Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Lobby_Menu_functions.cpp
2024-04-20 14:19:09 +02:00

388 lines
20 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass Lobby_Menu.Lobby_Menu_C
// (None)
class UClass* ULobby_Menu_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Lobby_Menu_C");
return Clss;
}
// Lobby_Menu_C Lobby_Menu.Default__Lobby_Menu_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class ULobby_Menu_C* ULobby_Menu_C::GetDefaultObj()
{
static class ULobby_Menu_C* Default = nullptr;
if (!Default)
Default = static_cast<ULobby_Menu_C*>(ULobby_Menu_C::StaticClass()->DefaultObject);
return Default;
}
// Function Lobby_Menu.Lobby_Menu_C.Init_ReadyUpButton
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_Menu_C::Init_ReadyUpButton(bool CallFunc_IsServer_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "Init_ReadyUpButton");
Params::ULobby_Menu_C_Init_ReadyUpButton_Params Parms{};
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_Menu.Lobby_Menu_C.Set Ready Up Button
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
// bool WarningState_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool HideButton_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool LockButton_ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* Pressed_Image (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UObject* Hovered_Image (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// class UObject* Normal_Image (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_Menu_C::Set_Ready_Up_Button(class FText Text, bool WarningState_, bool HideButton_, bool LockButton_, class UObject* Pressed_Image, class UObject* Hovered_Image, class UObject* Normal_Image, bool CallFunc_Not_PreBool_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "Set Ready Up Button");
Params::ULobby_Menu_C_Set_Ready_Up_Button_Params Parms{};
Parms.Text = Text;
Parms.WarningState_ = WarningState_;
Parms.HideButton_ = HideButton_;
Parms.LockButton_ = LockButton_;
Parms.Pressed_Image = Pressed_Image;
Parms.Hovered_Image = Hovered_Image;
Parms.Normal_Image = Normal_Image;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_Menu.Lobby_Menu_C.Client_Toggle_ReadyUp
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ULobby_Menu_C::Client_Toggle_ReadyUp()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "Client_Toggle_ReadyUp");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_Menu.Lobby_Menu_C.Server_Toggle_Launchevent
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_Menu_C::Server_Toggle_Launchevent(bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "Server_Toggle_Launchevent");
Params::ULobby_Menu_C_Server_Toggle_Launchevent_Params Parms{};
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_Menu.Lobby_Menu_C.Init_Client_ReadUpBtn
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ULobby_Menu_C::Init_Client_ReadUpBtn()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "Init_Client_ReadUpBtn");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_Menu.Lobby_Menu_C.Init_Server_ReadyUpBtn
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ULobby_Menu_C::Init_Server_ReadyUpBtn()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "Init_Server_ReadyUpBtn");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_Menu.Lobby_Menu_C.Init_Casts
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerController* CallFunc_GetOwningPlayer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class AGameStateBase* CallFunc_GetGameState_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ALobby_GS_C* K2Node_DynamicCast_AsLobby_GS (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_Menu_C::Init_Casts(class APlayerController* CallFunc_GetOwningPlayer_ReturnValue, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class ALobby_PlayerController_C* K2Node_DynamicCast_AsLobby_Player_Controller, bool K2Node_DynamicCast_bSuccess, class ALobbyPS_C* K2Node_DynamicCast_AsLobby_PS, bool K2Node_DynamicCast_bSuccess_1, class AGameStateBase* CallFunc_GetGameState_ReturnValue, class ALobby_GS_C* K2Node_DynamicCast_AsLobby_GS, bool K2Node_DynamicCast_bSuccess_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "Init_Casts");
Params::ULobby_Menu_C_Init_Casts_Params Parms{};
Parms.CallFunc_GetOwningPlayer_ReturnValue = CallFunc_GetOwningPlayer_ReturnValue;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.K2Node_DynamicCast_AsLobby_Player_Controller = K2Node_DynamicCast_AsLobby_Player_Controller;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsLobby_PS = K2Node_DynamicCast_AsLobby_PS;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetGameState_ReturnValue = CallFunc_GetGameState_ReturnValue;
Parms.K2Node_DynamicCast_AsLobby_GS = K2Node_DynamicCast_AsLobby_GS;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_Menu.Lobby_Menu_C.BndEvt__Lobby_Menu_Lobby_MapSelection_K2Node_ComponentBoundEvent_0_OnSwitched_Save__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class FString SaveName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void ULobby_Menu_C::BndEvt__Lobby_Menu_Lobby_MapSelection_K2Node_ComponentBoundEvent_0_OnSwitched_Save__DelegateSignature(const class FString& SaveName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "BndEvt__Lobby_Menu_Lobby_MapSelection_K2Node_ComponentBoundEvent_0_OnSwitched_Save__DelegateSignature");
Params::ULobby_Menu_C_BndEvt__Lobby_Menu_Lobby_MapSelection_K2Node_ComponentBoundEvent_0_OnSwitched_Save__DelegateSignature_Params Parms{};
Parms.SaveName = SaveName;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_Menu.Lobby_Menu_C.CanClose
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void ULobby_Menu_C::CanClose()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "CanClose");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_Menu.Lobby_Menu_C.BndEvt__Lobby_Menu_ReadyUpBtn_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature
