Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/Spectator_UI_functions.cpp
2024-04-20 14:19:09 +02:00

107 lines
2.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass Spectator_UI.Spectator_UI_C
// (None)
class UClass* USpectator_UI_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Spectator_UI_C");
return Clss;
}
// Spectator_UI_C Spectator_UI.Default__Spectator_UI_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class USpectator_UI_C* USpectator_UI_C::GetDefaultObj()
{
static class USpectator_UI_C* Default = nullptr;
if (!Default)
Default = static_cast<USpectator_UI_C*>(USpectator_UI_C::StaticClass()->DefaultObject);
return Default;
}
// Function Spectator_UI.Spectator_UI_C.SetPlayerName
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString Name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// class FText CallFunc_Conv_StringToText_ReturnValue (None)
void USpectator_UI_C::SetPlayerName(const class FString& Name, class FText CallFunc_Conv_StringToText_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Spectator_UI_C", "SetPlayerName");
Params::USpectator_UI_C_SetPlayerName_Params Parms{};
Parms.Name = Name;
Parms.CallFunc_Conv_StringToText_ReturnValue = CallFunc_Conv_StringToText_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function Spectator_UI.Spectator_UI_C.CanClose
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void USpectator_UI_C::CanClose()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Spectator_UI_C", "CanClose");
UObject::ProcessEvent(Func, nullptr);
}
// Function Spectator_UI.Spectator_UI_C.ExecuteUbergraph_Spectator_UI
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USpectator_UI_C::ExecuteUbergraph_Spectator_UI(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Spectator_UI_C", "ExecuteUbergraph_Spectator_UI");
Params::USpectator_UI_C_ExecuteUbergraph_Spectator_UI_Params Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
}