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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
43 lines
3.4 KiB
C++
43 lines
3.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x30 (0x350 - 0x320)
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// BlueprintGeneratedClass BasePS.BasePS_C
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class ABasePS_C : public APlayerState
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x320(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class USceneComponent* DefaultSceneRoot; // 0x328(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
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struct FS_PlayerConnectionInfo PlayerConnection; // 0x330(0x8)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash)
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struct FS_UserProfile UserInfo; // 0x338(0x18)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, RepNotify, ContainsInstancedReference, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABasePS_C* GetDefaultObj();
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void Load_Player_Headset(bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue);
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void OnRep_PlayerConnection();
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void OnRep_UserInfo();
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void OnRep_Player_UserProfile_OR();
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void OnRep_Player_ConnectionInfo_OR();
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void Load_Player_UserProfile(const class FString& CallFunc_GetPlayerName_ReturnValue, const struct FS_UserProfile& K2Node_MakeStruct_S_UserProfile, const struct FBPUniqueNetId& CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId, enum class EBlueprintAsyncResultSwitch CallFunc_GetSteamFriendAvatar_Result, class UTexture2D* CallFunc_GetSteamFriendAvatar_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, const struct FS_UserProfile& K2Node_MakeStruct_S_UserProfile_1);
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void Load_Player_ConnectionInfo(bool Client_ReadyStatus, const struct FS_PlayerConnectionInfo& K2Node_MakeStruct_S_PlayerConnectionInfo, const struct FS_PlayerConnectionInfo& K2Node_MakeStruct_S_PlayerConnectionInfo_1, bool CallFunc_IsServer_ReturnValue);
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void SR_Update_Player_UserProfile(const struct FS_UserProfile& Player_UserProfile);
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void ReceiveBeginPlay();
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void OC_Init();
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void SR_Update_Player_ConnectionInfo(const struct FS_PlayerConnectionInfo& Player_ConnectionInfo);
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void SR_LoadHeadset(enum class E_HeadsetType HeadsetType, int32 PlayerId);
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void ExecuteUbergraph_BasePS(int32 EntryPoint, const struct FBPUniqueNetId& CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId, const class FString& CallFunc_UniqueNetIdToString_String, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const struct FS_UserProfile& K2Node_CustomEvent_Player_UserProfile, const struct FS_PlayerConnectionInfo& K2Node_CustomEvent_Player_ConnectionInfo, enum class E_HeadsetType K2Node_CustomEvent_HeadsetType, int32 K2Node_CustomEvent_PlayerId, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, const class FString& CallFunc_GetEnumeratorUserFriendlyName_ReturnValue, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance, bool K2Node_DynamicCast_bSuccess, const class FString& CallFunc_Concat_StrStr_ReturnValue_2);
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};
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}
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