Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/BasePS_classes.hpp
2024-04-20 14:19:09 +02:00

43 lines
3.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x30 (0x350 - 0x320)
// BlueprintGeneratedClass BasePS.BasePS_C
class ABasePS_C : public APlayerState
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x320(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class USceneComponent* DefaultSceneRoot; // 0x328(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
struct FS_PlayerConnectionInfo PlayerConnection; // 0x330(0x8)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash)
struct FS_UserProfile UserInfo; // 0x338(0x18)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, RepNotify, ContainsInstancedReference, HasGetValueTypeHash)
static class UClass* StaticClass();
static class ABasePS_C* GetDefaultObj();
void Load_Player_Headset(bool CallFunc_IsHeadMountedDisplayEnabled_ReturnValue);
void OnRep_PlayerConnection();
void OnRep_UserInfo();
void OnRep_Player_UserProfile_OR();
void OnRep_Player_ConnectionInfo_OR();
void Load_Player_UserProfile(const class FString& CallFunc_GetPlayerName_ReturnValue, const struct FS_UserProfile& K2Node_MakeStruct_S_UserProfile, const struct FBPUniqueNetId& CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId, enum class EBlueprintAsyncResultSwitch CallFunc_GetSteamFriendAvatar_Result, class UTexture2D* CallFunc_GetSteamFriendAvatar_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, const struct FS_UserProfile& K2Node_MakeStruct_S_UserProfile_1);
void Load_Player_ConnectionInfo(bool Client_ReadyStatus, const struct FS_PlayerConnectionInfo& K2Node_MakeStruct_S_PlayerConnectionInfo, const struct FS_PlayerConnectionInfo& K2Node_MakeStruct_S_PlayerConnectionInfo_1, bool CallFunc_IsServer_ReturnValue);
void SR_Update_Player_UserProfile(const struct FS_UserProfile& Player_UserProfile);
void ReceiveBeginPlay();
void OC_Init();
void SR_Update_Player_ConnectionInfo(const struct FS_PlayerConnectionInfo& Player_ConnectionInfo);
void SR_LoadHeadset(enum class E_HeadsetType HeadsetType, int32 PlayerId);
void ExecuteUbergraph_BasePS(int32 EntryPoint, const struct FBPUniqueNetId& CallFunc_GetUniqueNetIDFromPlayerState_UniqueNetId, const class FString& CallFunc_UniqueNetIdToString_String, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const struct FS_UserProfile& K2Node_CustomEvent_Player_UserProfile, const struct FS_PlayerConnectionInfo& K2Node_CustomEvent_Player_ConnectionInfo, enum class E_HeadsetType K2Node_CustomEvent_HeadsetType, int32 K2Node_CustomEvent_PlayerId, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, const class FString& CallFunc_GetEnumeratorUserFriendlyName_ReturnValue, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance, bool K2Node_DynamicCast_bSuccess, const class FString& CallFunc_Concat_StrStr_ReturnValue_2);
};
}