mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-07-01 02:42:56 +08:00
761 lines
50 KiB
C++
761 lines
50 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass Bacteria_Roaming_BP.Bacteria_Roaming_BP_C
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// (Actor, Pawn)
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class UClass* ABacteria_Roaming_BP_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("Bacteria_Roaming_BP_C");
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return Clss;
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}
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// Bacteria_Roaming_BP_C Bacteria_Roaming_BP.Default__Bacteria_Roaming_BP_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABacteria_Roaming_BP_C* ABacteria_Roaming_BP_C::GetDefaultObj()
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{
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static class ABacteria_Roaming_BP_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABacteria_Roaming_BP_C*>(ABacteria_Roaming_BP_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.CheckPlayersTimer
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FTransform CallFunc_K2_GetComponentToWorld_ReturnValue (IsPlainOldData, NoDestructor)
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// TArray<enum class EObjectTypeQuery>K2Node_MakeArray_Array (ConstParm, ReferenceParm)
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// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
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// TArray<class AActor*> CallFunc_ComponentOverlapActors_OutActors (ReferenceParm)
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// bool CallFunc_ComponentOverlapActors_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_CanSeePlayer_CanSee (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABacteria_Roaming_BP_C::CheckPlayersTimer(const struct FTransform& CallFunc_K2_GetComponentToWorld_ReturnValue, TArray<enum class EObjectTypeQuery>& K2Node_MakeArray_Array, TArray<class AActor*>& Temp_object_Variable, TArray<class AActor*>& CallFunc_ComponentOverlapActors_OutActors, bool CallFunc_ComponentOverlapActors_ReturnValue, class AActor* CallFunc_Array_Get_Item, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess, bool CallFunc_CanSeePlayer_CanSee, bool CallFunc_IsValid_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Bacteria_Roaming_BP_C", "CheckPlayersTimer");
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Params::ABacteria_Roaming_BP_C_CheckPlayersTimer_Params Parms{};
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Parms.CallFunc_K2_GetComponentToWorld_ReturnValue = CallFunc_K2_GetComponentToWorld_ReturnValue;
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Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
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Parms.Temp_object_Variable = Temp_object_Variable;
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Parms.CallFunc_ComponentOverlapActors_OutActors = CallFunc_ComponentOverlapActors_OutActors;
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Parms.CallFunc_ComponentOverlapActors_ReturnValue = CallFunc_ComponentOverlapActors_ReturnValue;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.K2Node_DynamicCast_AsBPCharacter_Demo = K2Node_DynamicCast_AsBPCharacter_Demo;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_CanSeePlayer_CanSee = CallFunc_CanSeePlayer_CanSee;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
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Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.CanSeePlayer
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class ABPCharacter_Demo_C* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CanSee (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// TArray<class AActor*> Ignored (Edit, BlueprintVisible, DisableEditOnTemplate)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class ABPCharacter_Demo_C*> CallFunc_GetAllActorsOfClass_OutActors (ReferenceParm)
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// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABacteria_Roaming_BP_C::CanSeePlayer(class ABPCharacter_Demo_C* Target, bool* CanSee, const TArray<class AActor*>& Ignored, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, TArray<class ABPCharacter_Demo_C*>& CallFunc_GetAllActorsOfClass_OutActors, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Bacteria_Roaming_BP_C", "CanSeePlayer");
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Params::ABacteria_Roaming_BP_C_CanSeePlayer_Params Parms{};
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Parms.Target = Target;
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Parms.Ignored = Ignored;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_GetAllActorsOfClass_OutActors = CallFunc_GetAllActorsOfClass_OutActors;
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Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
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Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
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Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
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Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
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Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
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Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
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Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
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Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
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Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
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Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
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Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
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Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
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Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
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Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
