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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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30 lines
999 B
C++
30 lines
999 B
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x258 - 0x248)
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// BlueprintGeneratedClass BP_Window.BP_Window_C
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class ABP_Window_C : public AInteractableActor
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x248(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UStaticMeshComponent* Windowglass_door_sliding; // 0x250(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_Window_C* GetDefaultObj();
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void OnUsedNotify();
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void ExecuteUbergraph_BP_Window(int32 EntryPoint);
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};
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}
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