Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/MagicLeapHandMeshing_structs.hpp
2024-04-20 14:19:09 +02:00

41 lines
2.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x28 (0x28 - 0x0)
// ScriptStruct MagicLeapHandMeshing.MagicLeapHandMeshBlock
struct FMagicLeapHandMeshBlock
{
public:
int32 IndexCount; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 VertexCount; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FVector> Vertex; // 0x8(0x10)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<int32> Index; // 0x18(0x10)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
// 0x18 (0x18 - 0x0)
// ScriptStruct MagicLeapHandMeshing.MagicLeapHandMesh
struct FMagicLeapHandMesh
{
public:
int32 Version; // 0x0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 DataCount; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FMagicLeapHandMeshBlock> Data; // 0x8(0x10)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
}