Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/MagicLeapController_classes.hpp
2024-04-20 14:19:09 +02:00

59 lines
3.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x28 - 0x28)
// Class MagicLeapController.MagicLeapControllerFunctionLibrary
class UMagicLeapControllerFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UMagicLeapControllerFunctionLibrary* GetDefaultObj();
bool SetMotionSourceForHand(enum class EControllerHand Hand, class FName MotionSource);
bool SetControllerTrackingMode(enum class EMagicLeapControllerTrackingMode TrackingMode);
bool PlayLEDPattern(class FName MotionSource, enum class EMagicLeapControllerLEDPattern LEDPattern, enum class EMagicLeapControllerLEDColor LEDColor, float DurationInSec);
bool PlayLEDEffect(class FName MotionSource, enum class EMagicLeapControllerLEDEffect LEDEffect, enum class EMagicLeapControllerLEDSpeed LEDSpeed, enum class EMagicLeapControllerLEDPattern LEDPattern, enum class EMagicLeapControllerLEDColor LEDColor, float DurationInSec);
bool PlayHapticPattern(class FName MotionSource, enum class EMagicLeapControllerHapticPattern HapticPattern, enum class EMagicLeapControllerHapticIntensity Intensity);
bool PlayControllerLEDEffect(enum class EControllerHand Hand, enum class EMagicLeapControllerLEDEffect LEDEffect, enum class EMagicLeapControllerLEDSpeed LEDSpeed, enum class EMagicLeapControllerLEDPattern LEDPattern, enum class EMagicLeapControllerLEDColor LEDColor, float DurationInSec);
bool PlayControllerLED(enum class EControllerHand Hand, enum class EMagicLeapControllerLEDPattern LEDPattern, enum class EMagicLeapControllerLEDColor LEDColor, float DurationInSec);
bool PlayControllerHapticFeedback(enum class EControllerHand Hand, enum class EMagicLeapControllerHapticPattern HapticPattern, enum class EMagicLeapControllerHapticIntensity Intensity);
int32 MaxSupportedMagicLeapControllers();
bool IsMLControllerConnected(class FName MotionSource);
void InvertControllerMapping();
class FName GetMotionSourceForHand(enum class EControllerHand Hand);
enum class EMagicLeapControllerType GetMLControllerType(enum class EControllerHand Hand);
enum class EControllerHand GetHandForMotionSource(class FName MotionSource);
enum class EMagicLeapControllerType GetControllerType(class FName MotionSource);
enum class EMagicLeapControllerTrackingMode GetControllerTrackingMode();
bool GetControllerMapping(int32 ControllerIndex, enum class EControllerHand* Hand);
};
// 0x90 (0x140 - 0xB0)
// Class MagicLeapController.MagicLeapTouchpadGesturesComponent
class UMagicLeapTouchpadGesturesComponent : public UActorComponent
{
public:
uint8 Pad_10E5[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ OnTouchpadGestureStart; // 0xB8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnTouchpadGestureContinue; // 0xC8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnTouchpadGestureEnd; // 0xD8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_10E6[0x58]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UMagicLeapTouchpadGesturesComponent* GetDefaultObj();
};
}