mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
37 lines
2.2 KiB
C++
37 lines
2.2 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x20 (0x328 - 0x308)
|
|
// BlueprintGeneratedClass Base_GM.Base_GM_C
|
|
class ABase_GM_C : public AGameMode
|
|
{
|
|
public:
|
|
struct FPointerToUberGraphFrame UberGraphFrame; // 0x308(0x8)(ZeroConstructor, Transient, DuplicateTransient)
|
|
class USceneComponent* DefaultSceneRoot; // 0x310(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
|
|
TArray<class ALobby_PlayerController_C*> PlayerControllers; // 0x318(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance)
|
|
|
|
static class UClass* StaticClass();
|
|
static class ABase_GM_C* GetDefaultObj();
|
|
|
|
void KickPlayer(int32 PlayerId, class ALobby_PlayerController_C* CallFunc_Array_Get_Item, bool CallFunc_KickPlayer_ReturnValue);
|
|
void Handle_PlayerDisconnection(class UObject* Player, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Array_RemoveItem_ReturnValue);
|
|
void Handle_PlayerConnection(class APlayerController* NewPlayer, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_Array_Add_ReturnValue);
|
|
void ServerTravel_ToGameplayMap(class FName Map, const class FString& CallFunc_Conv_NameToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue);
|
|
void K2_PostLogin(class APlayerController* NewPlayer);
|
|
void K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC);
|
|
void K2_OnLogout(class AController* ExitingController);
|
|
void ExecuteUbergraph_Base_GM(int32 EntryPoint, class AController* K2Node_Event_ExitingController, class APlayerController* K2Node_Event_NewPlayer, class APlayerController* K2Node_Event_OldPC, class APlayerController* K2Node_Event_NewPC);
|
|
};
|
|
|
|
}
|
|
|
|
|