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Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
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Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
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Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
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Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
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Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
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Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
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UObject::ProcessEvent(Func, &Parms);
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if (CanSee != nullptr)
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*CanSee = Parms.CanSee;
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}
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// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.TeleportToRoam
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FHitResult CallFunc_K2_SetActorLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// bool CallFunc_K2_SetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABacteria_Roaming_BP_C::TeleportToRoam(const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Bacteria_Roaming_BP_C", "TeleportToRoam");
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Params::ABacteria_Roaming_BP_C_TeleportToRoam_Params Parms{};
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Parms.CallFunc_K2_SetActorLocation_SweepHitResult = CallFunc_K2_SetActorLocation_SweepHitResult;
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Parms.CallFunc_K2_SetActorLocation_ReturnValue = CallFunc_K2_SetActorLocation_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.GetRoamLocation
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ABP_Bacteria_RoomPoint_C* RoamPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABP_Bacteria_RoomPoint_C* Point (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_NotEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// class ABP_Bacteria_RoomPoint_C* CallFunc_Array_Random_OutItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Array_Random_OutIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABacteria_Roaming_BP_C::GetRoamLocation(class ABP_Bacteria_RoomPoint_C** RoamPoint, class ABP_Bacteria_RoomPoint_C* Point, bool CallFunc_NotEqual_ObjectObject_ReturnValue, class ABP_Bacteria_RoomPoint_C* CallFunc_Array_Random_OutItem, int32 CallFunc_Array_Random_OutIndex)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Bacteria_Roaming_BP_C", "GetRoamLocation");
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Params::ABacteria_Roaming_BP_C_GetRoamLocation_Params Parms{};
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Parms.Point = Point;
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Parms.CallFunc_NotEqual_ObjectObject_ReturnValue = CallFunc_NotEqual_ObjectObject_ReturnValue;
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Parms.CallFunc_Array_Random_OutItem = CallFunc_Array_Random_OutItem;
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Parms.CallFunc_Array_Random_OutIndex = CallFunc_Array_Random_OutIndex;
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UObject::ProcessEvent(Func, &Parms);
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if (RoamPoint != nullptr)
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*RoamPoint = Parms.RoamPoint;
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}
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// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.CheckShakeTime
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_Add_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABacteria_Roaming_BP_C::CheckShakeTime(bool CallFunc_Array_Contains_ReturnValue, float CallFunc_Add_FloatFloat_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Bacteria_Roaming_BP_C", "CheckShakeTime");
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Params::ABacteria_Roaming_BP_C_CheckShakeTime_Params Parms{};
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Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue;
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Parms.CallFunc_Add_FloatFloat_ReturnValue = CallFunc_Add_FloatFloat_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.StopMovement
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void ABacteria_Roaming_BP_C::StopMovement()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Bacteria_Roaming_BP_C", "StopMovement");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.LookAtEntity
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ABPCharacter_Demo_C* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABacteria_Roaming_BP_C::LookAtEntity(class ABPCharacter_Demo_C* Target, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Bacteria_Roaming_BP_C", "LookAtEntity");
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Params::ABacteria_Roaming_BP_C_LookAtEntity_Params Parms{};
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Parms.Target = Target;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
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Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue;
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Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll;
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Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch;
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Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw;
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Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue;
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Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.GetClosestPlayer
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class ABPCharacter_Demo_C* Closest (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABPCharacter_Demo_C* ActorToReturn (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float ClosestDistance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class ABPCharacter_Demo_C*> CallFunc_GetAllActorsOfClass_OutActors (ReferenceParm)
