Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Base_GM_functions.cpp
2024-04-20 14:19:09 +02:00

243 lines
10 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass Base_GM.Base_GM_C
// (Actor)
class UClass* ABase_GM_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Base_GM_C");
return Clss;
}
// Base_GM_C Base_GM.Default__Base_GM_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ABase_GM_C* ABase_GM_C::GetDefaultObj()
{
static class ABase_GM_C* Default = nullptr;
if (!Default)
Default = static_cast<ABase_GM_C*>(ABase_GM_C::StaticClass()->DefaultObject);
return Default;
}
// Function Base_GM.Base_GM_C.KickPlayer
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 PlayerId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ALobby_PlayerController_C* CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_KickPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABase_GM_C::KickPlayer(int32 PlayerId, class ALobby_PlayerController_C* CallFunc_Array_Get_Item, bool CallFunc_KickPlayer_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Base_GM_C", "KickPlayer");
Params::ABase_GM_C_KickPlayer_Params Parms{};
Parms.PlayerId = PlayerId;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_KickPlayer_ReturnValue = CallFunc_KickPlayer_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Base_GM.Base_GM_C.Handle_PlayerDisconnection
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Player (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ABase_GM_C::Handle_PlayerDisconnection(class UObject* Player, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Array_RemoveItem_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Base_GM_C", "Handle_PlayerDisconnection");
Params::ABase_GM_C_Handle_PlayerDisconnection_Params Parms{};
Parms.Player = Player;
Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Base_GM.Base_GM_C.Handle_PlayerConnection
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerController* NewPlayer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABase_GM_C::Handle_PlayerConnection(class APlayerController* NewPlayer, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, int32 CallFunc_Array_Add_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Base_GM_C", "Handle_PlayerConnection");
Params::ABase_GM_C_Handle_PlayerConnection_Params Parms{};
Parms.NewPlayer = NewPlayer;
Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Base_GM.Base_GM_C.ServerTravel_ToGameplayMap
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName Map (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_Conv_NameToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
void ABase_GM_C::ServerTravel_ToGameplayMap(class FName Map, const class FString& CallFunc_Conv_NameToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Base_GM_C", "ServerTravel_ToGameplayMap");
Params::ABase_GM_C_ServerTravel_ToGameplayMap_Params Parms{};
Parms.Map = Map;
Parms.CallFunc_Conv_NameToString_ReturnValue = CallFunc_Conv_NameToString_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Base_GM.Base_GM_C.K2_PostLogin
// (Event, Public, BlueprintEvent)
// Parameters:
// class APlayerController* NewPlayer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABase_GM_C::K2_PostLogin(class APlayerController* NewPlayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Base_GM_C", "K2_PostLogin");
Params::ABase_GM_C_K2_PostLogin_Params Parms{};
Parms.NewPlayer = NewPlayer;
UObject::ProcessEvent(Func, &Parms);
}
// Function Base_GM.Base_GM_C.K2_OnSwapPlayerControllers
// (Event, Protected, BlueprintEvent)
// Parameters:
// class APlayerController* OldPC (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* NewPC (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABase_GM_C::K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Base_GM_C", "K2_OnSwapPlayerControllers");
Params::ABase_GM_C_K2_OnSwapPlayerControllers_Params Parms{};
Parms.OldPC = OldPC;
Parms.NewPC = NewPC;
UObject::ProcessEvent(Func, &Parms);
}
// Function Base_GM.Base_GM_C.K2_OnLogout
// (Event, Public, BlueprintEvent)
// Parameters:
// class AController* ExitingController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABase_GM_C::K2_OnLogout(class AController* ExitingController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Base_GM_C", "K2_OnLogout");
Params::ABase_GM_C_K2_OnLogout_Params Parms{};
Parms.ExitingController = ExitingController;
UObject::ProcessEvent(Func, &Parms);
}
// Function Base_GM.Base_GM_C.ExecuteUbergraph_Base_GM
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* K2Node_Event_ExitingController (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* K2Node_Event_NewPlayer (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* K2Node_Event_OldPC (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* K2Node_Event_NewPC (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABase_GM_C::ExecuteUbergraph_Base_GM(int32 EntryPoint, class AController* K2Node_Event_ExitingController, class APlayerController* K2Node_Event_NewPlayer, class APlayerController* K2Node_Event_OldPC, class APlayerController* K2Node_Event_NewPC)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Base_GM_C", "ExecuteUbergraph_Base_GM");
Params::ABase_GM_C_ExecuteUbergraph_Base_GM_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ExitingController = K2Node_Event_ExitingController;
Parms.K2Node_Event_NewPlayer = K2Node_Event_NewPlayer;
Parms.K2Node_Event_OldPC = K2Node_Event_OldPC;
Parms.K2Node_Event_NewPC = K2Node_Event_NewPC;
UObject::ProcessEvent(Func, &Parms);
}
}