Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BP_Window_classes.hpp
2024-04-20 14:19:09 +02:00

30 lines
999 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x258 - 0x248)
// BlueprintGeneratedClass BP_Window.BP_Window_C
class ABP_Window_C : public AInteractableActor
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x248(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UStaticMeshComponent* Windowglass_door_sliding; // 0x250(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABP_Window_C* GetDefaultObj();
void OnUsedNotify();
void ExecuteUbergraph_BP_Window(int32 EntryPoint);
};
}