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// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ABPCharacter_Demo_C* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_GetDistanceTo_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABacteria_Roaming_BP_C::GetClosestPlayer(class ABPCharacter_Demo_C** Closest, class ABPCharacter_Demo_C* ActorToReturn, float ClosestDistance, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class ABPCharacter_Demo_C*>& CallFunc_GetAllActorsOfClass_OutActors, int32 CallFunc_Array_Length_ReturnValue, class ABPCharacter_Demo_C* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, float CallFunc_GetDistanceTo_ReturnValue, bool CallFunc_Less_FloatFloat_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "GetClosestPlayer");
|
|
|
|
Params::ABacteria_Roaming_BP_C_GetClosestPlayer_Params Parms{};
|
|
|
|
Parms.ActorToReturn = ActorToReturn;
|
|
Parms.ClosestDistance = ClosestDistance;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.CallFunc_GetAllActorsOfClass_OutActors = CallFunc_GetAllActorsOfClass_OutActors;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
Parms.CallFunc_GetDistanceTo_ReturnValue = CallFunc_GetDistanceTo_ReturnValue;
|
|
Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Closest != nullptr)
|
|
*Closest = Parms.Closest;
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.UpdateSpeed
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool CallFunc_IsStandalone_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class AAIController* CallFunc_GetAIController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class ABacteria_AIC_2_C* K2Node_DynamicCast_AsBacteria_AIC_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchInteger_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void ABacteria_Roaming_BP_C::UpdateSpeed(bool CallFunc_IsStandalone_ReturnValue, class AAIController* CallFunc_GetAIController_ReturnValue, class ABacteria_AIC_2_C* K2Node_DynamicCast_AsBacteria_AIC_2, bool K2Node_DynamicCast_bSuccess, int32 Temp_int_Variable, bool K2Node_SwitchInteger_CmpSuccess, int32 CallFunc_Add_IntInt_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "UpdateSpeed");
|
|
|
|
Params::ABacteria_Roaming_BP_C_UpdateSpeed_Params Parms{};
|
|
|
|
Parms.CallFunc_IsStandalone_ReturnValue = CallFunc_IsStandalone_ReturnValue;
|
|
Parms.CallFunc_GetAIController_ReturnValue = CallFunc_GetAIController_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsBacteria_AIC_2 = K2Node_DynamicCast_AsBacteria_AIC_2;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.Temp_int_Variable = Temp_int_Variable;
|
|
Parms.K2Node_SwitchInteger_CmpSuccess = K2Node_SwitchInteger_CmpSuccess;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.ReceiveBeginPlay
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::ReceiveBeginPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "ReceiveBeginPlay");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.StartSound
|
|
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::StartSound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "StartSound");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.StopSound
|
|
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::StopSound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "StopSound");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.FaceClosestPlayer
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::FaceClosestPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "FaceClosestPlayer");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.AttackPlayer
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ABPCharacter_Demo_C* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void ABacteria_Roaming_BP_C::AttackPlayer(class ABPCharacter_Demo_C* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "AttackPlayer");
|
|
|
|
Params::ABacteria_Roaming_BP_C_AttackPlayer_Params Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.MC_KillSound
|
|
// (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::MC_KillSound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "MC_KillSound");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.MC_KillAnimation
|
|
// (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::MC_KillAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "MC_KillAnimation");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.HasSeenPlayer
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::HasSeenPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "HasSeenPlayer");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.SetShouldPatrol
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::SetShouldPatrol()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "SetShouldPatrol");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.SetSpeed
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Speed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void ABacteria_Roaming_BP_C::SetSpeed(float Speed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "SetSpeed");
|
|
|
|
Params::ABacteria_Roaming_BP_C_SetSpeed_Params Parms{};
|
|
|
|
Parms.Speed = Speed;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.UpdateToPatrol
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::UpdateToPatrol()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "UpdateToPatrol");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.BndEvt__Bacteria_Roaming_BP_KillPlayer_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
|
|
// (HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPrimitiveComponent* OtherComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 OtherBodyIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool bFromSweep (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FHitResult SweepResult (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|
|
|
void ABacteria_Roaming_BP_C::BndEvt__Bacteria_Roaming_BP_KillPlayer_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "BndEvt__Bacteria_Roaming_BP_KillPlayer_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature");
|
|
|
|
Params::ABacteria_Roaming_BP_C_BndEvt__Bacteria_Roaming_BP_KillPlayer_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature_Params Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = SweepResult;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.Activate
