Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Base_GM_classes.hpp
2024-04-20 14:19:09 +02:00

37 lines
2.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x328 - 0x308)
// BlueprintGeneratedClass Base_GM.Base_GM_C
class ABase_GM_C : public AGameMode
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x308(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class USceneComponent* DefaultSceneRoot; // 0x310(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
TArray<class ALobby_PlayerController_C*> PlayerControllers; // 0x318(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate, DisableEditOnInstance)
static class UClass* StaticClass();
static class ABase_GM_C* GetDefaultObj();
void KickPlayer(int32 PlayerId, class ALobby_PlayerController_C* CallFunc_Array_Get_Item, bool CallFunc_KickPlayer_ReturnValue);
void Handle_PlayerDisconnection(class UObject* Player, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Array_RemoveItem_ReturnValue);
void Handle_PlayerConnection(class APlayerController* NewPlayer, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_Array_Add_ReturnValue);
void ServerTravel_ToGameplayMap(class FName Map, const class FString& CallFunc_Conv_NameToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue);
void K2_PostLogin(class APlayerController* NewPlayer);
void K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC);
void K2_OnLogout(class AController* ExitingController);
void ExecuteUbergraph_Base_GM(int32 EntryPoint, class AController* K2Node_Event_ExitingController, class APlayerController* K2Node_Event_NewPlayer, class APlayerController* K2Node_Event_OldPC, class APlayerController* K2Node_Event_NewPC);
};
}