mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
59 lines
3.7 KiB
C++
59 lines
3.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x28 - 0x28)
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// Class MagicLeapController.MagicLeapControllerFunctionLibrary
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class UMagicLeapControllerFunctionLibrary : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass();
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static class UMagicLeapControllerFunctionLibrary* GetDefaultObj();
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bool SetMotionSourceForHand(enum class EControllerHand Hand, class FName MotionSource);
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bool SetControllerTrackingMode(enum class EMagicLeapControllerTrackingMode TrackingMode);
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bool PlayLEDPattern(class FName MotionSource, enum class EMagicLeapControllerLEDPattern LEDPattern, enum class EMagicLeapControllerLEDColor LEDColor, float DurationInSec);
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bool PlayLEDEffect(class FName MotionSource, enum class EMagicLeapControllerLEDEffect LEDEffect, enum class EMagicLeapControllerLEDSpeed LEDSpeed, enum class EMagicLeapControllerLEDPattern LEDPattern, enum class EMagicLeapControllerLEDColor LEDColor, float DurationInSec);
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bool PlayHapticPattern(class FName MotionSource, enum class EMagicLeapControllerHapticPattern HapticPattern, enum class EMagicLeapControllerHapticIntensity Intensity);
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bool PlayControllerLEDEffect(enum class EControllerHand Hand, enum class EMagicLeapControllerLEDEffect LEDEffect, enum class EMagicLeapControllerLEDSpeed LEDSpeed, enum class EMagicLeapControllerLEDPattern LEDPattern, enum class EMagicLeapControllerLEDColor LEDColor, float DurationInSec);
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bool PlayControllerLED(enum class EControllerHand Hand, enum class EMagicLeapControllerLEDPattern LEDPattern, enum class EMagicLeapControllerLEDColor LEDColor, float DurationInSec);
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bool PlayControllerHapticFeedback(enum class EControllerHand Hand, enum class EMagicLeapControllerHapticPattern HapticPattern, enum class EMagicLeapControllerHapticIntensity Intensity);
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int32 MaxSupportedMagicLeapControllers();
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bool IsMLControllerConnected(class FName MotionSource);
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void InvertControllerMapping();
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class FName GetMotionSourceForHand(enum class EControllerHand Hand);
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enum class EMagicLeapControllerType GetMLControllerType(enum class EControllerHand Hand);
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enum class EControllerHand GetHandForMotionSource(class FName MotionSource);
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enum class EMagicLeapControllerType GetControllerType(class FName MotionSource);
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enum class EMagicLeapControllerTrackingMode GetControllerTrackingMode();
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bool GetControllerMapping(int32 ControllerIndex, enum class EControllerHand* Hand);
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};
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// 0x90 (0x140 - 0xB0)
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// Class MagicLeapController.MagicLeapTouchpadGesturesComponent
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class UMagicLeapTouchpadGesturesComponent : public UActorComponent
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{
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public:
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uint8 Pad_10E5[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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FMulticastInlineDelegateProperty_ OnTouchpadGestureStart; // 0xB8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnTouchpadGestureContinue; // 0xC8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnTouchpadGestureEnd; // 0xD8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_10E6[0x58]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UMagicLeapTouchpadGesturesComponent* GetDefaultObj();
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};
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}
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