool K2Node_SwitchEnum_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 CallFunc_GetNumMaterials_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 CallFunc_Conv_ByteToInt_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMesh* CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Conv_ByteToInt_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMesh* CallFunc_Array_Get_Item_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Conv_ByteToInt_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMesh* CallFunc_Array_Get_Item_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Conv_ByteToInt_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UStaticMesh* CallFunc_Array_Get_Item_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInterface* CallFunc_GetMaterial_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SetStaticMesh_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_SetStaticMesh_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_SetStaticMesh_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor)
// class UChildActorComponent* CallFunc_AddComponent_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SetStaticMesh_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UChildActorComponent* CallFunc_AddComponent_ReturnValue_1 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_WallIn_C::UserConstructionScript(int32 Number_Of_Materials, int32 CallFunc_Conv_ByteToInt_ReturnValue, class UStaticMesh* CallFunc_Array_Get_Item, bool CallFunc_SetStaticMesh_ReturnValue, int32 CallFunc_Conv_ByteToInt_ReturnValue_1, class UStaticMesh* CallFunc_Array_Get_Item_1, bool CallFunc_SetStaticMesh_ReturnValue_1, bool K2Node_SwitchEnum_CmpSuccess, bool K2Node_SwitchEnum_CmpSuccess_1, int32 CallFunc_GetNumMaterials_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess_2, int32 CallFunc_Conv_ByteToInt_ReturnValue_2, class UStaticMesh* CallFunc_Array_Get_Item_2, int32 CallFunc_Conv_ByteToInt_ReturnValue_3, class UStaticMesh* CallFunc_Array_Get_Item_3, int32 CallFunc_Conv_ByteToInt_ReturnValue_4, class UStaticMesh* CallFunc_Array_Get_Item_4, int32 CallFunc_Conv_ByteToInt_ReturnValue_5, int32 Temp_int_Variable, class UStaticMesh* CallFunc_Array_Get_Item_5, class UMaterialInterface* CallFunc_GetMaterial_ReturnValue, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_SetStaticMesh_ReturnValue_2, bool CallFunc_SetStaticMesh_ReturnValue_3, bool CallFunc_SetStaticMesh_ReturnValue_4, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class UChildActorComponent* CallFunc_AddComponent_ReturnValue, bool CallFunc_SetStaticMesh_ReturnValue_5, class UChildActorComponent* CallFunc_AddComponent_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_WallIn_C", "UserConstructionScript");
Params::ABP_WallIn_C_UserConstructionScript_Params Parms{};
Parms.Number_Of_Materials = Number_Of_Materials;
Parms.CallFunc_Conv_ByteToInt_ReturnValue = CallFunc_Conv_ByteToInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_SetStaticMesh_ReturnValue = CallFunc_SetStaticMesh_ReturnValue;
Parms.CallFunc_Conv_ByteToInt_ReturnValue_1 = CallFunc_Conv_ByteToInt_ReturnValue_1;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_SetStaticMesh_ReturnValue_1 = CallFunc_SetStaticMesh_ReturnValue_1;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.K2Node_SwitchEnum_CmpSuccess_1 = K2Node_SwitchEnum_CmpSuccess_1;
Parms.CallFunc_GetNumMaterials_ReturnValue = CallFunc_GetNumMaterials_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess_2 = K2Node_SwitchEnum_CmpSuccess_2;
Parms.CallFunc_Conv_ByteToInt_ReturnValue_2 = CallFunc_Conv_ByteToInt_ReturnValue_2;
Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2;
Parms.CallFunc_Conv_ByteToInt_ReturnValue_3 = CallFunc_Conv_ByteToInt_ReturnValue_3;
Parms.CallFunc_Array_Get_Item_3 = CallFunc_Array_Get_Item_3;
Parms.CallFunc_Conv_ByteToInt_ReturnValue_4 = CallFunc_Conv_ByteToInt_ReturnValue_4;
Parms.CallFunc_Array_Get_Item_4 = CallFunc_Array_Get_Item_4;
Parms.CallFunc_Conv_ByteToInt_ReturnValue_5 = CallFunc_Conv_ByteToInt_ReturnValue_5;
Parms.Temp_int_Variable = Temp_int_Variable;
Parms.CallFunc_Array_Get_Item_5 = CallFunc_Array_Get_Item_5;
Parms.CallFunc_GetMaterial_ReturnValue = CallFunc_GetMaterial_ReturnValue;
Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_SetStaticMesh_ReturnValue_2 = CallFunc_SetStaticMesh_ReturnValue_2;
Parms.CallFunc_SetStaticMesh_ReturnValue_3 = CallFunc_SetStaticMesh_ReturnValue_3;
Parms.CallFunc_SetStaticMesh_ReturnValue_4 = CallFunc_SetStaticMesh_ReturnValue_4;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_AddComponent_ReturnValue = CallFunc_AddComponent_ReturnValue;
Parms.CallFunc_SetStaticMesh_ReturnValue_5 = CallFunc_SetStaticMesh_ReturnValue_5;
Parms.CallFunc_AddComponent_ReturnValue_1 = CallFunc_AddComponent_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
}