// (BlueprintEvent)
// Parameters:
void ULobby_Menu_C::BndEvt__Lobby_Menu_ReadyUpBtn_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "BndEvt__Lobby_Menu_ReadyUpBtn_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_Menu.Lobby_Menu_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void ULobby_Menu_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Lobby_Menu.Lobby_Menu_C.BndEvt__Lobby_Menu_Lobby_MapSelection_K2Node_ComponentBoundEvent_1_OnSwitched_Difficulty__DelegateSignature
// (BlueprintEvent)
// Parameters:
// enum class E_Difficulty Difficulty (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ULobby_Menu_C::BndEvt__Lobby_Menu_Lobby_MapSelection_K2Node_ComponentBoundEvent_1_OnSwitched_Difficulty__DelegateSignature(enum class E_Difficulty Difficulty)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "BndEvt__Lobby_Menu_Lobby_MapSelection_K2Node_ComponentBoundEvent_1_OnSwitched_Difficulty__DelegateSignature");
Params::ULobby_Menu_C_BndEvt__Lobby_Menu_Lobby_MapSelection_K2Node_ComponentBoundEvent_1_OnSwitched_Difficulty__DelegateSignature_Params Parms{};
Parms.Difficulty = Difficulty;
UObject::ProcessEvent(Func, &Parms);
}
// Function Lobby_Menu.Lobby_Menu_C.ExecuteUbergraph_Lobby_Menu
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FDateTime CallFunc_Now_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetSystemTimeSeconds_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FString CallFunc_Conv_IntToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
// class FString CallFunc_GetEnumeratorUserFriendlyName_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// struct FLinearColor K2Node_MakeStruct_LinearColor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FString K2Node_ComponentBoundEvent_SaveName (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_EqualEqual_StrStr_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_CheckName_IsValid (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FString CallFunc_Conv_TextToString_ReturnValue (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash)
// class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// enum class E_Difficulty K2Node_ComponentBoundEvent_Difficulty (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class E_Difficulty CallFunc_Get_Difficulty_Difficulty (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// class FString CallFunc_GetEnumeratorUserFriendlyName_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash)
// class FString CallFunc_Concat_StrStr_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Create_New_Slot_Success (ZeroConstructor, IsPlainOldData, NoDestructor)
void ULobby_Menu_C::ExecuteUbergraph_Lobby_Menu(int32 EntryPoint, const struct FDateTime& CallFunc_Now_ReturnValue, int32 CallFunc_GetSystemTimeSeconds_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, const class FString& CallFunc_Conv_IntToString_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue, const class FString& CallFunc_GetEnumeratorUserFriendlyName_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, const struct FLinearColor& K2Node_MakeStruct_LinearColor, const class FString& K2Node_ComponentBoundEvent_SaveName, bool CallFunc_IsServer_ReturnValue, bool CallFunc_EqualEqual_StrStr_ReturnValue, bool CallFunc_CheckName_IsValid, const class FString& CallFunc_Conv_TextToString_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance, bool K2Node_DynamicCast_bSuccess, enum class E_Difficulty K2Node_ComponentBoundEvent_Difficulty, enum class E_Difficulty CallFunc_Get_Difficulty_Difficulty, bool CallFunc_BooleanAND_ReturnValue, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, class UBP_MyGameInstance_C* K2Node_DynamicCast_AsBP_My_Game_Instance_1, bool K2Node_DynamicCast_bSuccess_1, const class FString& CallFunc_GetEnumeratorUserFriendlyName_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_Create_New_Slot_Success)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Lobby_Menu_C", "ExecuteUbergraph_Lobby_Menu");
Params::ULobby_Menu_C_ExecuteUbergraph_Lobby_Menu_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_Now_ReturnValue = CallFunc_Now_ReturnValue;
Parms.CallFunc_GetSystemTimeSeconds_ReturnValue = CallFunc_GetSystemTimeSeconds_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Conv_IntToString_ReturnValue = CallFunc_Conv_IntToString_ReturnValue;
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
Parms.CallFunc_GetEnumeratorUserFriendlyName_ReturnValue = CallFunc_GetEnumeratorUserFriendlyName_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue;
Parms.K2Node_MakeStruct_LinearColor = K2Node_MakeStruct_LinearColor;
Parms.K2Node_ComponentBoundEvent_SaveName = K2Node_ComponentBoundEvent_SaveName;
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
Parms.CallFunc_EqualEqual_StrStr_ReturnValue = CallFunc_EqualEqual_StrStr_ReturnValue;
Parms.CallFunc_CheckName_IsValid = CallFunc_CheckName_IsValid;
Parms.CallFunc_Conv_TextToString_ReturnValue = CallFunc_Conv_TextToString_ReturnValue;
Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2;
Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_My_Game_Instance = K2Node_DynamicCast_AsBP_My_Game_Instance;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_ComponentBoundEvent_Difficulty = K2Node_ComponentBoundEvent_Difficulty;
Parms.CallFunc_Get_Difficulty_Difficulty = CallFunc_Get_Difficulty_Difficulty;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_My_Game_Instance_1 = K2Node_DynamicCast_AsBP_My_Game_Instance_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetEnumeratorUserFriendlyName_ReturnValue_1 = CallFunc_GetEnumeratorUserFriendlyName_ReturnValue_1;
Parms.CallFunc_Concat_StrStr_ReturnValue_3 = CallFunc_Concat_StrStr_ReturnValue_3;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_Create_New_Slot_Success = CallFunc_Create_New_Slot_Success;
UObject::ProcessEvent(Func, &Parms);
}
}