Files
EscapeTheBackrooms_Internal/EscapeTheBackroomsGUiTest/SDK/SDK/UI_Sanity_functions.cpp
2024-04-20 14:19:09 +02:00

231 lines
13 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass UI_Sanity.UI_Sanity_C
// (None)
class UClass* UUI_Sanity_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("UI_Sanity_C");
return Clss;
}
// UI_Sanity_C UI_Sanity.Default__UI_Sanity_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UUI_Sanity_C* UUI_Sanity_C::GetDefaultObj()
{
static class UUI_Sanity_C* Default = nullptr;
if (!Default)
Default = static_cast<UUI_Sanity_C*>(UUI_Sanity_C::StaticClass()->DefaultObject);
return Default;
}
// Function UI_Sanity.UI_Sanity_C.GetVisibility_0
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// enum class ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
enum class ESlateVisibility UUI_Sanity_C::GetVisibility_0(bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_FloatFloat_ReturnValue, enum class ESlateVisibility K2Node_Select_Default)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UI_Sanity_C", "GetVisibility_0");
Params::UUI_Sanity_C_GetVisibility_0_Params Parms{};
Parms.Temp_bool_Variable = Temp_bool_Variable;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue;
Parms.K2Node_Select_Default = K2Node_Select_Default;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UI_Sanity.UI_Sanity_C.GetColorAndOpacity_0
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// float CallFunc_Divide_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Subtract_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_MultiplyMultiply_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor K2Node_MakeStruct_LinearColor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FLinearColor UUI_Sanity_C::GetColorAndOpacity_0(class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, float CallFunc_Divide_FloatFloat_ReturnValue, float CallFunc_Subtract_FloatFloat_ReturnValue, float CallFunc_MultiplyMultiply_FloatFloat_ReturnValue, const struct FLinearColor& K2Node_MakeStruct_LinearColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UI_Sanity_C", "GetColorAndOpacity_0");
Params::UUI_Sanity_C_GetColorAndOpacity_0_Params Parms{};
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Divide_FloatFloat_ReturnValue = CallFunc_Divide_FloatFloat_ReturnValue;
Parms.CallFunc_Subtract_FloatFloat_ReturnValue = CallFunc_Subtract_FloatFloat_ReturnValue;
Parms.CallFunc_MultiplyMultiply_FloatFloat_ReturnValue = CallFunc_MultiplyMultiply_FloatFloat_ReturnValue;
Parms.K2Node_MakeStruct_LinearColor = K2Node_MakeStruct_LinearColor;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UI_Sanity.UI_Sanity_C.GetBrush_0
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
// class UObject* L_Image (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_Less_FloatFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FSlateBrush K2Node_MakeStruct_SlateBrush (None)
struct FSlateBrush UUI_Sanity_C::GetBrush_0(class UObject* L_Image, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_FloatFloat_ReturnValue, bool CallFunc_Less_FloatFloat_ReturnValue_1, const struct FSlateBrush& K2Node_MakeStruct_SlateBrush)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UI_Sanity_C", "GetBrush_0");
Params::UUI_Sanity_C_GetBrush_0_Params Parms{};
Parms.L_Image = L_Image;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue;
Parms.CallFunc_Less_FloatFloat_ReturnValue_1 = CallFunc_Less_FloatFloat_ReturnValue_1;
Parms.K2Node_MakeStruct_SlateBrush = K2Node_MakeStruct_SlateBrush;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UI_Sanity.UI_Sanity_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UUI_Sanity_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UI_Sanity_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function UI_Sanity.UI_Sanity_C.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UUI_Sanity_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UI_Sanity_C", "Tick");
Params::UUI_Sanity_C_Tick_Params Parms{};
Parms.MyGeometry = MyGeometry;
Parms.InDeltaTime = InDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function UI_Sanity.UI_Sanity_C.ExecuteUbergraph_UI_Sanity
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FGeometry K2Node_Event_MyGeometry (IsPlainOldData, NoDestructor)
// float K2Node_Event_InDeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Divide_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UUI_Sanity_C::ExecuteUbergraph_UI_Sanity(int32 EntryPoint, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, float CallFunc_Divide_FloatFloat_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("UI_Sanity_C", "ExecuteUbergraph_UI_Sanity");
Params::UUI_Sanity_C_ExecuteUbergraph_UI_Sanity_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_Event_MyGeometry = K2Node_Event_MyGeometry;
Parms.K2Node_Event_InDeltaTime = K2Node_Event_InDeltaTime;
Parms.CallFunc_Divide_FloatFloat_ReturnValue = CallFunc_Divide_FloatFloat_ReturnValue;
Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue = CallFunc_CreateDynamicMaterialInstance_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}