Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Card_UI_functions.cpp
2024-04-20 14:19:09 +02:00

66 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass Card_UI.Card_UI_C
// (None)
class UClass* UCard_UI_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Card_UI_C");
return Clss;
}
// Card_UI_C Card_UI.Default__Card_UI_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UCard_UI_C* UCard_UI_C::GetDefaultObj()
{
static class UCard_UI_C* Default = nullptr;
if (!Default)
Default = static_cast<UCard_UI_C*>(UCard_UI_C::StaticClass()->DefaultObject);
return Default;
}
// Function Card_UI.Card_UI_C.SetName
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Name (BlueprintVisible, BlueprintReadOnly, Parm)
void UCard_UI_C::SetName(class FText Name)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Card_UI_C", "SetName");
Params::UCard_UI_C_SetName_Params Parms{};
Parms.Name = Name;
UObject::ProcessEvent(Func, &Parms);
}
}