Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/PlayerEQSQuery_functions.cpp
2024-04-20 14:19:09 +02:00

74 lines
2.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass PlayerEQSQuery.PlayerEQSQuery_C
// (None)
class UClass* UPlayerEQSQuery_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PlayerEQSQuery_C");
return Clss;
}
// PlayerEQSQuery_C PlayerEQSQuery.Default__PlayerEQSQuery_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UPlayerEQSQuery_C* UPlayerEQSQuery_C::GetDefaultObj()
{
static class UPlayerEQSQuery_C* Default = nullptr;
if (!Default)
Default = static_cast<UPlayerEQSQuery_C*>(UPlayerEQSQuery_C::StaticClass()->DefaultObject);
return Default;
}
// Function PlayerEQSQuery.PlayerEQSQuery_C.ProvideActorsSet
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class UObject* QuerierObject (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* QuerierActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> ResultingActorsSet (Parm, OutParm)
// TArray<class ABPCharacter_Demo_C*> CallFunc_GetAllActorsOfClass_OutActors (ReferenceParm)
void UPlayerEQSQuery_C::ProvideActorsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray<class AActor*>* ResultingActorsSet, TArray<class ABPCharacter_Demo_C*>& CallFunc_GetAllActorsOfClass_OutActors)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PlayerEQSQuery_C", "ProvideActorsSet");
Params::UPlayerEQSQuery_C_ProvideActorsSet_Params Parms{};
Parms.QuerierObject = QuerierObject;
Parms.QuerierActor = QuerierActor;
Parms.CallFunc_GetAllActorsOfClass_OutActors = CallFunc_GetAllActorsOfClass_OutActors;
UObject::ProcessEvent(Func, &Parms);
if (ResultingActorsSet != nullptr)
*ResultingActorsSet = std::move(Parms.ResultingActorsSet);
}
}