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void ABacteria_Roaming_BP_C::Activate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("Bacteria_Roaming_BP_C", "Activate");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function Bacteria_Roaming_BP.Bacteria_Roaming_BP_C.ExecuteUbergraph_Bacteria_Roaming_BP
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue (NoDestructor, HasGetValueTypeHash)
|
|
// class AAIController* CallFunc_GetAIController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class ABacteria_AIC_2_C* K2Node_DynamicCast_AsBacteria_AIC_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_IsPlaying_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class FName CallFunc_MakeLiteralName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class ABPCharacter_Demo_C* CallFunc_GetClosestPlayer_Closest (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetValueAsBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class ABPCharacter_Demo_C* K2Node_CustomEvent_Player (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_K2_GetComponentLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FHE_LookAtLocationSeq K2Node_MakeStruct_HE_LookAtLocationSeq (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<struct FHE_LookAtLocationSeq>K2Node_MakeArray_Array (ReferenceParm)
|
|
// struct FHE_LookAtLocation K2Node_MakeStruct_HE_LookAtLocation (HasGetValueTypeHash)
|
|
// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_1 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName CallFunc_MakeLiteralName_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float K2Node_CustomEvent_Speed (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_2 (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName CallFunc_MakeLiteralName_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetValueAsBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class AAIController* CallFunc_GetAIController_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class ABacteria_AIC_2_C* K2Node_DynamicCast_AsBacteria_AIC_2_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FTimerHandle CallFunc_K2_SetTimer_ReturnValue_1 (NoDestructor, HasGetValueTypeHash)
|
|
// class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* K2Node_ComponentBoundEvent_OtherActor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp (ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 K2Node_ComponentBoundEvent_OtherBodyIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_ComponentBoundEvent_bFromSweep (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FHitResult K2Node_ComponentBoundEvent_SweepResult (ConstParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|
// class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class AAIController* CallFunc_GetAIController_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class ABacteria_AIC_2_C* K2Node_DynamicCast_AsBacteria_AIC_2_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor)
|
|
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
|
|
// bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_HasAuthority_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// float CallFunc_BreakRotator_Roll_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_BreakRotator_Pitch_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_BreakRotator_Yaw_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
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void ABacteria_Roaming_BP_C::ExecuteUbergraph_Bacteria_Roaming_BP(int32 EntryPoint, const struct FTimerHandle& CallFunc_K2_SetTimer_ReturnValue, class AAIController* CallFunc_GetAIController_ReturnValue, class ABacteria_AIC_2_C* K2Node_DynamicCast_AsBacteria_AIC_2, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsPlaying_ReturnValue, class FName CallFunc_MakeLiteralName_ReturnValue, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue, class ABPCharacter_Demo_C* CallFunc_GetClosestPlayer_Closest, bool CallFunc_GetValueAsBool_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class ABPCharacter_Demo_C* K2Node_CustomEvent_Player, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue, const struct FVector& CallFunc_K2_GetComponentLocation_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool Temp_bool_Has_Been_Initd_Variable, const struct FHE_LookAtLocationSeq& K2Node_MakeStruct_HE_LookAtLocationSeq, TArray<struct FHE_LookAtLocationSeq>& K2Node_MakeArray_Array, const struct FHE_LookAtLocation& K2Node_MakeStruct_HE_LookAtLocation, bool CallFunc_HasAuthority_ReturnValue, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_1, class FName CallFunc_MakeLiteralName_ReturnValue_1, float K2Node_CustomEvent_Speed, class UBlackboardComponent* CallFunc_GetBlackboard_ReturnValue_2, class FName CallFunc_MakeLiteralName_ReturnValue_2, bool CallFunc_GetValueAsBool_ReturnValue_1, class AAIController* CallFunc_GetAIController_ReturnValue_1, class ABacteria_AIC_2_C* K2Node_DynamicCast_AsBacteria_AIC_2_1, bool K2Node_DynamicCast_bSuccess_1, const struct FTimerHandle& CallFunc_K2_SetTimer_ReturnValue_1, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OverlappedComponent, class AActor* K2Node_ComponentBoundEvent_OtherActor, class UPrimitiveComponent* K2Node_ComponentBoundEvent_OtherComp, int32 K2Node_ComponentBoundEvent_OtherBodyIndex, bool K2Node_ComponentBoundEvent_bFromSweep, const struct FHitResult& K2Node_ComponentBoundEvent_SweepResult, class ABPCharacter_Demo_C* K2Node_DynamicCast_AsBPCharacter_Demo, bool K2Node_DynamicCast_bSuccess_2, class AAIController* CallFunc_GetAIController_ReturnValue_2, class ABacteria_AIC_2_C* K2Node_DynamicCast_AsBacteria_AIC_2_2, bool K2Node_DynamicCast_bSuccess_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool Temp_bool_IsClosed_Variable, bool CallFunc_HasAuthority_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll_1, float CallFunc_BreakRotator_Pitch_1, float CallFunc_BreakRotator_Yaw_1, const struct FRotator& CallFunc_MakeRotator_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Bacteria_Roaming_BP_C", "ExecuteUbergraph_Bacteria_Roaming_BP");
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Params::ABacteria_Roaming_BP_C_ExecuteUbergraph_Bacteria_Roaming_BP_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_K2_SetTimer_ReturnValue = CallFunc_K2_SetTimer_ReturnValue;
