mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
243 lines
10 KiB
C++
243 lines
10 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass Base_GM.Base_GM_C
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// (Actor)
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class UClass* ABase_GM_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("Base_GM_C");
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return Clss;
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}
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// Base_GM_C Base_GM.Default__Base_GM_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class ABase_GM_C* ABase_GM_C::GetDefaultObj()
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{
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static class ABase_GM_C* Default = nullptr;
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if (!Default)
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Default = static_cast<ABase_GM_C*>(ABase_GM_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function Base_GM.Base_GM_C.KickPlayer
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_PlayerController_C* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_KickPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABase_GM_C::KickPlayer(int32 PlayerId, class ALobby_PlayerController_C* CallFunc_Array_Get_Item, bool CallFunc_KickPlayer_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Base_GM_C", "KickPlayer");
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Params::ABase_GM_C_KickPlayer_Params Parms{};
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Parms.PlayerId = PlayerId;
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Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
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Parms.CallFunc_KickPlayer_ReturnValue = CallFunc_KickPlayer_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Base_GM.Base_GM_C.Handle_PlayerDisconnection
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABase_GM_C::Handle_PlayerDisconnection(class UObject* Player, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Array_RemoveItem_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Base_GM_C", "Handle_PlayerDisconnection");
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Params::ABase_GM_C_Handle_PlayerDisconnection_Params Parms{};
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Parms.Player = Player;
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Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Base_GM.Base_GM_C.Handle_PlayerConnection
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APlayerController* NewPlayer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABase_GM_C::Handle_PlayerConnection(class APlayerController* NewPlayer, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_Array_Add_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Base_GM_C", "Handle_PlayerConnection");
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Params::ABase_GM_C_Handle_PlayerConnection_Params Parms{};
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Parms.NewPlayer = NewPlayer;
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Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Base_GM.Base_GM_C.ServerTravel_ToGameplayMap
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName Map (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_Conv_NameToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
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void ABase_GM_C::ServerTravel_ToGameplayMap(class FName Map, const class FString& CallFunc_Conv_NameToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Base_GM_C", "ServerTravel_ToGameplayMap");
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Params::ABase_GM_C_ServerTravel_ToGameplayMap_Params Parms{};
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Parms.Map = Map;
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Parms.CallFunc_Conv_NameToString_ReturnValue = CallFunc_Conv_NameToString_ReturnValue;
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Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Base_GM.Base_GM_C.K2_PostLogin
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class APlayerController* NewPlayer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABase_GM_C::K2_PostLogin(class APlayerController* NewPlayer)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Base_GM_C", "K2_PostLogin");
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Params::ABase_GM_C_K2_PostLogin_Params Parms{};
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Parms.NewPlayer = NewPlayer;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Base_GM.Base_GM_C.K2_OnSwapPlayerControllers
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class APlayerController* OldPC (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* NewPC (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABase_GM_C::K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Base_GM_C", "K2_OnSwapPlayerControllers");
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Params::ABase_GM_C_K2_OnSwapPlayerControllers_Params Parms{};
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Parms.OldPC = OldPC;
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Parms.NewPC = NewPC;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Base_GM.Base_GM_C.K2_OnLogout
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AController* ExitingController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABase_GM_C::K2_OnLogout(class AController* ExitingController)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Base_GM_C", "K2_OnLogout");
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Params::ABase_GM_C_K2_OnLogout_Params Parms{};
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Parms.ExitingController = ExitingController;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Base_GM.Base_GM_C.ExecuteUbergraph_Base_GM
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* K2Node_Event_ExitingController (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* K2Node_Event_NewPlayer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* K2Node_Event_OldPC (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* K2Node_Event_NewPC (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ABase_GM_C::ExecuteUbergraph_Base_GM(int32 EntryPoint, class AController* K2Node_Event_ExitingController, class APlayerController* K2Node_Event_NewPlayer, class APlayerController* K2Node_Event_OldPC, class APlayerController* K2Node_Event_NewPC)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("Base_GM_C", "ExecuteUbergraph_Base_GM");
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Params::ABase_GM_C_ExecuteUbergraph_Base_GM_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_Event_ExitingController = K2Node_Event_ExitingController;
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Parms.K2Node_Event_NewPlayer = K2Node_Event_NewPlayer;
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Parms.K2Node_Event_OldPC = K2Node_Event_OldPC;
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Parms.K2Node_Event_NewPC = K2Node_Event_NewPC;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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