mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass PlayerEQSQuery.PlayerEQSQuery_C
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// (None)
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class UClass* UPlayerEQSQuery_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("PlayerEQSQuery_C");
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return Clss;
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}
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// PlayerEQSQuery_C PlayerEQSQuery.Default__PlayerEQSQuery_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UPlayerEQSQuery_C* UPlayerEQSQuery_C::GetDefaultObj()
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{
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static class UPlayerEQSQuery_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UPlayerEQSQuery_C*>(UPlayerEQSQuery_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function PlayerEQSQuery.PlayerEQSQuery_C.ProvideActorsSet
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UObject* QuerierObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AActor* QuerierActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<class AActor*> ResultingActorsSet (Parm, OutParm)
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// TArray<class ABPCharacter_Demo_C*> CallFunc_GetAllActorsOfClass_OutActors (ReferenceParm)
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void UPlayerEQSQuery_C::ProvideActorsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray<class AActor*>* ResultingActorsSet, TArray<class ABPCharacter_Demo_C*>& CallFunc_GetAllActorsOfClass_OutActors)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PlayerEQSQuery_C", "ProvideActorsSet");
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Params::UPlayerEQSQuery_C_ProvideActorsSet_Params Parms{};
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Parms.QuerierObject = QuerierObject;
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Parms.QuerierActor = QuerierActor;
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Parms.CallFunc_GetAllActorsOfClass_OutActors = CallFunc_GetAllActorsOfClass_OutActors;
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UObject::ProcessEvent(Func, &Parms);
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if (ResultingActorsSet != nullptr)
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*ResultingActorsSet = std::move(Parms.ResultingActorsSet);
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}
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}
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