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Parms.CallFunc_GetAIController_ReturnValue = CallFunc_GetAIController_ReturnValue;
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Parms.K2Node_DynamicCast_AsBacteria_AIC_2 = K2Node_DynamicCast_AsBacteria_AIC_2;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_IsPlaying_ReturnValue = CallFunc_IsPlaying_ReturnValue;
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Parms.CallFunc_MakeLiteralName_ReturnValue = CallFunc_MakeLiteralName_ReturnValue;
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Parms.CallFunc_GetBlackboard_ReturnValue = CallFunc_GetBlackboard_ReturnValue;
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Parms.CallFunc_GetClosestPlayer_Closest = CallFunc_GetClosestPlayer_Closest;
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Parms.CallFunc_GetValueAsBool_ReturnValue = CallFunc_GetValueAsBool_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
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Parms.K2Node_CustomEvent_Player = K2Node_CustomEvent_Player;
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Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue;
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Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll;
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Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch;
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Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw;
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Parms.CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_K2_GetComponentLocation_ReturnValue;
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Parms.CallFunc_SpawnSoundAtLocation_ReturnValue = CallFunc_SpawnSoundAtLocation_ReturnValue;
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Parms.CallFunc_K2_GetComponentLocation_ReturnValue_1 = CallFunc_K2_GetComponentLocation_ReturnValue_1;
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Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
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Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable;
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Parms.K2Node_MakeStruct_HE_LookAtLocationSeq = K2Node_MakeStruct_HE_LookAtLocationSeq;
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Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
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Parms.K2Node_MakeStruct_HE_LookAtLocation = K2Node_MakeStruct_HE_LookAtLocation;
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Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
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Parms.CallFunc_GetBlackboard_ReturnValue_1 = CallFunc_GetBlackboard_ReturnValue_1;
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Parms.CallFunc_MakeLiteralName_ReturnValue_1 = CallFunc_MakeLiteralName_ReturnValue_1;
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Parms.K2Node_CustomEvent_Speed = K2Node_CustomEvent_Speed;
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Parms.CallFunc_GetBlackboard_ReturnValue_2 = CallFunc_GetBlackboard_ReturnValue_2;
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Parms.CallFunc_MakeLiteralName_ReturnValue_2 = CallFunc_MakeLiteralName_ReturnValue_2;
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Parms.CallFunc_GetValueAsBool_ReturnValue_1 = CallFunc_GetValueAsBool_ReturnValue_1;
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Parms.CallFunc_GetAIController_ReturnValue_1 = CallFunc_GetAIController_ReturnValue_1;
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Parms.K2Node_DynamicCast_AsBacteria_AIC_2_1 = K2Node_DynamicCast_AsBacteria_AIC_2_1;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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Parms.CallFunc_K2_SetTimer_ReturnValue_1 = CallFunc_K2_SetTimer_ReturnValue_1;
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Parms.K2Node_ComponentBoundEvent_OverlappedComponent = K2Node_ComponentBoundEvent_OverlappedComponent;
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Parms.K2Node_ComponentBoundEvent_OtherActor = K2Node_ComponentBoundEvent_OtherActor;
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Parms.K2Node_ComponentBoundEvent_OtherComp = K2Node_ComponentBoundEvent_OtherComp;
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Parms.K2Node_ComponentBoundEvent_OtherBodyIndex = K2Node_ComponentBoundEvent_OtherBodyIndex;
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Parms.K2Node_ComponentBoundEvent_bFromSweep = K2Node_ComponentBoundEvent_bFromSweep;
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Parms.K2Node_ComponentBoundEvent_SweepResult = K2Node_ComponentBoundEvent_SweepResult;
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Parms.K2Node_DynamicCast_AsBPCharacter_Demo = K2Node_DynamicCast_AsBPCharacter_Demo;
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Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
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Parms.CallFunc_GetAIController_ReturnValue_2 = CallFunc_GetAIController_ReturnValue_2;
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Parms.K2Node_DynamicCast_AsBacteria_AIC_2_2 = K2Node_DynamicCast_AsBacteria_AIC_2_2;
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Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
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Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable;
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Parms.CallFunc_HasAuthority_ReturnValue_1 = CallFunc_HasAuthority_ReturnValue_1;
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Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue;
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Parms.CallFunc_BreakRotator_Roll_1 = CallFunc_BreakRotator_Roll_1;
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Parms.CallFunc_BreakRotator_Pitch_1 = CallFunc_BreakRotator_Pitch_1;
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Parms.CallFunc_BreakRotator_Yaw_1 = CallFunc_BreakRotator_Yaw_1;
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Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue;
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Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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