mirror of
https://github.com/DumbDev69420/EscapeTheBackrooms_Internal.git
synced 2025-06-30 10:32:47 +08:00
231 lines
13 KiB
C++
231 lines
13 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass UI_Sanity.UI_Sanity_C
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// (None)
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class UClass* UUI_Sanity_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("UI_Sanity_C");
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return Clss;
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}
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// UI_Sanity_C UI_Sanity.Default__UI_Sanity_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UUI_Sanity_C* UUI_Sanity_C::GetDefaultObj()
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{
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static class UUI_Sanity_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UUI_Sanity_C*>(UUI_Sanity_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function UI_Sanity.UI_Sanity_C.GetVisibility_0
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// enum class ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor)
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// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class ESlateVisibility UUI_Sanity_C::GetVisibility_0(bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_FloatFloat_ReturnValue, enum class ESlateVisibility K2Node_Select_Default)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("UI_Sanity_C", "GetVisibility_0");
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Params::UUI_Sanity_C_GetVisibility_0_Params Parms{};
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Parms.Temp_bool_Variable = Temp_bool_Variable;
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Parms.Temp_byte_Variable = Temp_byte_Variable;
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Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue;
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Parms.K2Node_Select_Default = K2Node_Select_Default;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function UI_Sanity.UI_Sanity_C.GetColorAndOpacity_0
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// float CallFunc_Divide_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Subtract_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_MultiplyMultiply_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor K2Node_MakeStruct_LinearColor (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FLinearColor UUI_Sanity_C::GetColorAndOpacity_0(class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, float CallFunc_Divide_FloatFloat_ReturnValue, float CallFunc_Subtract_FloatFloat_ReturnValue, float CallFunc_MultiplyMultiply_FloatFloat_ReturnValue, const struct FLinearColor& K2Node_MakeStruct_LinearColor)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("UI_Sanity_C", "GetColorAndOpacity_0");
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Params::UUI_Sanity_C_GetColorAndOpacity_0_Params Parms{};
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Divide_FloatFloat_ReturnValue = CallFunc_Divide_FloatFloat_ReturnValue;
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Parms.CallFunc_Subtract_FloatFloat_ReturnValue = CallFunc_Subtract_FloatFloat_ReturnValue;
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Parms.CallFunc_MultiplyMultiply_FloatFloat_ReturnValue = CallFunc_MultiplyMultiply_FloatFloat_ReturnValue;
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Parms.K2Node_MakeStruct_LinearColor = K2Node_MakeStruct_LinearColor;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function UI_Sanity.UI_Sanity_C.GetBrush_0
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm)
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// class UObject* L_Image (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Less_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool CallFunc_Less_FloatFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FSlateBrush K2Node_MakeStruct_SlateBrush (None)
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struct FSlateBrush UUI_Sanity_C::GetBrush_0(class UObject* L_Image, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, bool CallFunc_Less_FloatFloat_ReturnValue, bool CallFunc_Less_FloatFloat_ReturnValue_1, const struct FSlateBrush& K2Node_MakeStruct_SlateBrush)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("UI_Sanity_C", "GetBrush_0");
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Params::UUI_Sanity_C_GetBrush_0_Params Parms{};
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Parms.L_Image = L_Image;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_Less_FloatFloat_ReturnValue = CallFunc_Less_FloatFloat_ReturnValue;
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Parms.CallFunc_Less_FloatFloat_ReturnValue_1 = CallFunc_Less_FloatFloat_ReturnValue_1;
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Parms.K2Node_MakeStruct_SlateBrush = K2Node_MakeStruct_SlateBrush;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function UI_Sanity.UI_Sanity_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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void UUI_Sanity_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("UI_Sanity_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function UI_Sanity.UI_Sanity_C.Tick
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// float InDeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UUI_Sanity_C::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("UI_Sanity_C", "Tick");
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Params::UUI_Sanity_C_Tick_Params Parms{};
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Parms.MyGeometry = MyGeometry;
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Parms.InDeltaTime = InDeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function UI_Sanity.UI_Sanity_C.ExecuteUbergraph_UI_Sanity
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APlayerController* CallFunc_GetPlayerController_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FGeometry K2Node_Event_MyGeometry (IsPlainOldData, NoDestructor)
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// float K2Node_Event_InDeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Divide_FloatFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UUI_Sanity_C::ExecuteUbergraph_UI_Sanity(int32 EntryPoint, class APlayerController* CallFunc_GetPlayerController_ReturnValue, class AFancyPlayerState* K2Node_DynamicCast_AsFancy_Player_State, bool K2Node_DynamicCast_bSuccess, const struct FGeometry& K2Node_Event_MyGeometry, float K2Node_Event_InDeltaTime, float CallFunc_Divide_FloatFloat_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("UI_Sanity_C", "ExecuteUbergraph_UI_Sanity");
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Params::UUI_Sanity_C_ExecuteUbergraph_UI_Sanity_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetPlayerController_ReturnValue = CallFunc_GetPlayerController_ReturnValue;
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Parms.K2Node_DynamicCast_AsFancy_Player_State = K2Node_DynamicCast_AsFancy_Player_State;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.K2Node_Event_MyGeometry = K2Node_Event_MyGeometry;
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Parms.K2Node_Event_InDeltaTime = K2Node_Event_InDeltaTime;
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Parms.CallFunc_Divide_FloatFloat_ReturnValue = CallFunc_Divide_FloatFloat_ReturnValue;
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Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue = CallFunc_CreateDynamicMaterialInstance_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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