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https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
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52 lines
7.4 KiB
C++
52 lines
7.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x3B9 (0x671 - 0x2B8)
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// AnimBlueprintGeneratedClass Disguised_AnimBP.Disguised_AnimBP_C
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class UDisguised_AnimBP_C : public UAnimInstance
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{
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public:
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uint8 Pad_21FF[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x2C0(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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struct FAnimNode_Root AnimGraphNode_Root; // 0x2C8(0x30)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult_1; // 0x2F8(0x28)(None)
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struct FAnimNode_TransitionResult AnimGraphNode_TransitionResult; // 0x320(0x28)(None)
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struct FAnimNode_SequencePlayer AnimGraphNode_SequencePlayer; // 0x348(0x80)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult_1; // 0x3C8(0x30)(None)
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struct FAnimNode_BlendSpacePlayer AnimGraphNode_BlendSpacePlayer; // 0x3F8(0xE8)(None)
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struct FAnimNode_StateResult AnimGraphNode_StateResult; // 0x4E0(0x30)(None)
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struct FAnimNode_StateMachine AnimGraphNode_StateMachine; // 0x510(0xB0)(None)
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float Speed; // 0x5C0(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Direction; // 0x5C4(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float Pitch; // 0x5C8(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool EnableJump; // 0x5CC(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool Jumping; // 0x5CD(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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bool Crouching; // 0x5CE(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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uint8 Pad_2200[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FHorrorEngineSettings GameSettings; // 0x5D0(0xA0)(Edit, BlueprintVisible, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Flashlight; // 0x670(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor)
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static class UClass* StaticClass();
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static class UDisguised_AnimBP_C* GetDefaultObj();
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void AnimGraph(struct FPoseLink* AnimGraph);
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void Footstep(enum class EFootstepActionsEnum FootstepType, class APawn* CallFunc_TryGetPawnOwner_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APawn* CallFunc_TryGetPawnOwner_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, TArray<class AActor*>& CallFunc_GetAllActorsWithTag_OutActors, TArray<class AActor*>& CallFunc_GetAllActorsWithTag_OutActors_1, class APawn* CallFunc_TryGetPawnOwner_ReturnValue_2, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit, bool CallFunc_SphereTraceSingle_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, const struct FHitResult& CallFunc_SphereTraceSingle_OutHit_1, bool CallFunc_SphereTraceSingle_ReturnValue_1, bool CallFunc_BreakHitResult_bBlockingHit_1, bool CallFunc_BreakHitResult_bInitialOverlap_1, float CallFunc_BreakHitResult_Time_1, float CallFunc_BreakHitResult_Distance_1, const struct FVector& CallFunc_BreakHitResult_Location_1, const struct FVector& CallFunc_BreakHitResult_ImpactPoint_1, const struct FVector& CallFunc_BreakHitResult_Normal_1, const struct FVector& CallFunc_BreakHitResult_ImpactNormal_1, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat_1, class AActor* CallFunc_BreakHitResult_HitActor_1, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent_1, class FName CallFunc_BreakHitResult_HitBoneName_1, int32 CallFunc_BreakHitResult_HitItem_1, int32 CallFunc_BreakHitResult_ElementIndex_1, int32 CallFunc_BreakHitResult_FaceIndex_1, const struct FVector& CallFunc_BreakHitResult_TraceStart_1, const struct FVector& CallFunc_BreakHitResult_TraceEnd_1, class APawn* CallFunc_TryGetPawnOwner_ReturnValue_3, bool CallFunc_IsValid_ReturnValue, enum class EPhysicalSurface Temp_byte_Variable, class USoundBase* K2Node_Select_Default, enum class EPhysicalSurface Temp_byte_Variable_1, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue, class USoundBase* K2Node_Select_Default_1, class UAudioComponent* CallFunc_SpawnSoundAtLocation_ReturnValue_1);
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void EvaluateGraphExposedInputs_ExecuteUbergraph_Disguised_AnimBP_AnimGraphNode_TransitionResult_6DD3BEF641BB0964890E58B7142F3B58();
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void EvaluateGraphExposedInputs_ExecuteUbergraph_Disguised_AnimBP_AnimGraphNode_TransitionResult_3A3BFB584A1DA03B6E1877846B531A8E();
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void BlueprintUpdateAnimation(float DeltaTimeX);
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void AnimNotify_Footstep();
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void ExecuteUbergraph_Disguised_AnimBP(int32 EntryPoint, class APawn* CallFunc_TryGetPawnOwner_ReturnValue, bool CallFunc_IsLocallyControlled_ReturnValue, bool CallFunc_LessEqual_FloatFloat_ReturnValue, bool CallFunc_Greater_FloatFloat_ReturnValue, float K2Node_Event_DeltaTimeX, class APawn* CallFunc_TryGetPawnOwner_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_GetVelocity_ReturnValue, float CallFunc_CalculateDirection_ReturnValue, float CallFunc_VSize_ReturnValue);
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};
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}
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